diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index 003e46d77b..c57efd3c4d 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (attributes.GreatHitWindow <= 0 || estimatedDeviation == null) return 0; - double accuracyValue = Math.Pow(7.5 / (double)estimatedDeviation, 1.1) * Math.Pow(attributes.StarRating, 0.4) * 100.0; + double accuracyValue = Math.Pow(7.5 / (double)estimatedDeviation, 1.1) * Math.Pow(attributes.StarRating / 2.7, 0.8) * 100.0; double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));