mirror of
https://github.com/ppy/osu.git
synced 2024-12-18 04:33:22 +08:00
Fix low end accuracy, buff high end
This commit is contained in:
parent
7403c1cc86
commit
16301f052e
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
if (attributes.GreatHitWindow <= 0 || estimatedDeviation == null)
|
if (attributes.GreatHitWindow <= 0 || estimatedDeviation == null)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
double accuracyValue = Math.Pow(7.5 / (double)estimatedDeviation, 1.1) * Math.Pow(attributes.StarRating, 0.4) * 100.0;
|
double accuracyValue = Math.Pow(7.5 / (double)estimatedDeviation, 1.1) * Math.Pow(attributes.StarRating / 2.7, 0.8) * 100.0;
|
||||||
|
|
||||||
double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user