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Ensure updateVisualDefinition
is called once on load
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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if (editorBeatmap != null)
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if (editorBeatmap != null)
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selectedObjects.BindTo(editorBeatmap.SelectedHitObjects);
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selectedObjects.BindTo(editorBeatmap.SelectedHitObjects);
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selectedObjects.BindCollectionChanged((_, _) => updateVisualDefinition());
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selectedObjects.BindCollectionChanged((_, _) => updateVisualDefinition(), true);
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}
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}
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public override bool HandleQuickDeletion()
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public override bool HandleQuickDeletion()
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