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Add NonVisual tests for custom tournaments
Can test the default directory from a clean instance, it can test a custom directory and can execute migration from an instance using the older directory setup.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Game.Tournament.Configuration;
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using osu.Game.Tournament.IO;
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using osu.Game.Tests;
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namespace osu.Game.Tournament.Tests.NonVisual
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{
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[TestFixture]
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public class CustomTourneyDirectoryTest
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{
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[SetUp]
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public void SetUp()
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{
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}
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[Test]
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public void TestDefaultDirectory()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestDefaultDirectory)))
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{
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try
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{
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var osu = loadOsu(host);
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var storage = osu.Dependencies.Get<TournamentStorage>();
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var defaultStorage = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestDefaultDirectory), "tournaments", "default");
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Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorage));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public void TestCustomDirectory()
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{
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using (HeadlessGameHost host = new HeadlessGameHost(nameof(TestCustomDirectory)))
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{
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string osuDesktopStorage = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestCustomDirectory));
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const string custom_tournament = "custom";
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// need access before the game has constructed its own storage yet.
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Storage storage = new DesktopStorage(osuDesktopStorage, host);
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// manual cleaning so we can prepare a config file.
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storage.DeleteDirectory(string.Empty);
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using (var storageConfig = new TournamentStorageManager(storage))
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storageConfig.Set(StorageConfig.CurrentTournament, custom_tournament);
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try
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{
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var osu = loadOsu(host);
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storage = osu.Dependencies.Get<TournamentStorage>();
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Assert.That(storage.GetFullPath("."), Is.EqualTo(Path.Combine(tournamentBasePath(nameof(TestCustomDirectory)), "custom")));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public void TestMigration()
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{
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using (HeadlessGameHost host = new HeadlessGameHost(nameof(TestMigration)))
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{
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string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestMigration), "tournament");
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string videosPath = Path.Combine(basePath, "videos");
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string modsPath = Path.Combine(basePath, "mods");
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string flagsPath = Path.Combine(basePath, "flags");
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Directory.CreateDirectory(videosPath);
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Directory.CreateDirectory(modsPath);
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Directory.CreateDirectory(flagsPath);
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string bracketFile = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestMigration), "bracket.json");
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string videoFile = Path.Combine(videosPath, "video.mp4");
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string modFile = Path.Combine(modsPath, "mod.png");
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string flagFile = Path.Combine(flagsPath, "flag.png");
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File.WriteAllText(bracketFile, "{}");
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File.WriteAllText(videoFile, "test");
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File.WriteAllText(modFile, "test");
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File.WriteAllText(flagFile, "test");
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try
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{
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var osu = loadOsu(host);
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var storage = osu.Dependencies.Get<TournamentStorage>();
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var migratedPath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestMigration), "tournaments", "default");
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videosPath = Path.Combine(migratedPath, "videos");
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modsPath = Path.Combine(migratedPath, "mods");
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flagsPath = Path.Combine(migratedPath, "flags");
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videoFile = Path.Combine(videosPath, "video.mp4");
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modFile = Path.Combine(modsPath, "mod.png");
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flagFile = Path.Combine(flagsPath, "flag.png");
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Assert.That(storage.GetFullPath("."), Is.EqualTo(migratedPath));
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Assert.That(storage.GetFiles(".", "bracket.json").Single(), Is.EqualTo("bracket.json"));
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Assert.True(storage.Exists(videoFile));
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Assert.True(storage.Exists(modFile));
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Assert.True(storage.Exists(flagFile));
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}
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finally
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{
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// Cleaning up after ourselves.
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host.Storage.Delete("tournament.ini");
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host.Storage.DeleteDirectory("tournaments");
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host.Exit();
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}
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}
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}
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private TournamentGameBase loadOsu(GameHost host)
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{
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var osu = new TournamentGameBase();
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Task.Run(() => host.Run(osu));
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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return osu;
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}
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private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 90000)
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{
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Task task = Task.Run(() =>
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{
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while (!result()) Thread.Sleep(200);
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});
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Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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private string oldPath => Path.Combine(RuntimeInfo.StartupDirectory, "tournament");
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private string tournamentBasePath(string testInstance) => Path.Combine(RuntimeInfo.StartupDirectory, "headless", testInstance, "tournaments");
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}
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}
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