mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 16:02:58 +08:00
Merge pull request #22430 from peppy/skin-editor-nrt
Apply NRT to all skin editor classes
This commit is contained in:
commit
10df64467a
@ -376,7 +376,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected override void OnFree()
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{
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slidingSample.Samples = null;
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slidingSample.ClearSamples();
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base.OnFree();
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}
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}
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@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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PathVersion.UnbindFrom(HitObject.Path.Version);
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slidingSample.Samples = null;
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slidingSample?.ClearSamples();
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}
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protected override void LoadSamples()
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@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.OnFree();
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spinningSample.Samples = null;
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spinningSample.ClearSamples();
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}
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protected override void LoadSamples()
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@ -303,8 +303,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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samplesBindable.CollectionChanged -= onSamplesChanged;
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// Release the samples for other hitobjects to use.
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if (Samples != null)
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Samples.Samples = null;
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Samples?.ClearSamples();
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foreach (var obj in nestedHitObjects)
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{
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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@ -20,18 +18,18 @@ namespace osu.Game.Skinning.Editor
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{
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public partial class SkinBlueprint : SelectionBlueprint<ISkinnableDrawable>
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{
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private Container box;
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private Container box = null!;
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private Container outlineBox;
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private Container outlineBox = null!;
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private AnchorOriginVisualiser anchorOriginVisualiser;
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private AnchorOriginVisualiser anchorOriginVisualiser = null!;
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private Drawable drawable => (Drawable)Item;
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protected override bool ShouldBeAlive => drawable.IsAlive && Item.IsPresent;
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[Resolved]
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private OsuColour colours { get; set; }
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private OsuColour colours { get; set; } = null!;
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public SkinBlueprint(ISkinnableDrawable component)
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: base(component)
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Diagnostics;
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@ -28,7 +26,7 @@ namespace osu.Game.Skinning.Editor
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private readonly List<BindableList<ISkinnableDrawable>> targetComponents = new List<BindableList<ISkinnableDrawable>>();
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[Resolved]
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private SkinEditor editor { get; set; }
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private SkinEditor editor { get; set; } = null!;
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public SkinBlueprintContainer(Drawable target)
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{
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@ -61,7 +59,7 @@ namespace osu.Game.Skinning.Editor
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}
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}
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private void componentsChanged(object sender, NotifyCollectionChangedEventArgs e) => Schedule(() =>
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private void componentsChanged(object? sender, NotifyCollectionChangedEventArgs e) => Schedule(() =>
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{
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switch (e.Action)
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{
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@ -1,10 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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@ -42,39 +41,39 @@ namespace osu.Game.Skinning.Editor
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protected override bool StartHidden => true;
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private Drawable targetScreen;
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private Drawable targetScreen = null!;
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private OsuTextFlowContainer headerText;
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private OsuTextFlowContainer headerText = null!;
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private Bindable<Skin> currentSkin;
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[Resolved(canBeNull: true)]
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private OsuGame game { get; set; }
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private Bindable<Skin> currentSkin = null!;
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[Resolved]
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private SkinManager skins { get; set; }
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private OsuGame? game { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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private SkinManager skins { get; set; } = null!;
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[Resolved]
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private RealmAccess realm { get; set; }
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private OsuColour colours { get; set; } = null!;
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[Resolved(canBeNull: true)]
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private SkinEditorOverlay skinEditorOverlay { get; set; }
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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[Resolved]
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private SkinEditorOverlay? skinEditorOverlay { get; set; }
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private bool hasBegunMutating;
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private Container content;
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private Container? content;
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private EditorSidebar componentsSidebar;
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private EditorSidebar settingsSidebar;
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private EditorSidebar componentsSidebar = null!;
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private EditorSidebar settingsSidebar = null!;
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[Resolved(canBeNull: true)]
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private OnScreenDisplay onScreenDisplay { get; set; }
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[Resolved]
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private OnScreenDisplay? onScreenDisplay { get; set; }
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public SkinEditor()
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{
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@ -234,11 +233,14 @@ namespace osu.Game.Skinning.Editor
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// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
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content?.Clear();
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Scheduler.AddOnce(loadBlueprintContainer);
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Scheduler.AddOnce(populateSettings);
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void loadBlueprintContainer()
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{
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Debug.Assert(content != null);
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content.Child = new SkinBlueprintContainer(targetScreen);
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componentsSidebar.Child = new SkinComponentToolbox(getFirstTarget() as CompositeDrawable)
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@ -311,9 +313,9 @@ namespace osu.Game.Skinning.Editor
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private IEnumerable<ISkinnableTarget> availableTargets => targetScreen.ChildrenOfType<ISkinnableTarget>();
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private ISkinnableTarget getFirstTarget() => availableTargets.FirstOrDefault();
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private ISkinnableTarget? getFirstTarget() => availableTargets.FirstOrDefault();
