diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs
index 4663d00bdc..ca81b13053 100644
--- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs
+++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs
@@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public override bool AffectsCombo => false;
- public override bool AffectsHP => false;
+ public override bool AffectsHp => false;
protected override int NumericResultFor(HitResult result) => 0;
}
diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs
index 386495bf1b..f4dd90e93b 100644
--- a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs
+++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
///
/// Whether this should affect user's hitpoints.
///
- public virtual bool AffectsHP => true;
+ public virtual bool AffectsHp => true;
///
/// Computes the numeric result value for the combo portion of the score.
diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs
index 2665540d07..67b113e795 100644
--- a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs
+++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs
@@ -6,7 +6,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
public class TaikoStrongJudgement : TaikoJudgement
{
// MainObject already changes the HP
- public override bool AffectsHP => false;
+ public override bool AffectsHp => false;
public override bool AffectsCombo => false;
}
diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellTickJudgement.cs
index 8dd03796ea..8a9a023c22 100644
--- a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellTickJudgement.cs
+++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellTickJudgement.cs
@@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public override bool AffectsCombo => false;
- public override bool AffectsHP => false;
+ public override bool AffectsHp => false;
protected override int NumericResultFor(HitResult result)
{
diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs
index 7569edbdb7..064a7d519b 100644
--- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs
+++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs
@@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
{
base.ApplyResult(result);
- if (!((TaikoJudgement)result.Judgement).AffectsHP)
+ if (!((TaikoJudgement)result.Judgement).AffectsHp)
return;
bool isSwell = false;