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Fix test failure
After the legacy key counter was moved to ruleset-specific component
containers, `TestSceneSkinnableHUDOverlay` no longer had a key counter,
because it wasn't creating a ruleset-specific HUD component container
due to
4983e5f33e/osu.Game/Screens/Play/HUDOverlay.cs (L131-L133)
Therefore, to fix, do just enough persuading to make it create one.
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parent
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@ -16,12 +16,13 @@ using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osu.Game.Tests.Gameplay;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -91,10 +92,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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SetContents(_ =>
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{
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hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.InputCountController.Add(new KeyCounterKeyboardTrigger(Key.Space));
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hudOverlay = new HUDOverlay(new DrawableOsuRuleset(new OsuRuleset(), new OsuBeatmap()), Array.Empty<Mod>());
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action?.Invoke(hudOverlay);
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