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Merge branch 'master' into argon-judgement-in-front

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Bartłomiej Dach 2022-10-15 22:42:41 +02:00 committed by GitHub
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40 changed files with 499 additions and 233 deletions

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public class TestSceneCatchModFlashlight : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[TestCase(1f)]
[TestCase(0.5f)]
[TestCase(1.25f)]
[TestCase(1.5f)]
public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new CatchModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new CatchModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
}
}

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@ -19,17 +19,20 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public override LocalisableString Description => @"Use the mouse to control the catcher."; public override LocalisableString Description => @"Use the mouse to control the catcher.";
private DrawableRuleset<CatchHitObject> drawableRuleset = null!; private DrawableCatchRuleset drawableRuleset = null!;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset) public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{ {
this.drawableRuleset = drawableRuleset; this.drawableRuleset = (DrawableCatchRuleset)drawableRuleset;
} }
public void ApplyToPlayer(Player player) public void ApplyToPlayer(Player player)
{ {
if (!drawableRuleset.HasReplayLoaded.Value) if (!drawableRuleset.HasReplayLoaded.Value)
drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield)); {
var catchPlayfield = (CatchPlayfield)drawableRuleset.Playfield;
catchPlayfield.CatcherArea.Add(new MouseInputHelper(catchPlayfield.CatcherArea));
}
} }
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
@ -38,9 +41,10 @@ namespace osu.Game.Rulesets.Catch.Mods
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public MouseInputHelper(CatchPlayfield playfield) public MouseInputHelper(CatcherArea catcherArea)
{ {
catcherArea = playfield.CatcherArea; this.catcherArea = catcherArea;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public class TestSceneManiaModFlashlight : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[TestCase(1f)]
[TestCase(0.5f)]
[TestCase(1.5f)]
[TestCase(3f)]
public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new ManiaModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new ManiaModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
}
}

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit;
@ -33,6 +34,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Cached(typeof(IBeatSnapProvider))] [Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap; private readonly EditorBeatmap editorBeatmap;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Cached] [Cached]
private readonly EditorClock editorClock; private readonly EditorClock editorClock;

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@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModFlashlight : OsuModTestScene
{
[TestCase(600)]
[TestCase(120)]
[TestCase(1200)]
public void TestFollowDelay(double followDelay) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { FollowDelay = { Value = followDelay } }, PassCondition = () => true });
[TestCase(1f)]
[TestCase(0.5f)]
[TestCase(1.5f)]
[TestCase(2f)]
public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
}
}

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@ -4,6 +4,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -145,6 +146,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
private bool isBreak() => Player.IsBreakTime.Value; private bool isBreak() => Player.IsBreakTime.Value;
private bool cursorAlphaAlmostEquals(float alpha) => Precision.AlmostEquals(Player.DrawableRuleset.Cursor.Alpha, alpha, 0.1f); private bool cursorAlphaAlmostEquals(float alpha) => Precision.AlmostEquals(Player.DrawableRuleset.Cursor.AsNonNull().Alpha, alpha, 0.1f);
} }
} }

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@ -1,21 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneOsuFlashlight : TestSceneOsuPlayer
{
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
return base.CreatePlayer(ruleset);
}
}
}

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@ -3,6 +3,7 @@
using System; using System;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Timing; using osu.Framework.Timing;
@ -46,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void Update(Playfield playfield) public void Update(Playfield playfield)
{ {
var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition; var cursorPos = playfield.Cursor.AsNonNull().ActiveCursor.DrawPosition;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects) foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
{ {

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@ -4,6 +4,7 @@
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -35,7 +36,9 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
bool shouldAlwaysShowCursor = IsBreakTime.Value || spinnerPeriods.IsInAny(playfield.Clock.CurrentTime); bool shouldAlwaysShowCursor = IsBreakTime.Value || spinnerPeriods.IsInAny(playfield.Clock.CurrentTime);
float targetAlpha = shouldAlwaysShowCursor ? 1 : ComboBasedAlpha; float targetAlpha = shouldAlwaysShowCursor ? 1 : ComboBasedAlpha;
playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / TRANSITION_DURATION, 0, 1));
var cursor = playfield.Cursor.AsNonNull();
cursor.Alpha = (float)Interpolation.Lerp(cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / TRANSITION_DURATION, 0, 1));
} }
} }
} }

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@ -3,6 +3,7 @@
using System; using System;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Framework.Utils; using osu.Framework.Utils;
@ -45,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void Update(Playfield playfield) public void Update(Playfield playfield)
{ {
var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition; var cursorPos = playfield.Cursor.AsNonNull().ActiveCursor.DrawPosition;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects) foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
{ {

