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Disallow placing hit objects before first timing point
Because they can break stable. See https://github.com/ppy/osu/issues/31591#issuecomment-3575270120 for detailed rationale.
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@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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private double placementStartTime;
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private double placementEndTime;
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protected override bool IsValidForPlacement => Precision.DefinitelyBigger(HitObject.Duration, 0);
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protected override bool IsValidForPlacement => base.IsValidForPlacement && Precision.DefinitelyBigger(HitObject.Duration, 0);
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public BananaShowerPlacementBlueprint()
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{
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@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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private InputManager inputManager = null!;
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protected override bool IsValidForPlacement => Precision.DefinitelyBigger(HitObject.Duration, 0);
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protected override bool IsValidForPlacement => base.IsValidForPlacement && Precision.DefinitelyBigger(HitObject.Duration, 0);
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public JuiceStreamPlacementBlueprint()
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{
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@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; } = null!;
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protected override bool IsValidForPlacement => Precision.DefinitelyBigger(HitObject.Duration, 0);
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protected override bool IsValidForPlacement => base.IsValidForPlacement && Precision.DefinitelyBigger(HitObject.Duration, 0);
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public HoldNotePlacementBlueprint()
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: base(new HoldNote())
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@@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder { Degree = 4 };
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protected override bool IsValidForPlacement => HitObject.Path.HasValidLengthForPlacement;
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protected override bool IsValidForPlacement => base.IsValidForPlacement && HitObject.Path.HasValidLengthForPlacement;
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public SliderPlacementBlueprint()
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: base(new Slider())
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@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
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[Resolved]
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private TaikoHitObjectComposer? composer { get; set; }
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protected override bool IsValidForPlacement => Precision.DefinitelyBigger(spanPlacementObject.Duration, 0);
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protected override bool IsValidForPlacement => base.IsValidForPlacement && Precision.DefinitelyBigger(spanPlacementObject.Duration, 0);
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public TaikoSpanPlacementBlueprint(HitObject hitObject)
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: base(hitObject)
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@@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Edit
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private HitObject? getPreviousHitObject() => beatmap.HitObjects.TakeWhile(h => h.StartTime <= startTimeBindable.Value).LastOrDefault();
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protected override bool IsValidForPlacement => HitObject.StartTime >= beatmap.ControlPointInfo.TimingPoints[0].Time;
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[Resolved]
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private IPlacementHandler placementHandler { get; set; } = null!;
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