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Change depth of HUD
Yes, this is intentional.
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946a75ddb2
commit
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@ -183,6 +183,7 @@ namespace osu.Game.Screens.Play
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ProcessCustomClock = false,
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ProcessCustomClock = false,
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Breaks = beatmap.Breaks
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Breaks = beatmap.Breaks
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},
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},
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RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
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hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
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hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
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{
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{
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Clock = Clock, // hud overlay doesn't want to use the audio clock directly
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Clock = Clock, // hud overlay doesn't want to use the audio clock directly
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@ -190,7 +191,6 @@ namespace osu.Game.Screens.Play
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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Origin = Anchor.Centre
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},
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},
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RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
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new SkipOverlay(firstObjectTime)
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new SkipOverlay(firstObjectTime)
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{
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{
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Clock = Clock, // skip button doesn't want to use the audio clock directly
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Clock = Clock, // skip button doesn't want to use the audio clock directly
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