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Merge pull request #18635 from peppy/latency-comparer-more-modes
Add multiple display modes (including circle gameplay) to latency certification
This commit is contained in:
commit
12ff98001d
@ -24,6 +24,24 @@ namespace osu.Game.Tests.Visual.Settings
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AddUntilStep("wait for load", () => latencyCertifier.IsLoaded);
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}
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[Test]
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public void TestSimple()
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{
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AddStep("set visual mode to simple", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.Simple);
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}
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[Test]
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public void TestCircleGameplay()
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{
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AddStep("set visual mode to circles", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.CircleGameplay);
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}
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[Test]
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public void TestCycleVisualModes()
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{
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AddRepeatStep("cycle mode", () => InputManager.Key(Key.Space), 6);
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}
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[Test]
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public void TestCertification()
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{
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@ -38,7 +56,6 @@ namespace osu.Game.Tests.Visual.Settings
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clickUntilResults(true);
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AddAssert("check at results", () => !latencyCertifier.ChildrenOfType<LatencyArea>().Any());
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AddAssert("check no buttons", () => !latencyCertifier.ChildrenOfType<OsuButton>().Any());
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checkDifficulty(1);
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}
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240
osu.Game/Screens/Utility/CircleGameplay.cs
Normal file
240
osu.Game/Screens/Utility/CircleGameplay.cs
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@ -0,0 +1,240 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Utility.SampleComponents;
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using osuTK;
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namespace osu.Game.Screens.Utility
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{
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public class CircleGameplay : LatencySampleComponent
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{
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private int nextLocation;
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private readonly List<HitEvent> hitEvents = new List<HitEvent>();
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private double? lastGeneratedBeatTime;
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private Container circles = null!;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InternalChildren = new Drawable[]
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{
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circles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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SampleBPM.BindValueChanged(_ =>
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{
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circles.Clear();
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lastGeneratedBeatTime = null;
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});
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}
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protected override void UpdateAtLimitedRate(InputState inputState)
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{
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double beatLength = 60000 / SampleBPM.Value;
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int nextBeat = (int)(Clock.CurrentTime / beatLength) + 1;
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// We want to generate a few hit objects ahead of the current time (to allow them to animate).
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double generateUpTo = (nextBeat + 2) * beatLength;
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while (lastGeneratedBeatTime == null || lastGeneratedBeatTime < generateUpTo)
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{
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double time = ++nextBeat * beatLength;
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if (time <= lastGeneratedBeatTime)
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continue;
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newBeat(time);
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lastGeneratedBeatTime = time;
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}
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}
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private void newBeat(double time)
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{
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nextLocation++;
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Vector2 location;
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float adjust = SampleVisualSpacing.Value * 0.25f;
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float spacingLow = 0.5f - adjust;
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float spacingHigh = 0.5f + adjust;
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switch (nextLocation % 4)
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{
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default:
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location = new Vector2(spacingLow, spacingLow);
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break;
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case 1:
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location = new Vector2(spacingHigh, spacingHigh);
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break;
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case 2:
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location = new Vector2(spacingHigh, spacingLow);
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break;
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case 3:
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location = new Vector2(spacingLow, spacingHigh);
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break;
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}
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circles.Add(new SampleHitCircle(time)
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{
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RelativePositionAxes = Axes.Both,
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Position = location,
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Hit = hit,
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});
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}
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private void hit(HitEvent h)
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{
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hitEvents.Add(h);
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}
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public class SampleHitCircle : LatencySampleComponent
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{
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public HitEvent? HitEvent;
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public Action<HitEvent>? Hit { get; set; }
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public readonly double HitTime;
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private CircularContainer approach = null!;
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private Circle circle = null!;
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private const float size = 100;
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private const float duration = 200;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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=> circle.ReceivePositionalInputAt(screenSpacePos);
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public SampleHitCircle(double hitTime)
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{
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HitTime = hitTime;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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AlwaysPresent = true;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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InternalChildren = new Drawable[]
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{
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circle = new Circle
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{
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Colour = OverlayColourProvider.Content1,
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Size = new Vector2(size),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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approach = new CircularContainer
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{
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BorderColour = colours.Blue,
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Size = new Vector2(size),
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Masking = true,
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BorderThickness = 4,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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Alpha = 0,
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AlwaysPresent = true,
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RelativeSizeAxes = Axes.Both,
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},
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}
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},
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};
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (HitEvent != null)
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return false;
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if (Math.Abs(Clock.CurrentTime - HitTime) > duration)
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return false;
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attemptHit();
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return true;
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (!IsActive.Value)
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return false;
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if (Math.Abs(Clock.CurrentTime - HitTime) > duration)
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return false;
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if (IsHovered)
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attemptHit();
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return base.OnKeyDown(e);
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}
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protected override void UpdateAtLimitedRate(InputState inputState)
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{
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if (HitEvent == null)
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{
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double preempt = (float)IBeatmapDifficultyInfo.DifficultyRange(SampleApproachRate.Value, 1800, 1200, 450);
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approach.Scale = new Vector2(1 + 4 * (float)MathHelper.Clamp((HitTime - Clock.CurrentTime) / preempt, 0, 100));
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Alpha = (float)MathHelper.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
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if (Clock.CurrentTime > HitTime + duration)
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Expire();
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}
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}
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private void attemptHit() => Schedule(() =>
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{
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if (HitEvent != null)
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return;
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// in case it was hit outside of display range, show immediately
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// so the user isn't confused.
