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remove unnecessary ComputeTimeRange
override
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@ -26,12 +26,5 @@ namespace osu.Game.Rulesets.Taiko.Edit
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ShowSpeedChanges.BindValueChanged(showChanges => VisualisationMethod = showChanges.NewValue ? ScrollVisualisationMethod.Overlapping : ScrollVisualisationMethod.Constant, true);
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}
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protected override double ComputeTimeRange()
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{
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// Adjust when we're using constant algorithm to not be sluggish.
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double multiplier = ShowSpeedChanges.Value ? 1 : 4;
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return base.ComputeTimeRange() / multiplier;
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}
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}
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}
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