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Make import notifications fail when any imports fail
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parent
4e4f3fc039
commit
18368d2446
@ -88,7 +88,8 @@ namespace osu.Game.Database
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List<TModel> imported = new List<TModel>();
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int i = 0;
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int success = 0;
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int errors = 0;
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foreach (string path in paths)
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{
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if (notification.State == ProgressNotificationState.Cancelled)
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@ -97,11 +98,11 @@ namespace osu.Game.Database
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try
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{
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notification.Text = $"Importing ({i} of {paths.Length})\n{Path.GetFileName(path)}";
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notification.Text = $"Importing ({success} of {paths.Length})\n{Path.GetFileName(path)}";
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using (ArchiveReader reader = getReaderFrom(path))
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imported.Add(Import(reader));
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notification.Progress = (float)++i / paths.Length;
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notification.Progress = (float)++success / paths.Length;
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// We may or may not want to delete the file depending on where it is stored.
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// e.g. reconstructing/repairing database with items from default storage.
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@ -121,10 +122,11 @@ namespace osu.Game.Database
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{
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e = e.InnerException ?? e;
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Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
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errors++;
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}
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}
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notification.State = ProgressNotificationState.Completed;
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notification.State = errors == 0 ? ProgressNotificationState.Completed : ProgressNotificationState.Cancelled;
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}
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/// <summary>
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