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private ISkinnableTarget getTarget(GlobalSkinComponentLookup.LookupType target)
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private ISkinnableTarget? getTarget(GlobalSkinComponentLookup.LookupType target)
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{
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return availableTargets.FirstOrDefault(c => c.Target == target);
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}
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@ -327,7 +329,7 @@ namespace osu.Game.Skinning.Editor
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currentSkin.Value.ResetDrawableTarget(t);
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// add back default components
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getTarget(t.Target).Reload();
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getTarget(t.Target)?.Reload();
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}
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}
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@ -342,7 +344,7 @@ namespace osu.Game.Skinning.Editor
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currentSkin.Value.UpdateDrawableTarget(t);
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skins.Save(skins.CurrentSkin.Value);
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onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString()));
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onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString() ?? "Unknown"));
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}
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protected override bool OnHover(HoverEvent e) => true;
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@ -394,12 +396,18 @@ namespace osu.Game.Skinning.Editor
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// This is the best we can do for now.
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realm.Run(r => r.Refresh());
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var skinnableTarget = getFirstTarget();
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// Import still should happen for now, even if not placeable (as it allows a user to import skin resources that would apply to legacy gameplay skins).
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if (skinnableTarget == null)
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return;
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// place component
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var sprite = new SkinnableSprite
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{
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SpriteName = { Value = file.Name },
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Origin = Anchor.Centre,
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Position = getFirstTarget().ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position),
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Position = skinnableTarget.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position),
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};
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placeComponent(sprite, false);
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@ -1,10 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -29,13 +26,12 @@ namespace osu.Game.Skinning.Editor
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protected override bool BlockNonPositionalInput => true;
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[CanBeNull]
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private SkinEditor skinEditor;
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private SkinEditor? skinEditor;
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[Resolved(canBeNull: true)]
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private OsuGame game { get; set; }
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[Resolved]
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private OsuGame game { get; set; } = null!;
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private OsuScreen lastTargetScreen;
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private OsuScreen? lastTargetScreen;
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private Vector2 lastDrawSize;
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@ -81,6 +77,8 @@ namespace osu.Game.Skinning.Editor
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AddInternal(editor);
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Debug.Assert(lastTargetScreen != null);
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SetTarget(lastTargetScreen);
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});
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}
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@ -124,15 +122,15 @@ namespace osu.Game.Skinning.Editor
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{
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Scheduler.AddOnce(updateScreenSizing);
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game?.Toolbar.Hide();
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game?.CloseAllOverlays();
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game.Toolbar.Hide();
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game.CloseAllOverlays();
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}
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else
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{
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scalingContainer.SetCustomRect(null);
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if (lastTargetScreen?.HideOverlaysOnEnter != true)
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game?.Toolbar.Show();
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game.Toolbar.Show();
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}
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}
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@ -158,7 +156,7 @@ namespace osu.Game.Skinning.Editor
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Scheduler.AddOnce(setTarget, screen);
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}
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private void setTarget(OsuScreen target)
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private void setTarget(OsuScreen? target)
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{
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if (target == null)
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return;
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@ -1,11 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -36,14 +33,14 @@ namespace osu.Game.Skinning.Editor
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private const float padding = 10;
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[Resolved(canBeNull: true)]
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private IPerformFromScreenRunner performer { get; set; }
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[Resolved]
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private IPerformFromScreenRunner? performer { get; set; }
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> mods { get; set; }
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private Bindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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public SkinEditorSceneLibrary()
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{
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@ -107,7 +104,12 @@ namespace osu.Game.Skinning.Editor
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var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod();
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if (!ModUtils.CheckCompatibleSet(mods.Value.Append(replayGeneratingMod), out var invalid))
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IReadOnlyList<Mod> usableMods = mods.Value;
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if (replayGeneratingMod != null)
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usableMods = usableMods.Append(replayGeneratingMod).ToArray();
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if (!ModUtils.CheckCompatibleSet(usableMods, out var invalid))
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mods.Value = mods.Value.Except(invalid).ToArray();
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if (replayGeneratingMod != null)
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@ -129,8 +131,8 @@ namespace osu.Game.Skinning.Editor
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Height = BUTTON_HEIGHT;
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}
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider? overlayColourProvider, OsuColour colours)
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{
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BackgroundColour = overlayColourProvider?.Background3 ?? colours.Blue3;
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Content.CornerRadius = 5;
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|
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
|
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -23,7 +21,7 @@ namespace osu.Game.Skinning.Editor
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public partial class SkinSelectionHandler : SelectionHandler<ISkinnableDrawable>
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{
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[Resolved]
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private SkinEditor skinEditor { get; set; }
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private SkinEditor skinEditor { get; set; } = null!;
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public override bool HandleRotation(float angle)
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{
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|
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
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// See the LICENCE file in the repository root for full licence text.