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@ -14,6 +14,7 @@ using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Utils;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -185,6 +186,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
private float radius; private float radius;
private Vector2 drawSize; private Vector2 drawSize;
private Texture? texture; private Texture? texture;
private int rotationSeed;
private int rotationIndex;
// anim calculation vars (color, scale, direction) // anim calculation vars (color, scale, direction)
private double initialFadeOutDurationTrunc; private double initialFadeOutDurationTrunc;
@ -194,8 +197,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
private double reFadeInTime; private double reFadeInTime;
private double finalFadeOutTime; private double finalFadeOutTime;
private Random rotationRNG = new Random();
public SmokeDrawNode(ITexturedShaderDrawable source) public SmokeDrawNode(ITexturedShaderDrawable source)
: base(source) : base(source)
{ {
@ -216,7 +217,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
SmokeEndTime = Source.smokeEndTime; SmokeEndTime = Source.smokeEndTime;
CurrentTime = Source.Clock.CurrentTime; CurrentTime = Source.Clock.CurrentTime;
rotationRNG = new Random(Source.rotationSeed); rotationSeed = Source.rotationSeed;
initialFadeOutDurationTrunc = Math.Min(initial_fade_out_duration, SmokeEndTime - SmokeStartTime); initialFadeOutDurationTrunc = Math.Min(initial_fade_out_duration, SmokeEndTime - SmokeStartTime);
firstVisiblePointTime = SmokeEndTime - initialFadeOutDurationTrunc; firstVisiblePointTime = SmokeEndTime - initialFadeOutDurationTrunc;
@ -233,6 +234,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
if (points.Count == 0) if (points.Count == 0)
return; return;
rotationIndex = 0;
quadBatch ??= renderer.CreateQuadBatch<TexturedVertex2D>(max_point_count / 10, 10); quadBatch ??= renderer.CreateQuadBatch<TexturedVertex2D>(max_point_count / 10, 10);
texture ??= renderer.WhitePixel; texture ??= renderer.WhitePixel;
RectangleF textureRect = texture.GetTextureRect(); RectangleF textureRect = texture.GetTextureRect();
@ -311,7 +314,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
return new Vector2(MathF.Sin(angle), -MathF.Cos(angle)); return new Vector2(MathF.Sin(angle), -MathF.Cos(angle));
} }
private float nextRotation() => max_rotation * ((float)rotationRNG.NextDouble() * 2 - 1); private float nextRotation() => max_rotation * (StatelessRNG.NextSingle(rotationSeed, rotationIndex++) * 2 - 1);
private void drawPointQuad(SmokePoint point, RectangleF textureRect) private void drawPointQuad(SmokePoint point, RectangleF textureRect)
{ {

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Taiko.Mods;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public class TestSceneTaikoModFlashlight : TaikoModTestScene
{
[TestCase(1f)]
[TestCase(0.5f)]
[TestCase(1.25f)]
[TestCase(1.5f)]
public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new TaikoModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new TaikoModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
}
}

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@ -4,8 +4,10 @@
#nullable disable #nullable disable
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Components.RadioButtons; using osu.Game.Screens.Edit.Components.RadioButtons;
namespace osu.Game.Tests.Visual.Editing namespace osu.Game.Tests.Visual.Editing
@ -13,6 +15,9 @@ namespace osu.Game.Tests.Visual.Editing
[TestFixture] [TestFixture]
public class TestSceneEditorComposeRadioButtons : OsuTestScene public class TestSceneEditorComposeRadioButtons : OsuTestScene
{ {
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
public TestSceneEditorComposeRadioButtons() public TestSceneEditorComposeRadioButtons()
{ {
EditorRadioButtonCollection collection; EditorRadioButtonCollection collection;

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@ -148,10 +148,6 @@ namespace osu.Game.Tests.Visual.Editing
}); });
AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0); AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0);
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("circle placed", () => editorBeatmap.HitObjects.Count == 1);
} }
[Test] [Test]

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@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Editing
} }
} }
}, },
new MenuCursor() new MenuCursorContainer()
}; };
scrollContainer.Add(innerBox = new Box scrollContainer.Add(innerBox = new Box

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@ -25,6 +25,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Navigation namespace osu.Game.Tests.Visual.Navigation
{ {
@ -79,6 +80,16 @@ namespace osu.Game.Tests.Visual.Navigation
[Resolved] [Resolved]
private OsuGameBase gameBase { get; set; } private OsuGameBase gameBase { get; set; }
[Test]
public void TestCursorHidesWhenIdle()
{
AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
AddUntilStep("wait until idle", () => Game.IsIdle.Value);
AddUntilStep("menu cursor hidden", () => Game.GlobalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
AddUntilStep("menu cursor shown", () => Game.GlobalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 1);
}
[Test] [Test]
public void TestNullRulesetHandled() public void TestNullRulesetHandled()
{ {

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -150,6 +151,7 @@ namespace osu.Game.Tests.Visual.SongSelect
public void TestUpdateLocalBeatmap() public void TestUpdateLocalBeatmap()
{ {
DialogOverlay dialogOverlay = null!; DialogOverlay dialogOverlay = null!;
UpdateBeatmapSetButton? updateButton = null;
AddStep("create carousel with dialog overlay", () => AddStep("create carousel with dialog overlay", () =>
{ {
@ -176,7 +178,8 @@ namespace osu.Game.Tests.Visual.SongSelect
carousel.UpdateBeatmapSet(testBeatmapSetInfo); carousel.UpdateBeatmapSet(testBeatmapSetInfo);
}); });
AddStep("click button", () => getUpdateButton()?.TriggerClick()); AddUntilStep("wait for update button", () => (updateButton = getUpdateButton()) != null);
AddStep("click button", () => updateButton.AsNonNull().TriggerClick());
AddAssert("dialog displayed", () => dialogOverlay.CurrentDialog is UpdateLocalConfirmationDialog); AddAssert("dialog displayed", () => dialogOverlay.CurrentDialog is UpdateLocalConfirmationDialog);
AddStep("click confirmation", () => AddStep("click confirmation", () =>

