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Merge pull request #20509 from o-dasher/cleanup-setting-sources

Removes unnecessary setting sources specifications
This commit is contained in:
Dan Balasescu 2022-09-28 17:55:42 +09:00 committed by GitHub
commit 1890a66b28
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GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 9 additions and 37 deletions

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@ -3,7 +3,6 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -16,7 +15,6 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1) public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
{ {
MinValue = 0.5f, MinValue = 0.5f,
@ -24,7 +22,6 @@ namespace osu.Game.Rulesets.Catch.Mods
Precision = 0.1f Precision = 0.1f
}; };
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public override BindableBool ComboBasedSize { get; } = new BindableBool(true); public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
public override float DefaultFlashlightSize => 350; public override float DefaultFlashlightSize => 350;

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@ -6,8 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -17,11 +15,6 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public override LocalisableString Description => "Where's the catcher?"; public override LocalisableString Description => "Where's the catcher?";
[SettingSource(
"Hidden at combo",
"The combo count at which the catcher becomes completely hidden",
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
)]
public override BindableInt HiddenComboCount { get; } = new BindableInt(10) public override BindableInt HiddenComboCount { get; } = new BindableInt(10)
{ {
MinValue = 0, MinValue = 0,

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@ -5,7 +5,6 @@ using System;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Layout; using osu.Framework.Layout;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osuTK; using osuTK;
@ -17,7 +16,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) }; public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1) public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
{ {
MinValue = 0.5f, MinValue = 0.5f,
@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.Mods
Precision = 0.1f Precision = 0.1f
}; };
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public override BindableBool ComboBasedSize { get; } = new BindableBool(); public override BindableBool ComboBasedSize { get; } = new BindableBool();
public override float DefaultFlashlightSize => 50; public override float DefaultFlashlightSize => 50;

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@ -4,7 +4,6 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
@ -18,7 +17,6 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => "Hit them at the right size!"; public override LocalisableString Description => "Hit them at the right size!";
[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
public override BindableNumber<float> StartScale { get; } = new BindableFloat(2) public override BindableNumber<float> StartScale { get; } = new BindableFloat(2)
{ {
MinValue = 1f, MinValue = 1f,

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@ -32,7 +32,6 @@ namespace osu.Game.Rulesets.Osu.Mods
Precision = default_follow_delay, Precision = default_follow_delay,
}; };
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1) public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
{ {
MinValue = 0.5f, MinValue = 0.5f,
@ -40,7 +39,6 @@ namespace osu.Game.Rulesets.Osu.Mods
Precision = 0.1f Precision = 0.1f
}; };
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public override BindableBool ComboBasedSize { get; } = new BindableBool(true); public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
public override float DefaultFlashlightSize => 180; public override float DefaultFlashlightSize => 180;

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@ -4,7 +4,6 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
@ -18,7 +17,6 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => "Hit them at the right size!"; public override LocalisableString Description => "Hit them at the right size!";
[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
public override BindableNumber<float> StartScale { get; } = new BindableFloat(0.5f) public override BindableNumber<float> StartScale { get; } = new BindableFloat(0.5f)
{ {
MinValue = 0f, MinValue = 0f,

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@ -7,8 +7,6 @@ using osu.Framework.Bindables;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -22,11 +20,6 @@ namespace osu.Game.Rulesets.Osu.Mods
private PeriodTracker spinnerPeriods = null!; private PeriodTracker spinnerPeriods = null!;
[SettingSource(
"Hidden at combo",
"The combo count at which the cursor becomes completely hidden",
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
)]
public override BindableInt HiddenComboCount { get; } = new BindableInt(10) public override BindableInt HiddenComboCount { get; } = new BindableInt(10)
{ {
MinValue = 0, MinValue = 0,

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@ -4,6 +4,7 @@
using System; using System;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
@ -20,6 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
public abstract BindableNumber<float> StartScale { get; } public abstract BindableNumber<float> StartScale { get; }
protected virtual float EndScale => 1; protected virtual float EndScale => 1;

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@ -4,7 +4,6 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Layout; using osu.Framework.Layout;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.Taiko.UI;
@ -17,7 +16,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
{ {
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1) public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
{ {
MinValue = 0.5f, MinValue = 0.5f,
@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
Precision = 0.1f Precision = 0.1f
}; };
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public override BindableBool ComboBasedSize { get; } = new BindableBool(true); public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
public override float DefaultFlashlightSize => 250; public override float DefaultFlashlightSize => 250;

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@ -6,7 +6,9 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -34,6 +36,11 @@ namespace osu.Game.Rulesets.Mods
protected float ComboBasedAlpha; protected float ComboBasedAlpha;
[SettingSource(
"Hidden at combo",
"The combo count at which the cursor becomes completely hidden",
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
)]
public abstract BindableInt HiddenComboCount { get; } public abstract BindableInt HiddenComboCount { get; }
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank; public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;

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@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
@ -17,7 +16,6 @@ namespace osu.Game.Rulesets.Mods
public override LocalisableString Description => "Sloooow doooown..."; public override LocalisableString Description => "Sloooow doooown...";
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown; public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown;
[SettingSource("Initial rate", "The starting speed of the track")]
public override BindableNumber<double> InitialRate { get; } = new BindableDouble(1) public override BindableNumber<double> InitialRate { get; } = new BindableDouble(1)
{ {
MinValue = 0.51, MinValue = 0.51,
@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01, Precision = 0.01,
}; };
[SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble(0.75) public override BindableNumber<double> FinalRate { get; } = new BindableDouble(0.75)
{ {
MinValue = 0.5, MinValue = 0.5,
@ -33,7 +30,6 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01, Precision = 0.01,
}; };
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public override BindableBool AdjustPitch { get; } = new BindableBool(true); public override BindableBool AdjustPitch { get; } = new BindableBool(true);
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();

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@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
@ -17,7 +16,6 @@ namespace osu.Game.Rulesets.Mods
public override LocalisableString Description => "Can you keep up?"; public override LocalisableString Description => "Can you keep up?";
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp; public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp;
[SettingSource("Initial rate", "The starting speed of the track")]
public override BindableNumber<double> InitialRate { get; } = new BindableDouble(1) public override BindableNumber<double> InitialRate { get; } = new BindableDouble(1)
{ {
MinValue = 0.5, MinValue = 0.5,
@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01, Precision = 0.01,
}; };
[SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble(1.5) public override BindableNumber<double> FinalRate { get; } = new BindableDouble(1.5)
{ {
MinValue = 0.51, MinValue = 0.51,
@ -33,7 +30,6 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01, Precision = 0.01,
}; };
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public override BindableBool AdjustPitch { get; } = new BindableBool(true); public override BindableBool AdjustPitch { get; } = new BindableBool(true);
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();