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this.FadeIn();
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approach.Expire();
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circle
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.FadeOut(duration)
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.ScaleTo(1.5f, duration);
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HitEvent = new HitEvent(Clock.CurrentTime - HitTime, HitResult.Good, new HitObject
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{
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HitWindows = new HitWindows(),
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}, null, null);
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Hit?.Invoke(HitEvent.Value);
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this.Delay(duration).Expire();
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});
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}
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}
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}
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@ -9,14 +9,14 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Overlays;
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using osuTK;
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using osu.Game.Screens.Utility.SampleComponents;
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using osuTK.Input;
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namespace osu.Game.Screens.Utility
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{
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[Cached]
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public class LatencyArea : CompositeDrawable
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{
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[Resolved]
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@ -28,10 +28,14 @@ namespace osu.Game.Screens.Utility
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private readonly Key key;
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private Container visualContent = null!;
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public readonly int? TargetFrameRate;
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public readonly BindableBool IsActiveArea = new BindableBool();
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public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
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public LatencyArea(Key key, int? targetFrameRate)
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{
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this.key = key;
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@ -61,20 +65,9 @@ namespace osu.Game.Screens.Utility
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Origin = Anchor.TopCentre,
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Action = () => ReportUserBest?.Invoke(),
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},
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new Container
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visualContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new LatencyMovableBox(IsActiveArea)
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{
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RelativeSizeAxes = Axes.Both,
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},
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new LatencyCursorContainer(IsActiveArea)
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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},
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};
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@ -82,6 +75,43 @@ namespace osu.Game.Screens.Utility
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{
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background.FadeColour(active.NewValue ? overlayColourProvider.Background4 : overlayColourProvider.Background6, 200, Easing.OutQuint);
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}, true);
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VisualMode.BindValueChanged(mode =>
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{
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switch (mode.NewValue)
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{
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case LatencyVisualMode.Simple:
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visualContent.Children = new Drawable[]
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{
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new LatencyMovableBox
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{
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RelativeSizeAxes = Axes.Both,
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},
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new LatencyCursorContainer
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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break;
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case LatencyVisualMode.CircleGameplay:
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visualContent.Children = new Drawable[]
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{
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new CircleGameplay
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{
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RelativeSizeAxes = Axes.Both,
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},
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new LatencyCursorContainer
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}, true);
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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@ -102,140 +132,5 @@ namespace osu.Game.Screens.Utility
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return base.UpdateSubTree();
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}
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public class LatencyMovableBox : CompositeDrawable
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{
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private Box box = null!;
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private InputManager inputManager = null!;
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private readonly BindableBool isActive;
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; } = null!;
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public LatencyMovableBox(BindableBool isActive)
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{
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this.isActive = isActive;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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InternalChild = box = new Box
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{
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Size = new Vector2(40),
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(0.5f),
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Origin = Anchor.Centre,
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Colour = overlayColourProvider.Colour1,
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};
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}
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protected override bool OnHover(HoverEvent e) => false;
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private double? lastFrameTime;
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protected override void Update()
