mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 08:32:57 +08:00
Change display text for beatmap audio offset adjust to make more sense
This commit is contained in:
parent
ee18123fc2
commit
123e36a999
@ -10,9 +10,9 @@ namespace osu.Game.Localisation
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl";
|
||||
|
||||
/// <summary>
|
||||
/// "Beatmap offset"
|
||||
/// "Audio offset (this beatmap)"
|
||||
/// </summary>
|
||||
public static LocalisableString BeatmapOffset => new TranslatableString(getKey(@"beatmap_offset"), @"Beatmap offset");
|
||||
public static LocalisableString AudioOffsetThisBeatmap => new TranslatableString(getKey(@"beatmap_offset"), @"Audio offset (this beatmap)");
|
||||
|
||||
/// <summary>
|
||||
/// "Previous play:"
|
||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
new OffsetSliderBar
|
||||
{
|
||||
KeyboardStep = 5,
|
||||
LabelText = BeatmapOffsetControlStrings.BeatmapOffset,
|
||||
LabelText = BeatmapOffsetControlStrings.AudioOffsetThisBeatmap,
|
||||
Current = Current,
|
||||
},
|
||||
referenceScoreContainer = new FillFlowContainer
|
||||
|
Loading…
Reference in New Issue
Block a user