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Fix missing entries in IncompatibleMods

This commit is contained in:
Jay Lawton 2024-11-12 21:33:32 +10:00
parent 955a2dbe91
commit 1162448736
2 changed files with 2 additions and 2 deletions

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public class TaikoModRandom : ModRandom, IApplicableToBeatmap public class TaikoModRandom : ModRandom, IApplicableToBeatmap
{ {
public override LocalisableString Description => @"Shuffle around the colours!"; public override LocalisableString Description => @"Shuffle around the colours!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).Append(typeof(ModRelax)).ToArray();
public void ApplyToBeatmap(IBeatmap beatmap) public void ApplyToBeatmap(IBeatmap beatmap)
{ {

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public override LocalisableString Description => @"Dons become kats, kats become dons"; public override LocalisableString Description => @"Dons become kats, kats become dons";
public override ModType Type => ModType.Conversion; public override ModType Type => ModType.Conversion;
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).Append(typeof(ModRelax)).ToArray();
public void ApplyToBeatmap(IBeatmap beatmap) public void ApplyToBeatmap(IBeatmap beatmap)
{ {