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rename TaikoJudgement.AffectsHP to AffectsHp
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parent
d30ab4f77c
commit
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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{
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public override bool AffectsCombo => false;
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public override bool AffectsHP => false;
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public override bool AffectsHp => false;
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protected override int NumericResultFor(HitResult result) => 0;
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}
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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/// <summary>
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/// Whether this <see cref="TaikoJudgement"/> should affect user's hitpoints.
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/// </summary>
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public virtual bool AffectsHP => true;
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public virtual bool AffectsHp => true;
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/// <summary>
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/// Computes the numeric result value for the combo portion of the score.
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@ -6,7 +6,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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public class TaikoStrongJudgement : TaikoJudgement
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{
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// MainObject already changes the HP
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public override bool AffectsHP => false;
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public override bool AffectsHp => false;
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public override bool AffectsCombo => false;
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}
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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{
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public override bool AffectsCombo => false;
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public override bool AffectsHP => false;
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public override bool AffectsHp => false;
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protected override int NumericResultFor(HitResult result)
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{
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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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{
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base.ApplyResult(result);
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if (!((TaikoJudgement)result.Judgement).AffectsHP)
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if (!((TaikoJudgement)result.Judgement).AffectsHp)
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return;
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bool isSwell = false;
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