|
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|
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#nullable disable
|
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using System;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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|
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
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// See the LICENCE file in the repository root for full licence text.
|
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|
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#nullable disable
|
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|
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Play.HUD;
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|
@ -1,8 +1,6 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
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#nullable disable
|
||||
|
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using System.Globalization;
|
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using osu.Game.Beatmaps.Formats;
|
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|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
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using osu.Framework.Graphics.Sprites;
|
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@ -16,7 +14,7 @@ namespace osu.Game.Skinning
|
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{
|
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private readonly LegacyFont font;
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|
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private LegacyGlyphStore glyphStore;
|
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private LegacyGlyphStore glyphStore = null!;
|
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|
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protected override char FixedWidthReferenceCharacter => '5';
|
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|
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@ -49,7 +47,7 @@ namespace osu.Game.Skinning
|
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this.skin = skin;
|
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}
|
||||
|
||||
public ITexturedCharacterGlyph Get(string fontName, char character)
|
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public ITexturedCharacterGlyph? Get(string fontName, char character)
|
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{
|
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string lookup = getLookupName(character);
|
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|
||||
@ -79,7 +77,7 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
public Task<ITexturedCharacterGlyph> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
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public Task<ITexturedCharacterGlyph?> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinCustomColourLookup
|
||||
|
@ -1,12 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
@ -39,13 +36,12 @@ namespace osu.Game.Skinning
|
||||
/// <summary>
|
||||
/// All raw <see cref="DrawableSamples"/>s contained in this <see cref="SkinnableSound"/>.
|
||||
/// </summary>
|
||||
[NotNull, ItemNotNull]
|
||||
protected IEnumerable<DrawableSample> DrawableSamples => samplesContainer.Select(c => c.Sample).Where(s => s != null);
|
||||
|
||||
private readonly AudioContainer<PoolableSkinnableSample> samplesContainer;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPooledSampleProvider samplePool { get; set; }
|
||||
[Resolved]
|
||||
private IPooledSampleProvider? samplePool { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SkinnableSound"/>.
|
||||
@ -59,7 +55,7 @@ namespace osu.Game.Skinning
|
||||
/// Creates a new <see cref="SkinnableSound"/> with some initial samples.
|
||||
/// </summary>
|
||||
/// <param name="samples">The initial samples.</param>
|
||||
public SkinnableSound([NotNull] IEnumerable<ISampleInfo> samples)
|
||||
public SkinnableSound(IEnumerable<ISampleInfo> samples)
|
||||
: this()
|
||||
{
|
||||
this.samples = samples.ToArray();
|
||||
@ -69,7 +65,7 @@ namespace osu.Game.Skinning
|
||||
/// Creates a new <see cref="SkinnableSound"/> with an initial sample.
|
||||
/// </summary>
|
||||
/// <param name="sample">The initial sample.</param>
|
||||
public SkinnableSound([NotNull] ISampleInfo sample)
|
||||
public SkinnableSound(ISampleInfo sample)
|
||||
: this(new[] { sample })
|
||||
{
|
||||
}
|
||||
@ -84,8 +80,6 @@ namespace osu.Game.Skinning
|
||||
get => samples;
|
||||
set
|
||||
{
|
||||
value ??= Array.Empty<ISampleInfo>();
|
||||
|
||||
if (samples == value)
|
||||
return;
|
||||
|
||||
@ -96,6 +90,8 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearSamples() => Samples = Array.Empty<ISampleInfo>();
|
||||
|
||||
private bool looping;
|
||||
|
||||
/// <summary>
|
||||
|
Loading…
Reference in New Issue
Block a user