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@ -15,6 +15,7 @@ using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
@ -81,25 +82,24 @@ namespace osu.Game.Tests.Visual.UserInterface
}; };
AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b)); AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b));
testUserCursor();
testLocalCursor();
testUserCursorOverride();
testMultipleLocalCursors();
} }
[SetUp]
public void SetUp() => Schedule(moveOut);
/// <summary> /// <summary>
/// -- Green Box -- /// -- Green Box --
/// Tests whether hovering in and out of a drawable that provides the user cursor (green) /// Tests whether hovering in and out of a drawable that provides the user cursor (green)
/// results in the correct visibility state for that cursor. /// results in the correct visibility state for that cursor.
/// </summary> /// </summary>
private void testUserCursor() [Test]
public void TestUserCursor()
{ {
AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0])); AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].MenuCursor)); AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].MenuCursor)); AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
AddStep("Move out", moveOut); AddStep("Move out", moveOut);
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor)); AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor)); AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
} }
@ -108,15 +108,16 @@ namespace osu.Game.Tests.Visual.UserInterface
/// Tests whether hovering in and out of a drawable that provides a local cursor (purple) /// Tests whether hovering in and out of a drawable that provides a local cursor (purple)
/// results in the correct visibility and state for that cursor. /// results in the correct visibility and state for that cursor.
/// </summary> /// </summary>
private void testLocalCursor() [Test]
public void TestLocalCursor()
{ {
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3])); AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor)); AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor)); AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor)); AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
AddAssert("Check global cursor at mouse", () => checkAtMouse(globalCursorDisplay.MenuCursor)); AddAssert("Check global cursor at mouse", () => checkAtMouse(globalCursorDisplay.MenuCursor));
AddStep("Move out", moveOut); AddStep("Move out", moveOut);
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor)); AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor)); AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
} }
@ -125,47 +126,96 @@ namespace osu.Game.Tests.Visual.UserInterface
/// Tests whether overriding a user cursor (green) with another user cursor (blue) /// Tests whether overriding a user cursor (green) with another user cursor (blue)
/// results in the correct visibility and states for the cursors. /// results in the correct visibility and states for the cursors.
/// </summary> /// </summary>
private void testUserCursorOverride() [Test]
public void TestUserCursorOverride()
{ {
AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10))); AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor)); AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor)); AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor)); AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
AddStep("Move out", moveOut); AddStep("Move out", moveOut);
AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].MenuCursor)); AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].MenuCursor)); AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor));
} }
/// <summary> /// <summary>
/// -- Yellow-Purple Box Boundary -- /// -- Yellow-Purple Box Boundary --
/// Tests whether multiple local cursors (purple + yellow) may be visible and at the mouse position at the same time. /// Tests whether multiple local cursors (purple + yellow) may be visible and at the mouse position at the same time.
/// </summary> /// </summary>
private void testMultipleLocalCursors() [Test]
public void TestMultipleLocalCursors()
{ {
AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10))); AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor)); AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor)); AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor)); AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor)); AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
AddStep("Move out", moveOut); AddStep("Move out", moveOut);
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor)); AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor)); AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
} }
/// <summary> /// <summary>
/// -- Yellow-Blue Box Boundary -- /// -- Yellow-Blue Box Boundary --
/// Tests whether a local cursor (yellow) may be displayed along with a user cursor override (blue). /// Tests whether a local cursor (yellow) may be displayed along with a user cursor override (blue).
/// </summary> /// </summary>
private void testUserOverrideWithLocal() [Test]
public void TestUserOverrideWithLocal()
{ {
AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10))); AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10, 0)));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor)); AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor)); AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor)); AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor)); AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
AddStep("Move out", moveOut); AddStep("Move out", moveOut);
AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].MenuCursor)); AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor)); AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
}
/// <summary>
/// Ensures non-mouse input hides global cursor on a "local cursor" area (which doesn't hide global cursor).
/// </summary>
[Test]
public void TestKeyboardLocalCursor([Values] bool clickToShow)
{
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3].ScreenSpaceDrawQuad.Centre + new Vector2(10, 0)));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.Alpha == 1);
AddStep("Press key", () => InputManager.Key(Key.A));
AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor));
AddUntilStep("Check global cursor alpha is 0", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
if (clickToShow)
AddStep("Click mouse", () => InputManager.Click(MouseButton.Left));
else
AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One));
AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor));
AddUntilStep("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 1);
}
/// <summary>
/// Ensures mouse input after non-mouse input doesn't show global cursor on a "user cursor" area (which hides global cursor).
/// </summary>
[Test]
public void TestKeyboardUserCursor([Values] bool clickToShow)
{
AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check global cursor alpha is 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
AddStep("Press key", () => InputManager.Key(Key.A));
AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
if (clickToShow)
AddStep("Click mouse", () => InputManager.Click(MouseButton.Left));
else
AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One));
AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
} }
/// <summary> /// <summary>
@ -191,7 +241,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
public bool SmoothTransition; public bool SmoothTransition;
public CursorContainer MenuCursor { get; } public CursorContainer Cursor { get; }
public bool ProvidingUserCursor { get; } public bool ProvidingUserCursor { get; }
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor);
@ -218,7 +268,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Origin = Anchor.Centre, Origin = Anchor.Centre,
Text = providesUserCursor ? "User cursor" : "Local cursor" Text = providesUserCursor ? "User cursor" : "Local cursor"
}, },
MenuCursor = new TestCursorContainer Cursor = new TestCursorContainer
{ {
State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible }, State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
} }

View File

@ -5,12 +5,14 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osuTK;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
@ -20,11 +22,17 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
private SettingsToolboxGroup group; private SettingsToolboxGroup group;
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[SetUp] [SetUp]
public void SetUp() => Schedule(() => public void SetUp() => Schedule(() =>
{ {
Child = group = new SettingsToolboxGroup("example") Child = group = new SettingsToolboxGroup("example")
{ {
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[] Children = new Drawable[]
{ {
new RoundedButton new RoundedButton

