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Create properties for use in DrawableManiaJudgement

This commit is contained in:
David Zhao 2019-03-12 19:23:24 +09:00
parent 272ebeb23d
commit 12f334035f
2 changed files with 28 additions and 20 deletions

View File

@ -22,22 +22,20 @@ namespace osu.Game.Rulesets.Mania.UI
JudgementText.Font = JudgementText.Font.With(size: 25); JudgementText.Font = JudgementText.Font.With(size: 25);
} }
protected override double FadeInDuration => 50;
protected override float InitialHitScale => 0.8f;
protected override double HitFadeOutDuration => 200;
protected override float HitScaleDuration => 250;
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete();
this.FadeInFromZero(50, Easing.OutQuint);
if (Result.IsHit) if (Result.IsHit)
{ JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, HitScaleDuration);
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
JudgementBody.Delay(50).ScaleTo(0.75f, 250); base.LoadComplete();
this.Delay(50).FadeOut(200);
}
Expire();
} }
} }
} }

View File

@ -32,6 +32,14 @@ namespace osu.Game.Rulesets.Judgements
protected Container JudgementBody; protected Container JudgementBody;
protected SpriteText JudgementText; protected SpriteText JudgementText;
protected virtual double FadeInDuration => 100;
protected virtual float InitialHitScale => 0.9f;
protected virtual float HitScaleDuration => 500;
protected virtual double HitFadeOutDuration => 400;
/// <summary> /// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>. /// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary> /// </summary>
@ -65,11 +73,13 @@ namespace osu.Game.Rulesets.Judgements
}; };
} }
private const double MISS_ANIMATION_DURATION = 800;
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
this.FadeInFromZero(100, Easing.OutQuint); this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
switch (Result.Type) switch (Result.Type)
{ {
@ -77,18 +87,18 @@ namespace osu.Game.Rulesets.Judgements
break; break;
case HitResult.Miss: case HitResult.Miss:
JudgementBody.ScaleTo(1.6f); JudgementBody.ScaleTo(1.6f);
JudgementBody.ScaleTo(1, 100, Easing.In); JudgementBody.ScaleTo(1, FadeInDuration, Easing.In);
JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint); JudgementBody.MoveToOffset(new Vector2(0, 100), MISS_ANIMATION_DURATION, Easing.InQuint);
JudgementBody.RotateTo(40, 800, Easing.InQuint); JudgementBody.RotateTo(40, MISS_ANIMATION_DURATION, Easing.InQuint);
this.Delay(600).FadeOut(200); this.Delay(500).FadeOut(200);
break; break;
default: default:
JudgementBody.ScaleTo(0.9f); JudgementBody.ScaleTo(InitialHitScale);
JudgementBody.ScaleTo(1, 500, Easing.OutElastic); JudgementBody.ScaleTo(1, HitScaleDuration, Easing.OutElastic);
this.Delay(100).FadeOut(400); this.Delay(FadeInDuration).FadeOut(HitFadeOutDuration);
break; break;
} }