mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 21:03:08 +08:00
Fix TestCaseTaikoPlayfield not correctly setting strong hit objects.
This commit is contained in:
parent
358b7c9d3d
commit
13af804bbb
@ -18,7 +18,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseTaikoPlayfield : TestCase
|
||||
{
|
||||
private const double default_duration = 300;
|
||||
private const double default_duration = 1000;
|
||||
private const float scroll_time = 1000;
|
||||
|
||||
public override string Description => "Taiko playfield";
|
||||
@ -180,7 +180,8 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Hit h = new Hit
|
||||
{
|
||||
StartTime = playfield.Time.Current + scroll_time,
|
||||
ScrollTime = scroll_time
|
||||
ScrollTime = scroll_time,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
if (strong)
|
||||
@ -194,7 +195,8 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Hit h = new Hit
|
||||
{
|
||||
StartTime = playfield.Time.Current + scroll_time,
|
||||
ScrollTime = scroll_time
|
||||
ScrollTime = scroll_time,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
if (strong)
|
||||
|
Loading…
Reference in New Issue
Block a user