View File

@ -13,7 +13,7 @@ using osu.Game.Configuration;
namespace osu.Game.Graphics.Cursor namespace osu.Game.Graphics.Cursor
{ {
/// <summary> /// <summary>
/// A container which provides the main <see cref="Cursor.MenuCursor"/>. /// A container which provides the main <see cref="MenuCursorContainer"/>.
/// Also handles cases where a more localised cursor is provided by another component (via <see cref="IProvideCursor"/>). /// Also handles cases where a more localised cursor is provided by another component (via <see cref="IProvideCursor"/>).
/// </summary> /// </summary>
public class GlobalCursorDisplay : Container, IProvideCursor public class GlobalCursorDisplay : Container, IProvideCursor
@ -23,7 +23,9 @@ namespace osu.Game.Graphics.Cursor
/// </summary> /// </summary>
internal bool ShowCursor = true; internal bool ShowCursor = true;
public CursorContainer MenuCursor { get; } CursorContainer IProvideCursor.Cursor => MenuCursor;
public MenuCursorContainer MenuCursor { get; }
public bool ProvidingUserCursor => true; public bool ProvidingUserCursor => true;
@ -42,8 +44,8 @@ namespace osu.Game.Graphics.Cursor
{ {
AddRangeInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
MenuCursor = new MenuCursor { State = { Value = Visibility.Hidden } }, Content = new Container { RelativeSizeAxes = Axes.Both },
Content = new Container { RelativeSizeAxes = Axes.Both } MenuCursor = new MenuCursorContainer { State = { Value = Visibility.Hidden } }
}); });
} }
@ -64,7 +66,7 @@ namespace osu.Game.Graphics.Cursor
if (!hasValidInput || !ShowCursor) if (!hasValidInput || !ShowCursor)
{ {
currentOverrideProvider?.MenuCursor?.Hide(); currentOverrideProvider?.Cursor?.Hide();
currentOverrideProvider = null; currentOverrideProvider = null;
return; return;
} }
@ -83,8 +85,8 @@ namespace osu.Game.Graphics.Cursor
if (currentOverrideProvider == newOverrideProvider) if (currentOverrideProvider == newOverrideProvider)
return; return;
currentOverrideProvider?.MenuCursor?.Hide(); currentOverrideProvider?.Cursor?.Hide();
newOverrideProvider.MenuCursor?.Show(); newOverrideProvider.Cursor?.Show();
currentOverrideProvider = newOverrideProvider; currentOverrideProvider = newOverrideProvider;
} }

View File

@ -17,10 +17,10 @@ namespace osu.Game.Graphics.Cursor
/// The cursor provided by this <see cref="IDrawable"/>. /// The cursor provided by this <see cref="IDrawable"/>.
/// May be null if no cursor should be visible. /// May be null if no cursor should be visible.
/// </summary> /// </summary>
CursorContainer MenuCursor { get; } CursorContainer Cursor { get; }
/// <summary> /// <summary>
/// Whether <see cref="MenuCursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor. /// Whether <see cref="Cursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
/// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays). /// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays).
/// </summary> /// </summary>
bool ProvidingUserCursor { get; } bool ProvidingUserCursor { get; }

View File

@ -1,10 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
@ -21,24 +18,28 @@ using osuTK;
namespace osu.Game.Graphics.Cursor namespace osu.Game.Graphics.Cursor
{ {
public class MenuCursor : CursorContainer public class MenuCursorContainer : CursorContainer
{ {
private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true); private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent; public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
protected override Drawable CreateCursor() => activeCursor = new Cursor(); protected override Drawable CreateCursor() => activeCursor = new Cursor();
private Cursor activeCursor; private Cursor activeCursor = null!;
private Bindable<bool> cursorRotate;
private DragRotationState dragRotationState; private DragRotationState dragRotationState;
private Vector2 positionMouseDown; private Vector2 positionMouseDown;
private Sample tapSample;
private Vector2 lastMovePosition; private Vector2 lastMovePosition;
[BackgroundDependencyLoader(true)] private Bindable<bool> cursorRotate = null!;
private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager, AudioManager audio) private Sample tapSample = null!;
private MouseInputDetector mouseInputDetector = null!;
private bool visible;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, ScreenshotManager? screenshotManager, AudioManager audio)
{ {
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation); cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
@ -46,6 +47,45 @@ namespace osu.Game.Graphics.Cursor
screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility); screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
tapSample = audio.Samples.Get(@"UI/cursor-tap"); tapSample = audio.Samples.Get(@"UI/cursor-tap");
Add(mouseInputDetector = new MouseInputDetector());
}
[Resolved]
private OsuGame? game { get; set; }
private readonly IBindable<bool> lastInputWasMouse = new BindableBool();
private readonly IBindable<bool> isIdle = new BindableBool();
protected override void LoadComplete()
{
base.LoadComplete();
lastInputWasMouse.BindTo(mouseInputDetector.LastInputWasMouseSource);
lastInputWasMouse.BindValueChanged(_ => updateState(), true);
if (game != null)
{
isIdle.BindTo(game.IsIdle);
isIdle.BindValueChanged(_ => updateState());
}
}
protected override void UpdateState(ValueChangedEvent<Visibility> state) => updateState();
private void updateState()
{
bool combinedVisibility = State.Value == Visibility.Visible && lastInputWasMouse.Value && !isIdle.Value;
if (visible == combinedVisibility)
return;
visible = combinedVisibility;
if (visible)
PopIn();
else
PopOut();
} }
protected override void Update() protected override void Update()
@ -163,11 +203,11 @@ namespace osu.Game.Graphics.Cursor
public class Cursor : Container public class Cursor : Container
{ {
private Container cursorContainer; private Container cursorContainer = null!;
private Bindable<float> cursorScale; private Bindable<float> cursorScale = null!;
private const float base_scale = 0.15f; private const float base_scale = 0.15f;
public Sprite AdditiveLayer; public Sprite AdditiveLayer = null!;
public Cursor() public Cursor()
{ {
@ -204,6 +244,35 @@ namespace osu.Game.Graphics.Cursor
} }
} }
private class MouseInputDetector : Component
{
/// <summary>
/// Whether the last input applied to the game is sourced from mouse.
/// </summary>
public IBindable<bool> LastInputWasMouseSource => lastInputWasMouseSource;
private readonly Bindable<bool> lastInputWasMouseSource = new Bindable<bool>();
public MouseInputDetector()
{
RelativeSizeAxes = Axes.Both;
}
protected override bool Handle(UIEvent e)
{
switch (e)
{
case MouseEvent:
lastInputWasMouseSource.Value = true;
return false;
default:
lastInputWasMouseSource.Value = false;
return false;
}
}
}
private enum DragRotationState private enum DragRotationState
{ {
NotDragging, NotDragging,

