diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs index 4cb0d5c0ff..d1e224a910 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs @@ -16,12 +16,13 @@ using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; using osu.Game.Tests.Gameplay; -using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { @@ -91,10 +92,7 @@ namespace osu.Game.Tests.Visual.Gameplay { SetContents(_ => { - hudOverlay = new HUDOverlay(null, Array.Empty()); - - // Add any key just to display the key counter visually. - hudOverlay.InputCountController.Add(new KeyCounterKeyboardTrigger(Key.Space)); + hudOverlay = new HUDOverlay(new DrawableOsuRuleset(new OsuRuleset(), new OsuBeatmap()), Array.Empty()); action?.Invoke(hudOverlay);