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{
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base.Update();
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if (!isActive.Value)
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{
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lastFrameTime = null;
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box.Colour = overlayColourProvider.Colour1;
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return;
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}
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if (lastFrameTime != null)
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{
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float movementAmount = (float)(Clock.CurrentTime - lastFrameTime) / 400;
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var buttons = inputManager.CurrentState.Keyboard.Keys;
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box.Colour = buttons.HasAnyButtonPressed ? overlayColourProvider.Content1 : overlayColourProvider.Colour1;
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foreach (var key in buttons)
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{
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switch (key)
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{
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case Key.K:
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case Key.Up:
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box.Y = MathHelper.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
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break;
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case Key.J:
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case Key.Down:
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box.Y = MathHelper.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
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break;
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case Key.Z:
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case Key.Left:
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box.X = MathHelper.Clamp(box.X - movementAmount, 0.1f, 0.9f);
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break;
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case Key.X:
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case Key.Right:
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box.X = MathHelper.Clamp(box.X + movementAmount, 0.1f, 0.9f);
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break;
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}
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}
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}
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lastFrameTime = Clock.CurrentTime;
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}
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}
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public class LatencyCursorContainer : CompositeDrawable
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{
|
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private Circle cursor = null!;
|
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private InputManager inputManager = null!;
|
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|
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private readonly BindableBool isActive;
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|
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[Resolved]
|
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private OverlayColourProvider overlayColourProvider { get; set; } = null!;
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|
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public LatencyCursorContainer(BindableBool isActive)
|
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{
|
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this.isActive = isActive;
|
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Masking = true;
|
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}
|
||||
|
||||
protected override void LoadComplete()
|
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{
|
||||
base.LoadComplete();
|
||||
|
||||
InternalChild = cursor = new Circle
|
||||
{
|
||||
Size = new Vector2(40),
|
||||
Origin = Anchor.Centre,
|
||||
Colour = overlayColourProvider.Colour2,
|
||||
};
|
||||
|
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inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e) => false;
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||||
|
||||
protected override void Update()
|
||||
{
|
||||
cursor.Colour = inputManager.CurrentState.Mouse.IsPressed(MouseButton.Left) ? overlayColourProvider.Content1 : overlayColourProvider.Colour2;
|
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|
||||
if (isActive.Value)
|
||||
{
|
||||
cursor.Position = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
|
||||
cursor.Alpha = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
cursor.Alpha = 0;
|
||||
}
|
||||
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -24,11 +25,13 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Utility
|
||||
{
|
||||
[Cached]
|
||||
public class LatencyCertifierScreen : OsuScreen
|
||||
{
|
||||
private FrameSync previousFrameSyncMode;
|
||||
@ -42,12 +45,16 @@ namespace osu.Game.Screens.Utility
|
||||
|
||||
public override float BackgroundParallaxAmount => 0;
|
||||
|
||||
private readonly OsuTextFlowContainer explanatoryText;
|
||||
private readonly LinkFlowContainer explanatoryText;
|
||||
|
||||
private readonly Container<LatencyArea> mainArea;
|
||||
|
||||
private readonly Container resultsArea;
|
||||
|
||||
public readonly BindableDouble SampleBPM = new BindableDouble(120) { MinValue = 60, MaxValue = 300, Precision = 1 };
|
||||
public readonly BindableDouble SampleApproachRate = new BindableDouble(9) { MinValue = 5, MaxValue = 12, Precision = 0.1 };
|
||||
public readonly BindableFloat SampleVisualSpacing = new BindableFloat(0.5f) { MinValue = 0f, MaxValue = 1, Precision = 0.1f };
|
||||
|
||||
/// <summary>
|
||||
/// The rate at which the game host should attempt to run.
|
||||
/// </summary>
|
||||
@ -62,6 +69,8 @@ namespace osu.Game.Screens.Utility
|
||||
[Resolved]
|
||||
private FrameworkConfigManager config { get; set; } = null!;
|
||||
|
||||
public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
|
||||
|
||||
private const int rounds_to_complete = 5;
|
||||
|
||||
private const int rounds_to_complete_certified = 20;
|
||||
@ -81,9 +90,14 @@ namespace osu.Game.Screens.Utility
|
||||
private double lastPoll;
|
||||
private int pollingMax;
|
||||
|
||||
private readonly FillFlowContainer settings;
|
||||
|
||||
[Resolved]
|
||||
private GameHost host { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; } = null!;
|
||||
|
||||
public LatencyCertifierScreen()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
@ -116,18 +130,54 @@ namespace osu.Game.Screens.Utility
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
explanatoryText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
|
||||
settings = new FillFlowContainer
|
||||
{
|
||||
Name = "Settings",
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 800,
|
||||
Padding = new MarginPadding(10),
|
||||
Spacing = new Vector2(2),
|
||||
Direction = FillDirection.Vertical,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Text = @"Welcome to the latency certifier!
|
||||
Use the arrow keys, Z/X/J/K to move the square.
|
||||
Use the Tab key to change focus.