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@ -65,7 +65,7 @@ namespace osu.Game.Online.Rooms
[CanBeNull] [CanBeNull]
public MultiplayerScoresAround ScoresAround { get; set; } public MultiplayerScoresAround ScoresAround { get; set; }
public ScoreInfo CreateScoreInfo(RulesetStore rulesets, PlaylistItem playlistItem, [NotNull] BeatmapInfo beatmap) public ScoreInfo CreateScoreInfo(ScoreManager scoreManager, RulesetStore rulesets, PlaylistItem playlistItem, [NotNull] BeatmapInfo beatmap)
{ {
var ruleset = rulesets.GetRuleset(playlistItem.RulesetID); var ruleset = rulesets.GetRuleset(playlistItem.RulesetID);
if (ruleset == null) if (ruleset == null)
@ -90,6 +90,8 @@ namespace osu.Game.Online.Rooms
Position = Position, Position = Position,
}; };
scoreManager.PopulateMaximumStatistics(scoreInfo);
return scoreInfo; return scoreInfo;
} }
} }

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@ -70,6 +70,7 @@ namespace osu.Game
/// The full osu! experience. Builds on top of <see cref="OsuGameBase"/> to add menus and binding logic /// The full osu! experience. Builds on top of <see cref="OsuGameBase"/> to add menus and binding logic
/// for initial components that are generally retrieved via DI. /// for initial components that are generally retrieved via DI.
/// </summary> /// </summary>
[Cached(typeof(OsuGame))]
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo, IPerformFromScreenRunner, IOverlayManager, ILinkHandler public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo, IPerformFromScreenRunner, IOverlayManager, ILinkHandler
{ {
/// <summary> /// <summary>
@ -136,6 +137,11 @@ namespace osu.Game
private IdleTracker idleTracker; private IdleTracker idleTracker;
/// <summary>
/// Whether the user is currently in an idle state.
/// </summary>
public IBindable<bool> IsIdle => idleTracker.IsIdle;
/// <summary> /// <summary>
/// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen. /// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen.
/// </summary> /// </summary>
@ -266,8 +272,6 @@ namespace osu.Game
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
dependencies.CacheAs(this);
SentryLogger.AttachUser(API.LocalUser); SentryLogger.AttachUser(API.LocalUser);
dependencies.Cache(osuLogo = new OsuLogo { Alpha = 0 }); dependencies.Cache(osuLogo = new OsuLogo { Alpha = 0 });

View File

@ -62,6 +62,7 @@ namespace osu.Game
/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used /// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
/// for provide dependencies to test cases without interfering with them. /// for provide dependencies to test cases without interfering with them.
/// </summary> /// </summary>
[Cached(typeof(OsuGameBase))]
public partial class OsuGameBase : Framework.Game, ICanAcceptFiles, IBeatSyncProvider public partial class OsuGameBase : Framework.Game, ICanAcceptFiles, IBeatSyncProvider
{ {
public static readonly string[] VIDEO_EXTENSIONS = { ".mp4", ".mov", ".avi", ".flv" }; public static readonly string[] VIDEO_EXTENSIONS = { ".mp4", ".mov", ".avi", ".flv" };
@ -253,7 +254,6 @@ namespace osu.Game
largeStore.AddTextureSource(Host.CreateTextureLoaderStore(new OnlineStore())); largeStore.AddTextureSource(Host.CreateTextureLoaderStore(new OnlineStore()));
dependencies.Cache(largeStore); dependencies.Cache(largeStore);
dependencies.CacheAs(this);
dependencies.CacheAs(LocalConfig); dependencies.CacheAs(LocalConfig);
InitialiseFonts(); InitialiseFonts();

