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Update spm value when spinner not active.
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@ -112,6 +112,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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currentRotation += thisAngle - lastAngle;
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RotationAbsolute += Math.Abs(thisAngle - lastAngle);
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}
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lastAngle = thisAngle;
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if (rotations.Count > 0)
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{
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float rotationFrom = rotations.Peek();
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@ -123,9 +126,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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SpinsPerMinute = (currentRotation - rotationFrom) / (Time.Current - timeFrom) * 1000 * 60 / 360;
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}
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}
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lastAngle = thisAngle;
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rotations.Enqueue(currentRotation);
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times.Enqueue(Time.Current);
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