|
||||
Do whatever you need to try and perceive the difference in latency, then choose your best side.
|
||||
",
|
||||
Children = new Drawable[]
|
||||
{
|
||||
explanatoryText = new LinkFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
},
|
||||
new SettingsSlider<double>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Width = 400,
|
||||
LabelText = "bpm",
|
||||
Current = SampleBPM
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Width = 400,
|
||||
LabelText = "visual spacing",
|
||||
Current = SampleVisualSpacing
|
||||
},
|
||||
new SettingsSlider<double>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Width = 400,
|
||||
LabelText = "approach rate",
|
||||
Current = SampleApproachRate
|
||||
},
|
||||
},
|
||||
},
|
||||
resultsArea = new Container
|
||||
{
|
||||
@ -143,6 +193,12 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
};
|
||||
|
||||
explanatoryText.AddParagraph(@"Welcome to the latency certifier!");
|
||||
explanatoryText.AddParagraph(@"Do whatever you need to try and perceive the difference in latency, then choose your best side. Read more about the methodology ");
|
||||
explanatoryText.AddLink("here", "https://github.com/ppy/osu/wiki/Latency-and-unlimited-frame-rates#methodology");
|
||||
explanatoryText.AddParagraph(@"Use the arrow keys or Z/X/F/J to control the display.");
|
||||
explanatoryText.AddParagraph(@"Tab key to change focus. Space to change display mode");
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
@ -162,6 +218,8 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
||||
config.SetValue(FrameworkSetting.FrameSync, FrameSync.Unlimited);
|
||||
host.UpdateThread.ActiveHz = target_host_update_frames;
|
||||
host.AllowBenchmarkUnlimitedFrames = true;
|
||||
|
||||
musicController.Stop();
|
||||
}
|
||||
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
@ -182,6 +240,11 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
||||
{
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Space:
|
||||
int availableModes = Enum.GetValues(typeof(LatencyVisualMode)).Length;
|
||||
VisualMode.Value = (LatencyVisualMode)(((int)VisualMode.Value + 1) % availableModes);
|
||||
return true;
|
||||
|
||||
case Key.Tab:
|
||||
var firstArea = mainArea.FirstOrDefault(a => !a.IsActiveArea.Value);
|
||||
if (firstArea != null)
|
||||
@ -195,6 +258,8 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
||||
private void showResults()
|
||||
{
|
||||
mainArea.Clear();
|
||||
resultsArea.Clear();
|
||||
settings.Hide();
|
||||
|
||||
var displayMode = host.Window?.CurrentDisplayMode.Value;
|
||||
|
||||
@ -301,7 +366,9 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
||||
isCertifying = true;
|
||||
changeDifficulty(DifficultyLevel - 1);
|
||||
},
|
||||
TooltipText = isPass ? $"Chain {rounds_to_complete_certified} rounds to confirm your perception!" : "You've reached your limits. Go to the previous level to complete certification!",
|
||||
TooltipText = isPass
|
||||
? $"Chain {rounds_to_complete_certified} rounds to confirm your perception!"
|
||||
: "You've reached your limits. Go to the previous level to complete certification!",
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -374,6 +441,8 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
||||
|
||||
private void loadNextRound()
|
||||
{
|
||||
settings.Show();
|
||||
|
||||
attemptsAtCurrentDifficulty++;
|
||||
statusText.Text = $"Level {DifficultyLevel}\nRound {attemptsAtCurrentDifficulty} of {totalRoundForNextResultsScreen}";
|
||||
|
||||
@ -386,12 +455,14 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
||||
new LatencyArea(Key.Number1, betterSide == 1 ? mapDifficultyToTargetFrameRate(DifficultyLevel) : (int?)null)
|
||||
{
|
||||
Width = 0.5f,
|
||||
VisualMode = { BindTarget = VisualMode },
|
||||
IsActiveArea = { Value = true },
|
||||
ReportUserBest = () => recordResult(betterSide == 0),
|
||||
},
|
||||
new LatencyArea(Key.Number2, betterSide == 0 ? mapDifficultyToTargetFrameRate(DifficultyLevel) : (int?)null)
|
||||
{
|
||||
Width = 0.5f,
|
||||
VisualMode = { BindTarget = VisualMode },
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
ReportUserBest = () => recordResult(betterSide == 1)
|
||||
|
12
osu.Game/Screens/Utility/LatencyVisualMode.cs
Normal file
12
osu.Game/Screens/Utility/LatencyVisualMode.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
namespace osu.Game.Screens.Utility
|
||||
{
|
||||