View File

@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Caching; using osu.Framework.Caching;
using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.EnumExtensions;
@ -23,25 +22,40 @@ namespace osu.Game.Overlays
{ {
public class SettingsToolboxGroup : Container, IExpandable public class SettingsToolboxGroup : Container, IExpandable
{ {
private readonly string title;
public const int CONTAINER_WIDTH = 270; public const int CONTAINER_WIDTH = 270;
private const float transition_duration = 250; private const float transition_duration = 250;
private const int border_thickness = 2;
private const int header_height = 30; private const int header_height = 30;
private const int corner_radius = 5; private const int corner_radius = 5;
private const float fade_duration = 800;
private const float inactive_alpha = 0.5f;
private readonly Cached headerTextVisibilityCache = new Cached(); private readonly Cached headerTextVisibilityCache = new Cached();
private readonly FillFlowContainer content; protected override Container<Drawable> Content => content;
private readonly FillFlowContainer content = new FillFlowContainer
{
Name = @"Content",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeDuration = transition_duration,
AutoSizeEasing = Easing.OutQuint,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = 10, Top = 5, Bottom = 10 },
Spacing = new Vector2(0, 15),
};
public BindableBool Expanded { get; } = new BindableBool(true); public BindableBool Expanded { get; } = new BindableBool(true);
private readonly OsuSpriteText headerText; private OsuSpriteText headerText = null!;
private readonly Container headerContent; private Container headerContent = null!;
private Box background = null!;
private IconButton expandButton = null!;
/// <summary> /// <summary>
/// Create a new instance. /// Create a new instance.
@ -49,20 +63,25 @@ namespace osu.Game.Overlays
/// <param name="title">The title to be displayed in the header of this group.</param> /// <param name="title">The title to be displayed in the header of this group.</param>
public SettingsToolboxGroup(string title) public SettingsToolboxGroup(string title)
{ {
this.title = title;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Width = CONTAINER_WIDTH; Width = CONTAINER_WIDTH;
Masking = true; Masking = true;
}
[BackgroundDependencyLoader(true)]
private void load(OverlayColourProvider? colourProvider)
{
CornerRadius = corner_radius; CornerRadius = corner_radius;
BorderColour = Color4.Black;
BorderThickness = border_thickness;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new Box background = new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.Black, Alpha = 0.1f,
Alpha = 0.5f, Colour = colourProvider?.Background4 ?? Color4.Black,
}, },
new FillFlowContainer new FillFlowContainer
{ {
@ -88,7 +107,7 @@ namespace osu.Game.Overlays
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17), Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17),
Padding = new MarginPadding { Left = 10, Right = 30 }, Padding = new MarginPadding { Left = 10, Right = 30 },
}, },
new IconButton expandButton = new IconButton
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.CentreRight, Anchor = Anchor.CentreRight,
@ -99,19 +118,7 @@ namespace osu.Game.Overlays
}, },
} }
}, },
content = new FillFlowContainer content
{
Name = @"Content",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeDuration = transition_duration,
AutoSizeEasing = Easing.OutQuint,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(15),
Spacing = new Vector2(0, 15),
}
} }
}, },
}; };
@ -175,9 +182,10 @@ namespace osu.Game.Overlays
private void updateFadeState() private void updateFadeState()
{ {
this.FadeTo(IsHovered ? 1 : inactive_alpha, fade_duration, Easing.OutQuint); const float fade_duration = 500;
}
protected override Container<Drawable> Content => content; background.FadeTo(IsHovered ? 1 : 0.1f, fade_duration, Easing.OutQuint);
expandButton.FadeTo(IsHovered ? 1 : 0, fade_duration, Easing.OutQuint);
}
} }
} }

View File

@ -8,6 +8,8 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Localisation; using osu.Framework.Localisation;
@ -52,20 +54,32 @@ namespace osu.Game.Rulesets.Edit
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(OverlayColourProvider colourProvider)
{ {
AddInternal(RightSideToolboxContainer = new ExpandingToolboxContainer(130, 250) AddInternal(new Container
{ {
Padding = new MarginPadding(10),
Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Child = new EditorToolboxGroup("snapping") RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{ {
Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>> new Box
{ {
Current = { BindTarget = DistanceSpacingMultiplier }, Colour = colourProvider.Background5,
KeyboardStep = adjust_step, RelativeSizeAxes = Axes.Both,
},
RightSideToolboxContainer = new ExpandingToolboxContainer(130, 250)
{
Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
Child = new EditorToolboxGroup("snapping")
{
Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
{
Current = { BindTarget = DistanceSpacingMultiplier },
KeyboardStep = adjust_step,
}
}
} }
} }
}); });

View File

@ -12,10 +12,12 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -80,7 +82,7 @@ namespace osu.Game.Rulesets.Edit
dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(OverlayColourProvider colourProvider)
{ {
Config = Dependencies.Get<IRulesetConfigCache>().GetConfigFor(Ruleset); Config = Dependencies.Get<IRulesetConfigCache>().GetConfigFor(Ruleset);
@ -116,25 +118,37 @@ namespace osu.Game.Rulesets.Edit
.WithChild(BlueprintContainer = CreateBlueprintContainer()) .WithChild(BlueprintContainer = CreateBlueprintContainer())
} }
}, },
new ExpandingToolboxContainer(90, 200) new Container
{ {
Padding = new MarginPadding(10), RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
{ {
new EditorToolboxGroup("toolbox (1-9)") new Box
{ {
Child = toolboxCollection = new EditorRadioButtonCollection { RelativeSizeAxes = Axes.X } Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.Both,
}, },
new EditorToolboxGroup("toggles (Q~P)") new ExpandingToolboxContainer(60, 200)
{ {
Child = togglesCollection = new FillFlowContainer Children = new Drawable[]
{ {
RelativeSizeAxes = Axes.X, new EditorToolboxGroup("toolbox (1-9)")
AutoSizeAxes = Axes.Y, {
Direction = FillDirection.Vertical, Child = toolboxCollection = new EditorRadioButtonCollection { RelativeSizeAxes = Axes.X }
Spacing = new Vector2(0, 5), },
}, new EditorToolboxGroup("toggles (Q~P)")
} {
Child = togglesCollection = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
},
}
}
},
} }
}, },
}; };

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@ -384,7 +384,7 @@ namespace osu.Game.Rulesets.UI
// only show the cursor when within the playfield, by default. // only show the cursor when within the playfield, by default.
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Playfield.ReceivePositionalInputAt(screenSpacePos); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Playfield.ReceivePositionalInputAt(screenSpacePos);
CursorContainer IProvideCursor.MenuCursor => Playfield.Cursor; CursorContainer IProvideCursor.Cursor => Playfield.Cursor;
public override GameplayCursorContainer Cursor => Playfield.Cursor; public override GameplayCursorContainer Cursor => Playfield.Cursor;
@ -499,6 +499,7 @@ namespace osu.Game.Rulesets.UI
/// <summary> /// <summary>
/// The cursor being displayed by the <see cref="Playfield"/>. May be null if no cursor is provided. /// The cursor being displayed by the <see cref="Playfield"/>. May be null if no cursor is provided.
/// </summary> /// </summary>
[CanBeNull]
public abstract GameplayCursorContainer Cursor { get; } public abstract GameplayCursorContainer Cursor { get; }
/// <summary> /// <summary>

