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Add reproduction test steps for lifetime bug
Modify TestSceneScrollingHitObjects to contain a test case that serves as a reproduction for a visual bug in which using the overlapping scroll algorithm results in an incorrect origin adjustment for lifetime.
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@ -32,7 +32,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(IReadOnlyList<Mod>))]
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private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
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private const int spawn_interval = 5000;
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private const int time_range = 5000;
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private const int spawn_rate = time_range / 10;
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private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
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private readonly TestPlayfield[] playfields = new TestPlayfield[4];
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@ -52,13 +53,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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RelativeSizeAxes = Axes.Both,
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Child = playfields[0] = new TestPlayfield(),
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TimeRange = spawn_interval
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TimeRange = time_range
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},
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scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Down)
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{
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RelativeSizeAxes = Axes.Both,
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Child = playfields[1] = new TestPlayfield(),
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TimeRange = spawn_interval
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TimeRange = time_range
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},
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},
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new Drawable[]
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@ -67,13 +68,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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RelativeSizeAxes = Axes.Both,
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Child = playfields[2] = new TestPlayfield(),
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TimeRange = spawn_interval
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TimeRange = time_range
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},
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scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Right)
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{
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RelativeSizeAxes = Axes.Both,
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Child = playfields[3] = new TestPlayfield(),
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TimeRange = spawn_interval
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TimeRange = time_range
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}
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}
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}
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@ -86,31 +87,55 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
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for (int i = 0; i <= spawn_interval; i += 1000)
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for (int i = spawn_rate / 2; i <= time_range; i += spawn_rate)
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addHitObject(Time.Current + i);
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hitObjectSpawnDelegate?.Cancel();
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hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + spawn_interval), 1000, true);
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hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + time_range), spawn_rate, true);
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}
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private IList<MultiplierControlPoint> testControlPoints => new List<MultiplierControlPoint>
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{
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new MultiplierControlPoint(time_range) { DifficultyPoint = { SpeedMultiplier = 1.25 } },
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new MultiplierControlPoint(1.5 * time_range) { DifficultyPoint = { SpeedMultiplier = 1 } },
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new MultiplierControlPoint(2 * time_range) { DifficultyPoint = { SpeedMultiplier = 1.5 } }
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};
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[Test]
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public void TestScrollAlgorithms()
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{
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AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
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AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
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AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
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AddStep("constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
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AddStep("overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
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AddStep("sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
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AddSliderStep("Time range", 100, 10000, spawn_interval, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v));
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AddStep("Add control point", () => addControlPoint(Time.Current + spawn_interval));
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AddSliderStep("time range", 100, 10000, time_range, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v));
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AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
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}
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[Test]
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public void TestScrollLifetime()
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public void TestConstantScrollLifetime()
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{
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AddStep("Set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
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AddStep("set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
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// scroll container time range must be less than the rate of spawning hitobjects
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// otherwise the hitobjects will spawn already partly visible on screen and look wrong
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AddStep("Set time range", () => scrollContainers.ForEach(c => c.TimeRange = spawn_interval / 2.0));
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AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
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}
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[Test]
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public void TestSequentialScrollLifetime()
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{
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AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
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AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
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AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
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}
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[Test]
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public void TestOverlappingScrollLifetime()
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{
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AddStep("set overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
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AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
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AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
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}
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private void addHitObject(double time)
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@ -124,28 +149,27 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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}
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private void addControlPoint(double time)
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private TestDrawableControlPoint createDrawablePoint(TestPlayfield playfield, double t)
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{
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scrollContainers.ForEach(c =>
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var obj = new TestDrawableControlPoint(playfield.Direction, t);
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setAnchor(obj, playfield);
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return obj;
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}
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private void addControlPoints(IList<MultiplierControlPoint> controlPoints, double sequenceStartTime)
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{
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controlPoints.ForEach(point => point.StartTime += sequenceStartTime);
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scrollContainers.ForEach(container =>
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{
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c.ControlPoints.Add(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
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c.ControlPoints.Add(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
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c.ControlPoints.Add(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
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container.ControlPoints.AddRange(controlPoints);
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});
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playfields.ForEach(p =>
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foreach (var playfield in playfields)
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{
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TestDrawableControlPoint createDrawablePoint(double t)
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{
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var obj = new TestDrawableControlPoint(p.Direction, t);
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setAnchor(obj, p);
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return obj;
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}
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p.Add(createDrawablePoint(time));
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p.Add(createDrawablePoint(time + 2000));
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p.Add(createDrawablePoint(time + 3000));
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});
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foreach (var controlPoint in controlPoints)
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playfield.Add(createDrawablePoint(playfield, controlPoint.StartTime));
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}
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}
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private void setAnchor(DrawableHitObject obj, TestPlayfield playfield)
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