public enum LatencyVisualMode
|
||||
{
|
||||
CircleGameplay,
|
||||
Simple,
|
||||
}
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Utility.SampleComponents
|
||||
{
|
||||
public class LatencyCursorContainer : LatencySampleComponent
|
||||
{
|
||||
private Circle cursor = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
|
||||
|
||||
public LatencyCursorContainer()
|
||||
{
|
||||
Masking = true;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
InternalChild = cursor = new Circle
|
||||
{
|
||||
Size = new Vector2(40),
|
||||
Origin = Anchor.Centre,
|
||||
Colour = overlayColourProvider.Colour2,
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e) => false;
|
||||
|
||||
protected override void UpdateAtLimitedRate(InputState inputState)
|
||||
{
|
||||
cursor.Colour = inputState.Mouse.IsPressed(MouseButton.Left) ? overlayColourProvider.Content1 : overlayColourProvider.Colour2;
|
||||
|
||||
if (IsActive.Value)
|
||||
{
|
||||
cursor.Position = ToLocalSpace(inputState.Mouse.Position);
|
||||
cursor.Alpha = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
cursor.Alpha = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,84 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Utility.SampleComponents
|
||||
{
|
||||
public class LatencyMovableBox : LatencySampleComponent
|
||||
{
|
||||
private Box box = null!;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
InternalChild = box = new Box
|
||||
{
|
||||
Size = new Vector2(40),
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(0.5f),
|
||||
Origin = Anchor.Centre,
|
||||
Colour = OverlayColourProvider.Colour1,
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e) => false;
|
||||
|
||||
private double? lastFrameTime;
|
||||
|
||||
protected override void UpdateAtLimitedRate(InputState inputState)
|
||||
{
|
||||
if (!IsActive.Value)
|
||||
{
|
||||
lastFrameTime = null;
|
||||
box.Colour = OverlayColourProvider.Colour1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (lastFrameTime != null)
|
||||
{
|
||||
float movementAmount = (float)(Clock.CurrentTime - lastFrameTime) / 400;
|
||||
|
||||
var buttons = inputState.Keyboard.Keys;
|
||||
|
||||
box.Colour = buttons.HasAnyButtonPressed ? OverlayColourProvider.Content1 : OverlayColourProvider.Colour1;
|
||||
|
||||
foreach (var key in buttons)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case Key.F:
|
||||
case Key.Up:
|
||||
box.Y = MathHelper.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
|
||||
break;
|
||||
|
||||
case Key.J:
|
||||
case Key.Down:
|
||||
box.Y = MathHelper.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
|
||||
break;
|
||||
|
||||
case Key.Z:
|
||||
case Key.Left:
|
||||
box.X = MathHelper.Clamp(box.X - movementAmount, 0.1f, 0.9f);
|
||||
break;
|
||||
|
||||
case Key.X:
|
||||
case Key.Right:
|
||||
box.X = MathHelper.Clamp(box.X + movementAmount, 0.1f, 0.9f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastFrameTime = Clock.CurrentTime;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens.Utility.SampleComponents
|
||||
{
|
||||
public abstract class LatencySampleComponent : CompositeDrawable
|
||||
{
|
||||
protected readonly BindableDouble SampleBPM = new BindableDouble();
|
||||
protected readonly BindableDouble SampleApproachRate = new BindableDouble();
|
||||
protected readonly BindableFloat SampleVisualSpacing = new BindableFloat();
|
||||
|
||||
protected readonly BindableBool IsActive = new BindableBool();
|
||||
|
||||
private InputManager inputManager = null!;
|
||||
|
||||
[Resolved]
|
||||
private LatencyArea latencyArea { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
protected OverlayColourProvider OverlayColourProvider { get; private set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LatencyCertifierScreen latencyCertifierScreen)
|
||||
{
|
||||
SampleBPM.BindTo(latencyCertifierScreen.SampleBPM);
|
||||
SampleApproachRate.BindTo(latencyCertifierScreen.SampleApproachRate);
|
||||
SampleVisualSpacing.BindTo(latencyCertifierScreen.SampleVisualSpacing);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
IsActive.BindTo(latencyArea.IsActiveArea);
|
||||
}
|
||||
|
||||
protected sealed override void Update()
|
||||
{
|
||||
base.Update();
|
||||
UpdateAtLimitedRate(inputManager.CurrentState);
|
||||
}
|
||||
|
||||
protected abstract void UpdateAtLimitedRate(InputState inputState);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user