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Move every class to it's own file
This commit is contained in:
parent
581689a84d
commit
18a714df74
@ -1,249 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using System.Collections.Generic;
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using osu.Game.Beatmaps.Timing;
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using OpenTK;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Sprites;
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using System;
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using osu.Framework.Timing;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Play
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{
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public class BreakOverlay : Container
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{
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private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
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private const int remaining_time_container_max_size = 450;
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private const int element_margin = 25;
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public List<BreakPeriod> Breaks;
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public override IFrameBasedClock Clock
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{
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set
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{
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base.Clock = remainingTimeCounter.Clock = value;
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}
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get { return base.Clock; }
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}
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private readonly bool letterboxing;
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private readonly LetterboxOverlay letterboxOverlay;
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private readonly Container remainingTimeBox;
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private readonly RemainingTimeCounter remainingTimeCounter;
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private readonly InfoContainer info;
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public BreakOverlay(bool letterboxing)
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{
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this.letterboxing = letterboxing;
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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letterboxOverlay = new LetterboxOverlay(),
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remainingTimeBox = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(0, 8),
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CornerRadius = 4,
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Masking = true,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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},
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remainingTimeCounter = new RemainingTimeCounter
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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Margin = new MarginPadding { Bottom = element_margin },
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},
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info = new InfoContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Margin = new MarginPadding { Top = element_margin },
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InitializeBreaks();
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}
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public void InitializeBreaks()
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{
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if (Breaks != null)
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{
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foreach (var b in Breaks)
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{
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if (b.HasEffect)
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{
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using (BeginAbsoluteSequence(b.StartTime, true))
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{
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onBreakIn(b);
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using (BeginDelayedSequence(b.Duration, true))
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onBreakOut();
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}
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}
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}
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}
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}
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private void onBreakIn(BreakPeriod b)
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{
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if (letterboxing)
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letterboxOverlay.FadeIn(fade_duration);
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remainingTimeBox
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.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
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.Then()
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.ResizeWidthTo(0, b.Duration);
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Scheduler.AddDelayed(() => remainingTimeCounter.StartCounting(b.EndTime), b.StartTime - Clock.CurrentTime);
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remainingTimeCounter.FadeIn(fade_duration);
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info.FadeIn(fade_duration);
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}
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private void onBreakOut()
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{
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if (letterboxing)
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letterboxOverlay.FadeOut(fade_duration);
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remainingTimeCounter.FadeOut(fade_duration);
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info.FadeOut(fade_duration);
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}
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private class InfoContainer : FillFlowContainer
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{
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public InfoContainer()
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{
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AutoSizeAxes = Axes.Both;
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Alpha = 0;
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Direction = FillDirection.Vertical;
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Spacing = new Vector2(5);
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = @"current progress".ToUpper(),
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TextSize = 15,
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Font = "Exo2.0-Black",
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},
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new FillFlowContainer<InfoLine>
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Direction = FillDirection.Vertical,
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Children = new []
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{
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new InfoLine(@"Accuracy", @"88.54%"),
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new InfoLine(@"Rank", @"#6584"),
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new InfoLine(@"Grade", @"A"),
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},
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}
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};
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}
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private class InfoLine : Container
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{
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private const int margin = 2;
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private readonly OsuSpriteText text;
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private readonly OsuSpriteText valueText;
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public InfoLine(string name, string value)
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{
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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Text = name,
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TextSize = 17,
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Margin = new MarginPadding { Right = margin }
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},
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valueText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Text = value,
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TextSize = 17,
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Font = "Exo2.0-Bold",
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Margin = new MarginPadding { Left = margin }
