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42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class DrawableManiaJudgement : DrawableJudgement
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{
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public DrawableManiaJudgement(JudgementResult result, DrawableHitObject judgedObject)
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: base(result, judgedObject)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (JudgementText != null)
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JudgementText.Font = JudgementText.Font.With(size: 25);
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}
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protected override double FadeInDuration => 50;
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protected override float InitialHitScale => 0.8f;
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protected override double HitFadeOutDuration => 200;
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protected override float HitScaleDuration => 250;
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protected override void LoadComplete()
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{
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if (Result.IsHit)
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JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, HitScaleDuration);
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base.LoadComplete();
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}
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}
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}
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