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Merge pull request #6554 from smoogipoo/fix-selection-stack-position
Fix selection blueprints not respecting stacking
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commit
17132c3b80
@ -52,6 +52,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
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AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
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}
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}
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[Test]
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public void TestStackedHitObject()
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{
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AddStep("set stacking", () => hitCircle.StackHeight = 5);
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AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.StackedPosition);
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}
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private class TestBlueprint : HitCircleSelectionBlueprint
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private class TestBlueprint : HitCircleSelectionBlueprint
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{
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{
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public new HitCirclePiece CirclePiece => base.CirclePiece;
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public new HitCirclePiece CirclePiece => base.CirclePiece;
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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/// <param name="hitObject">The <see cref="OsuHitObject"/> to reference properties from.</param>
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/// <param name="hitObject">The <see cref="OsuHitObject"/> to reference properties from.</param>
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public virtual void UpdateFrom(T hitObject)
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public virtual void UpdateFrom(T hitObject)
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{
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{
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Position = hitObject.Position;
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Position = hitObject.StackedPosition;
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}
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}
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}
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}
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}
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}
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