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Change param to hitobject rather than result
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@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Osu.UI
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private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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missAllEarlier(result);
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missAllEarlier(result.HitObject);
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if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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@ -131,14 +131,14 @@ namespace osu.Game.Rulesets.Osu.UI
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/// <summary>
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/// Misses all <see cref="OsuHitObject"/>s occurring earlier than the start time of a judged <see cref="OsuHitObject"/>.
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/// </summary>
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/// <param name="result">The <see cref="JudgementResult"/> of the judged <see cref="OsuHitObject"/>.</param>
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private void missAllEarlier(JudgementResult result)
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/// <param name="hitObject">The marker <see cref="HitObject"/>, which all <see cref="HitObject"/>s earlier than will get missed.</param>
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private void missAllEarlier(HitObject hitObject)
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{
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if (!causesNoteLockMisses(result.HitObject))
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if (!causesNoteLockMisses(hitObject))
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return;
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// The minimum start time required for hitobjects so that they aren't missed.
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double minimumTime = result.HitObject.StartTime;
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double minimumTime = hitObject.StartTime;
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foreach (var obj in HitObjectContainer.AliveObjects)
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{
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