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Naming consistency with osu!web
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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{
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public class CatchModDifficultyAdjust : ModDifficultyAdjust
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public class CatchModDifficultyAdjust : ModDifficultyAdjust
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{
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{
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[SettingSource("Fruit Size", "Override a beatmap's set CS.", SettingSourceAttribute.FIRST)]
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[SettingSource("Circle Size", "Override a beatmap's set CS.", SettingSourceAttribute.FIRST)]
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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{
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{
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Precision = 0.1f,
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Precision = 0.1f,
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mods
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
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[SettingSource("Drain Rate", "Override a beatmap's set HP.", SettingSourceAttribute.ORDERED_RELATIVE, 1)]
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[SettingSource("HP Drain", "Override a beatmap's set HP.", SettingSourceAttribute.ORDERED_RELATIVE, 1)]
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public BindableNumber<float> DrainRate { get; } = new BindableFloat
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public BindableNumber<float> DrainRate { get; } = new BindableFloat
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{
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Precision = 0.1f,
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Precision = 0.1f,
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mods
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Value = 5,
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Value = 5,
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};
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};
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[SettingSource("Overall Difficulty", "Override a beatmap's set OD.", SettingSourceAttribute.ORDERED_RELATIVE, 1)]
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[SettingSource("Accuracy", "Override a beatmap's set OD.", SettingSourceAttribute.ORDERED_RELATIVE, 1)]
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public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
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public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
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{
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{
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Precision = 0.1f,
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Precision = 0.1f,
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