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Change depth of HUD

Yes, this is intentional.
This commit is contained in:
Dean Herbert 2018-05-22 02:08:21 +09:00
parent 946a75ddb2
commit 156d7fb25a

View File

@ -183,6 +183,7 @@ namespace osu.Game.Screens.Play
ProcessCustomClock = false, ProcessCustomClock = false,
Breaks = beatmap.Breaks Breaks = beatmap.Breaks
}, },
RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, working, offsetClock, adjustableClock) hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
{ {
Clock = Clock, // hud overlay doesn't want to use the audio clock directly Clock = Clock, // hud overlay doesn't want to use the audio clock directly
@ -190,7 +191,6 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre Origin = Anchor.Centre
}, },
RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
new SkipOverlay(firstObjectTime) new SkipOverlay(firstObjectTime)
{ {
Clock = Clock, // skip button doesn't want to use the audio clock directly Clock = Clock, // skip button doesn't want to use the audio clock directly