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@ -202,16 +202,14 @@ namespace osu.Game.Rulesets.UI
/// <summary> /// <summary>
/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided. /// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
/// </summary> /// </summary>
[CanBeNull]
public GameplayCursorContainer Cursor { get; private set; } public GameplayCursorContainer Cursor { get; private set; }
/// <summary> /// <summary>
/// Provide a cursor which is to be used for gameplay. /// Provide a cursor which is to be used for gameplay.
/// </summary> /// </summary>
/// <remarks>
/// The default provided cursor is invisible when inside the bounds of the <see cref="Playfield"/>.
/// </remarks>
/// <returns>The cursor, or null to show the menu cursor.</returns> /// <returns>The cursor, or null to show the menu cursor.</returns>
protected virtual GameplayCursorContainer CreateCursor() => new InvisibleCursorContainer(); protected virtual GameplayCursorContainer CreateCursor() => null;
/// <summary> /// <summary>
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>. /// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
@ -522,14 +520,5 @@ namespace osu.Game.Rulesets.UI
} }
#endregion #endregion
public class InvisibleCursorContainer : GameplayCursorContainer
{
protected override Drawable CreateCursor() => new InvisibleCursor();
private class InvisibleCursor : Drawable
{
}
}
} }
} }

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@ -8,13 +8,12 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -30,9 +29,9 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
public readonly RadioButton Button; public readonly RadioButton Button;
private Color4 defaultBackgroundColour; private Color4 defaultBackgroundColour;
private Color4 defaultBubbleColour; private Color4 defaultIconColour;
private Color4 selectedBackgroundColour; private Color4 selectedBackgroundColour;
private Color4 selectedBubbleColour; private Color4 selectedIconColour;
private Drawable icon; private Drawable icon;
@ -50,20 +49,13 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OverlayColourProvider colourProvider)
{ {
defaultBackgroundColour = colours.Gray3; defaultBackgroundColour = colourProvider.Background3;
defaultBubbleColour = defaultBackgroundColour.Darken(0.5f); selectedBackgroundColour = colourProvider.Background1;
selectedBackgroundColour = colours.BlueDark;
selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
Content.EdgeEffect = new EdgeEffectParameters defaultIconColour = defaultBackgroundColour.Darken(0.5f);
{ selectedIconColour = selectedBackgroundColour.Lighten(0.5f);
Type = EdgeEffectType.Shadow,
Radius = 2,
Offset = new Vector2(0, 1),
Colour = Color4.Black.Opacity(0.5f)
};
Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b => Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
{ {
@ -98,7 +90,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
return; return;
BackgroundColour = Button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour; BackgroundColour = Button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
icon.Colour = Button.Selected.Value ? selectedBubbleColour : defaultBubbleColour; icon.Colour = Button.Selected.Value ? selectedIconColour : defaultIconColour;
} }
protected override SpriteText CreateText() => new OsuSpriteText protected override SpriteText CreateText() => new OsuSpriteText

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@ -6,12 +6,11 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -20,9 +19,9 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
internal class DrawableTernaryButton : OsuButton internal class DrawableTernaryButton : OsuButton
{ {
private Color4 defaultBackgroundColour; private Color4 defaultBackgroundColour;
private Color4 defaultBubbleColour; private Color4 defaultIconColour;
private Color4 selectedBackgroundColour; private Color4 selectedBackgroundColour;
private Color4 selectedBubbleColour; private Color4 selectedIconColour;
private Drawable icon; private Drawable icon;
@ -38,20 +37,13 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OverlayColourProvider colourProvider)
{ {
defaultBackgroundColour = colours.Gray3; defaultBackgroundColour = colourProvider.Background3;
defaultBubbleColour = defaultBackgroundColour.Darken(0.5f); selectedBackgroundColour = colourProvider.Background1;
selectedBackgroundColour = colours.BlueDark;
selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
Content.EdgeEffect = new EdgeEffectParameters defaultIconColour = defaultBackgroundColour.Darken(0.5f);
{ selectedIconColour = selectedBackgroundColour.Lighten(0.5f);
Type = EdgeEffectType.Shadow,
Radius = 2,
Offset = new Vector2(0, 1),
Colour = Color4.Black.Opacity(0.5f)
};
Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b => Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
{ {
@ -85,17 +77,17 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
switch (Button.Bindable.Value) switch (Button.Bindable.Value)
{ {
case TernaryState.Indeterminate: case TernaryState.Indeterminate:
icon.Colour = selectedBubbleColour.Darken(0.5f); icon.Colour = selectedIconColour.Darken(0.5f);
BackgroundColour = selectedBackgroundColour.Darken(0.5f); BackgroundColour = selectedBackgroundColour.Darken(0.5f);
break; break;
case TernaryState.False: case TernaryState.False:
icon.Colour = defaultBubbleColour; icon.Colour = defaultIconColour;
BackgroundColour = defaultBackgroundColour; BackgroundColour = defaultBackgroundColour;
break; break;
case TernaryState.True: case TernaryState.True:
icon.Colour = selectedBubbleColour; icon.Colour = selectedIconColour;
BackgroundColour = selectedBackgroundColour; BackgroundColour = selectedBackgroundColour;
break; break;
} }

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@ -123,16 +123,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
} }
}, },
new Drawable[] new Drawable[]
{
new TextFlowContainer(s => s.Font = s.Font.With(size: 14))
{
Padding = new MarginPadding { Horizontal = 15 },
Text = "beat snap",
RelativeSizeAxes = Axes.X,
TextAnchor = Anchor.TopCentre
},
},
new Drawable[]
{ {
new Container new Container
{ {
@ -173,6 +163,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
} }
} }
}, },
new Drawable[]
{
new TextFlowContainer(s => s.Font = s.Font.With(size: 14))
{
Padding = new MarginPadding { Horizontal = 15, Vertical = 8 },
Text = "beat snap",
RelativeSizeAxes = Axes.X,
TextAnchor = Anchor.TopCentre,
},
},
}, },
RowDimensions = new[] RowDimensions = new[]
{ {