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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text.Colour = colours.Yellow;
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valueText.Colour = colours.YellowLight;
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}
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}
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}
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private class RemainingTimeCounter : Container
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{
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private readonly OsuSpriteText counter;
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private int? previousSecond;
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private double remainingTime;
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private bool isCounting;
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public RemainingTimeCounter()
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{
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AutoSizeAxes = Axes.Both;
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Alpha = 0;
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Child = counter = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 33,
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Font = "Venera",
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};
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}
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public void StartCounting(double remainingTime)
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{
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this.remainingTime = remainingTime;
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isCounting = true;
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}
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protected override void Update()
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{
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base.Update();
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if (isCounting)
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{
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var currentTime = Clock.CurrentTime;
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if (currentTime < remainingTime)
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{
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int currentSecond = (int)Math.Floor((remainingTime - Clock.CurrentTime) / 1000.0) + 1;
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if (currentSecond != previousSecond)
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{
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counter.Text = currentSecond.ToString();
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previousSecond = currentSecond;
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}
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}
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else isCounting = false;
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}
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}
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}
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}
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}
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120
osu.Game/Screens/Play/BreaksOverlay/BreakOverlay.cs
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120
osu.Game/Screens/Play/BreaksOverlay/BreakOverlay.cs
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@ -0,0 +1,120 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.Timing;
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using System.Collections.Generic;
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namespace osu.Game.Screens.Play.BreaksOverlay
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{
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public class BreakOverlay : Container
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{
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private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
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private const int remaining_time_container_max_size = 450;
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private const int element_margin = 25;
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public List<BreakPeriod> Breaks;
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public override IFrameBasedClock Clock
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{
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set
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{
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base.Clock = remainingTimeCounter.Clock = value;
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}
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get { return base.Clock; }
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}
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private readonly bool letterboxing;
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private readonly LetterboxOverlay letterboxOverlay;
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private readonly Container remainingTimeBox;
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private readonly RemainingTimeCounter remainingTimeCounter;
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private readonly InfoContainer info;
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public BreakOverlay(bool letterboxing)
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{
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this.letterboxing = letterboxing;
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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letterboxOverlay = new LetterboxOverlay(),
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remainingTimeBox = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(0, 8),
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CornerRadius = 4,
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Masking = true,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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},
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remainingTimeCounter = new RemainingTimeCounter
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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Margin = new MarginPadding { Bottom = element_margin },
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},
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info = new InfoContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Margin = new MarginPadding { Top = element_margin },
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InitializeBreaks();
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}
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public void InitializeBreaks()
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{
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if (Breaks != null)
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{
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foreach (var b in Breaks)
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{
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if (b.HasEffect)
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{
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using (BeginAbsoluteSequence(b.StartTime, true))
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{
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onBreakIn(b);
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using (BeginDelayedSequence(b.Duration, true))
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onBreakOut();
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}
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}
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}
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}
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}
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private void onBreakIn(BreakPeriod b)
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{
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if (letterboxing)
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letterboxOverlay.FadeIn(fade_duration);
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remainingTimeBox
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.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
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.Then()
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.ResizeWidthTo(0, b.Duration);
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Scheduler.AddDelayed(() => remainingTimeCounter.StartCounting(b.EndTime), b.StartTime - Clock.CurrentTime);
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remainingTimeCounter.FadeIn(fade_duration);
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info.FadeIn(fade_duration);
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}
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private void onBreakOut()
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{
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if (letterboxing)
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letterboxOverlay.FadeOut(fade_duration);
