diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs index 4663d00bdc..ca81b13053 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public override bool AffectsCombo => false; - public override bool AffectsHP => false; + public override bool AffectsHp => false; protected override int NumericResultFor(HitResult result) => 0; } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs index 386495bf1b..f4dd90e93b 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements /// /// Whether this should affect user's hitpoints. /// - public virtual bool AffectsHP => true; + public virtual bool AffectsHp => true; /// /// Computes the numeric result value for the combo portion of the score. diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs index 2665540d07..67b113e795 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs @@ -6,7 +6,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements public class TaikoStrongJudgement : TaikoJudgement { // MainObject already changes the HP - public override bool AffectsHP => false; + public override bool AffectsHp => false; public override bool AffectsCombo => false; } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellTickJudgement.cs index 8dd03796ea..8a9a023c22 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellTickJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellTickJudgement.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public override bool AffectsCombo => false; - public override bool AffectsHP => false; + public override bool AffectsHp => false; protected override int NumericResultFor(HitResult result) { diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index 7569edbdb7..064a7d519b 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring { base.ApplyResult(result); - if (!((TaikoJudgement)result.Judgement).AffectsHP) + if (!((TaikoJudgement)result.Judgement).AffectsHp) return; bool isSwell = false;