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Reduce lenience on SpinFramesGenerator
Having this too high would influence the values we expect the rotation to be at between keyframes. One degree is enough to account for floating point considerations, so seems like a good place to leave this for now.
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// <summary>
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/// A small amount to spin beyond a given angle to mitigate floating-point precision errors.
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/// </summary>
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public const float SPIN_ERROR = MathF.PI / 8;
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public const float SPIN_ERROR = 1;
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/// <summary>
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/// The offset from the centre of the spinner at which to spin.
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