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remainingTimeCounter.FadeOut(fade_duration);
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info.FadeOut(fade_duration);
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}
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}
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}
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87
osu.Game/Screens/Play/BreaksOverlay/InfoContainer.cs
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87
osu.Game/Screens/Play/BreaksOverlay/InfoContainer.cs
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@ -0,0 +1,87 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Play.BreaksOverlay
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{
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public class InfoContainer : FillFlowContainer
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{
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public InfoContainer()
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{
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AutoSizeAxes = Axes.Both;
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Alpha = 0;
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Direction = FillDirection.Vertical;
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Spacing = new Vector2(5);
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = @"current progress".ToUpper(),
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TextSize = 15,
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Font = "Exo2.0-Black",
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},
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new FillFlowContainer<InfoLine>
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Direction = FillDirection.Vertical,
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Children = new []
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{
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new InfoLine(@"Accuracy", @"-"),
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new InfoLine(@"Rank", @"-"),
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new InfoLine(@"Grade", @"-"),
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},
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}
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};
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}
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private class InfoLine : Container
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{
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private const int margin = 2;
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private readonly OsuSpriteText text;
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private readonly OsuSpriteText valueText;
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public InfoLine(string name, string value)
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{
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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Text = name,
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TextSize = 17,
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Margin = new MarginPadding { Right = margin }
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},
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valueText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Text = value,
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TextSize = 17,
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Font = "Exo2.0-Bold",
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Margin = new MarginPadding { Left = margin }
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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text.Colour = colours.Yellow;
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valueText.Colour = colours.YellowLight;
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}
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}
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}
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}
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60
osu.Game/Screens/Play/BreaksOverlay/RemainingTimeCounter.cs
Normal file
60
osu.Game/Screens/Play/BreaksOverlay/RemainingTimeCounter.cs
Normal file
@ -0,0 +1,60 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Graphics;
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using System;
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namespace osu.Game.Screens.Play.BreaksOverlay
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{
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public class RemainingTimeCounter : Container
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{
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private readonly OsuSpriteText counter;
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private int? previousSecond;
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private double remainingTime;
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private bool isCounting;
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public RemainingTimeCounter()
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{
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AutoSizeAxes = Axes.Both;
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Alpha = 0;
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Child = counter = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 33,
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Font = "Venera",
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};
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}
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public void StartCounting(double remainingTime)
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{
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this.remainingTime = remainingTime;
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isCounting = true;
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}
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protected override void Update()
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{
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base.Update();
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if (isCounting)
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{
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var currentTime = Clock.CurrentTime;
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if (currentTime < remainingTime)
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{
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int currentSecond = (int)Math.Floor((remainingTime - Clock.CurrentTime) / 1000.0) + 1;
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if (currentSecond != previousSecond)
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{
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counter.Text = currentSecond.ToString();
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previousSecond = currentSecond;
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}
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}
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else isCounting = false;
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}
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}
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}
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}
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@ -24,6 +24,7 @@ using osu.Game.Screens.Ranking;
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using osu.Framework.Audio.Sample;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Screens.Play.BreaksOverlay;
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namespace osu.Game.Screens.Play
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{
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|
@ -3,7 +3,7 @@
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.BreaksOverlay;
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using System.Collections.Generic;
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namespace osu.Game.Tests.Visual
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@ -22,6 +22,8 @@ namespace osu.Game.Tests.Visual
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AddStep("Add 2s break", () => startBreak(2000));
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AddStep("Add 5s break", () => startBreak(5000));
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AddStep("Add 10s break", () => startBreak(10000));
|
||||
AddStep("Add 15s break", () => startBreak(15000));
|
||||
AddStep("Add 2 breaks (2s each)", startMultipleBreaks);
|
||||
}
|
||||
|
||||
|
@ -275,7 +275,9 @@
|
||||
<Compile Include="Beatmaps\Formats\OsuLegacyDecoder.cs" />
|
||||
<Compile Include="Beatmaps\IO\ArchiveReader.cs" />
|
||||
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
|
||||
<Compile Include="Screens\Play\BreakOverlay.cs" />
|
||||
<Compile Include="Screens\Play\BreaksOverlay\BreakOverlay.cs" />
|
||||
<Compile Include="Screens\Play\BreaksOverlay\InfoContainer.cs" />
|
||||
<Compile Include="Screens\Play\BreaksOverlay\RemainingTimeCounter.cs" />
|
||||
<Compile Include="Screens\Play\LetterboxOverlay.cs" />
|
||||
<Compile Include="Beatmaps\IO\OszArchiveReader.cs" />
|
||||
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user