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@ -78,16 +78,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
LabelText = "Waveform", LabelText = "Waveform",
Current = { Value = true }, Current = { Value = true },
}, },
controlPointsCheckbox = new OsuCheckbox
{
LabelText = "Control Points",
Current = { Value = true },
},
ticksCheckbox = new OsuCheckbox ticksCheckbox = new OsuCheckbox
{ {
LabelText = "Ticks", LabelText = "Ticks",
Current = { Value = true }, Current = { Value = true },
} },
controlPointsCheckbox = new OsuCheckbox
{
LabelText = "BPM",
Current = { Value = true },
},
} }
} }
} }

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@ -106,6 +106,7 @@ namespace osu.Game.Screens.Edit
Name = "Main content", Name = "Main content",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue, Depth = float.MaxValue,
Padding = new MarginPadding(10),
Child = spinner = new LoadingSpinner(true) Child = spinner = new LoadingSpinner(true)
{ {
State = { Value = Visibility.Visible }, State = { Value = Visibility.Visible },

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@ -182,7 +182,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
/// <param name="pivot">An optional pivot around which the scores were retrieved.</param> /// <param name="pivot">An optional pivot around which the scores were retrieved.</param>
private void performSuccessCallback([NotNull] Action<IEnumerable<ScoreInfo>> callback, [NotNull] List<MultiplayerScore> scores, [CanBeNull] MultiplayerScores pivot = null) => Schedule(() => private void performSuccessCallback([NotNull] Action<IEnumerable<ScoreInfo>> callback, [NotNull] List<MultiplayerScore> scores, [CanBeNull] MultiplayerScores pivot = null) => Schedule(() =>
{ {
var scoreInfos = scoreManager.OrderByTotalScore(scores.Select(s => s.CreateScoreInfo(rulesets, playlistItem, Beatmap.Value.BeatmapInfo))).ToArray(); var scoreInfos = scoreManager.OrderByTotalScore(scores.Select(s => s.CreateScoreInfo(scoreManager, rulesets, playlistItem, Beatmap.Value.BeatmapInfo))).ToArray();
// Select a score if we don't already have one selected. // Select a score if we don't already have one selected.
// Note: This is done before the callback so that the panel list centres on the selected score before panels are added (eliminating initial scroll). // Note: This is done before the callback so that the panel list centres on the selected score before panels are added (eliminating initial scroll).

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@ -71,6 +71,9 @@ namespace osu.Game.Screens.Play
private AudioFilter lowPassFilter = null!; private AudioFilter lowPassFilter = null!;
private AudioFilter highPassFilter = null!; private AudioFilter highPassFilter = null!;
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
protected bool BackgroundBrightnessReduction protected bool BackgroundBrightnessReduction
{ {
set set

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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Utility
public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>(); public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
public CursorContainer? MenuCursor { get; private set; } public CursorContainer? Cursor { get; private set; }
public bool ProvidingUserCursor => IsActiveArea.Value; public bool ProvidingUserCursor => IsActiveArea.Value;
@ -91,7 +91,7 @@ namespace osu.Game.Screens.Utility
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
MenuCursor = new LatencyCursorContainer Cursor = new LatencyCursorContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
@ -105,7 +105,7 @@ namespace osu.Game.Screens.Utility
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
MenuCursor = new LatencyCursorContainer Cursor = new LatencyCursorContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Utility
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
MenuCursor = new LatencyCursorContainer Cursor = new LatencyCursorContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },

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@ -17,6 +17,7 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Overlays; using osu.Game.Overlays;
@ -42,6 +43,8 @@ namespace osu.Game.Tests.Visual
protected override bool CreateNestedActionContainer => false; protected override bool CreateNestedActionContainer => false;
protected override bool DisplayCursorForManualInput => false;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
@ -119,6 +122,8 @@ namespace osu.Game.Tests.Visual
public RealmAccess Realm => Dependencies.Get<RealmAccess>(); public RealmAccess Realm => Dependencies.Get<RealmAccess>();
public new GlobalCursorDisplay GlobalCursorDisplay => base.GlobalCursorDisplay;
public new BackButton BackButton => base.BackButton; public new BackButton BackButton => base.BackButton;
public new BeatmapManager BeatmapManager => base.BeatmapManager; public new BeatmapManager BeatmapManager => base.BeatmapManager;

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@ -36,21 +36,31 @@ namespace osu.Game.Tests.Visual
/// </summary> /// </summary>
protected virtual bool CreateNestedActionContainer => true; protected virtual bool CreateNestedActionContainer => true;
/// <summary>
/// Whether a menu cursor controlled by the manual input manager should be displayed.
/// True by default, but is disabled for <see cref="OsuGameTestScene"/>s as they provide their own global cursor.
/// </summary>
protected virtual bool DisplayCursorForManualInput => true;
protected OsuManualInputManagerTestScene() protected OsuManualInputManagerTestScene()
{ {
GlobalCursorDisplay cursorDisplay; var mainContent = content = new Container { RelativeSizeAxes = Axes.Both };
CompositeDrawable mainContent = cursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both }; if (DisplayCursorForManualInput)
cursorDisplay.Child = content = new OsuTooltipContainer(cursorDisplay.MenuCursor)
{ {
RelativeSizeAxes = Axes.Both var cursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both };
};
cursorDisplay.Add(new OsuTooltipContainer(cursorDisplay.MenuCursor)
{
RelativeSizeAxes = Axes.Both,
Child = mainContent
});
mainContent = cursorDisplay;
}
if (CreateNestedActionContainer) if (CreateNestedActionContainer)
{
mainContent = new GlobalActionContainer(null).WithChild(mainContent); mainContent = new GlobalActionContainer(null).WithChild(mainContent);
}
base.Content.AddRange(new Drawable[] base.Content.AddRange(new Drawable[]
{ {