From 13af804bbba669cfcfdf6d04bdc225d7475c52df Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Thu, 3 Aug 2017 13:11:53 +0930 Subject: [PATCH] Fix TestCaseTaikoPlayfield not correctly setting strong hit objects. --- osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs b/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs index 8ca129eb91..1faeb7dc35 100644 --- a/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs +++ b/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs @@ -18,7 +18,7 @@ namespace osu.Desktop.VisualTests.Tests { internal class TestCaseTaikoPlayfield : TestCase { - private const double default_duration = 300; + private const double default_duration = 1000; private const float scroll_time = 1000; public override string Description => "Taiko playfield"; @@ -180,7 +180,8 @@ namespace osu.Desktop.VisualTests.Tests Hit h = new Hit { StartTime = playfield.Time.Current + scroll_time, - ScrollTime = scroll_time + ScrollTime = scroll_time, + IsStrong = strong }; if (strong) @@ -194,7 +195,8 @@ namespace osu.Desktop.VisualTests.Tests Hit h = new Hit { StartTime = playfield.Time.Current + scroll_time, - ScrollTime = scroll_time + ScrollTime = scroll_time, + IsStrong = strong }; if (strong)