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Don't display hit errors for non-timed hitobjects (#5952)
Don't display hit errors for non-timed hitobjects Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
10862f40c6
@ -11,7 +11,9 @@ using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Mania.Difficulty.Skills;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mania.Difficulty
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{
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@ -32,12 +34,15 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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if (beatmap.HitObjects.Count == 0)
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return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
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HitWindows hitWindows = new ManiaHitWindows();
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hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
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return new ManiaDifficultyAttributes
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{
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StarRating = difficultyValue(skills) * star_scaling_factor,
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Mods = mods,
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// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
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GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
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GreatHitWindow = (int)(hitWindows.Great / 2) / clockRate,
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Skills = skills
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};
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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@ -209,6 +210,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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Debug.Assert(HitObject.HitWindows != null);
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// Factor in the release lenience
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timeOffset /= release_window_lenience;
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -52,6 +53,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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Debug.Assert(HitObject.HitWindows != null);
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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@ -5,6 +5,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Mania.Objects
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@ -99,5 +100,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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}
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public override Judgement CreateJudgement() => new HoldNoteJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -3,6 +3,7 @@
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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@ -12,5 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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public class HoldNoteTick : ManiaHitObject
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{
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public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -7,6 +7,7 @@ using System.Linq;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
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AddStep("Show " + result.GetDescription(), () => SetContents(() =>
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new DrawableOsuJudgement(new JudgementResult(null) { Type = result }, null)
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new DrawableOsuJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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@ -13,8 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
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Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(),
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drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
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Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
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double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
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Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay);
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return drawableHitObject;
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}
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@ -9,6 +9,7 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Skills;
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using osu.Game.Rulesets.Osu.Mods;
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@ -34,8 +35,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
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double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
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HitWindows hitWindows = new OsuHitWindows();
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hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
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// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future
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double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate;
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double hitWindowGreat = (int)(hitWindows.Great / 2) / clockRate;
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double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
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int maxCombo = beatmap.HitObjects.Count;
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Osu.Judgements
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{
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@ -9,8 +10,8 @@ namespace osu.Game.Rulesets.Osu.Judgements
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{
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public ComboResult ComboType;
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public OsuJudgementResult(Judgement judgement)
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: base(judgement)
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public OsuJudgementResult(HitObject hitObject, Judgement judgement)
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: base(hitObject, judgement)
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{
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}
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}
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Types;
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@ -38,7 +39,12 @@ namespace osu.Game.Rulesets.Osu.Mods
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if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit)
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continue;
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requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
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if (osuHit is DrawableHitCircle && osuHit.IsHovered)
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{
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Debug.Assert(osuHit.HitObject.HitWindows != null);
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requiresHit |= osuHit.HitObject.HitWindows.CanBeHit(relativetime);
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}
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requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner;
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -87,6 +88,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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Debug.Assert(HitObject.HitWindows != null);
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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@ -119,6 +122,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void UpdateStateTransforms(ArmedState state)
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{
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Debug.Assert(HitObject.HitWindows != null);
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switch (state)
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{
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case ArmedState.Idle:
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@ -41,6 +41,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
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}
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}
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@ -229,5 +229,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
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public override Judgement CreateJudgement() => new OsuJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -4,6 +4,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects
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@ -30,5 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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public override Judgement CreateJudgement() => new OsuJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -6,6 +6,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects
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@ -31,5 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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public override Judgement CreateJudgement() => new OsuJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -6,9 +6,11 @@ using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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@ -36,6 +38,8 @@ namespace osu.Game.Rulesets.Osu.Replays
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/// </summary>
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private readonly double reactionTime;
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private readonly HitWindows defaultHitWindows;
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/// <summary>
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/// What easing to use when moving between hitobjects
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/// </summary>
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@ -50,6 +54,9 @@ namespace osu.Game.Rulesets.Osu.Replays
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{
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// Already superhuman, but still somewhat realistic
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reactionTime = ApplyModsToRate(100);
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defaultHitWindows = new OsuHitWindows();
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defaultHitWindows.SetDifficulty(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
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}
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#endregion
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@ -91,21 +98,49 @@ namespace osu.Game.Rulesets.Osu.Replays
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{
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double endTime = (prev as IHasEndTime)?.EndTime ?? prev.StartTime;
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HitWindows hitWindows = null;
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switch (h)
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{
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case HitCircle hitCircle:
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hitWindows = hitCircle.HitWindows;
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break;
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case Slider slider:
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hitWindows = slider.TailCircle.HitWindows;
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break;
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case Spinner _:
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hitWindows = defaultHitWindows;
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break;
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}
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Debug.Assert(hitWindows != null);
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// Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
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if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Miss) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
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if (h.StartTime - hitWindows.HalfWindowFor(HitResult.Miss) > endTime + hitWindows.HalfWindowFor(HitResult.Meh) + 50)
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{
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if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
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if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Miss), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
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if (!(prev is Spinner) && h.StartTime - endTime < 1000)
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AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
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if (!(h is Spinner))
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AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.HalfWindowFor(HitResult.Miss), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
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}
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else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
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else if (h.StartTime - hitWindows.HalfWindowFor(HitResult.Meh) > endTime + hitWindows.HalfWindowFor(HitResult.Meh) + 50)
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{
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if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
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if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
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if (!(prev is Spinner) && h.StartTime - endTime < 1000)
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AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
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if (!(h is Spinner))
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AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.HalfWindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
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}
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else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Good) > endTime + h.HitWindows.HalfWindowFor(HitResult.Good) + 50)
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else if (h.StartTime - hitWindows.HalfWindowFor(HitResult.Good) > endTime + hitWindows.HalfWindowFor(HitResult.Good) + 50)
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{
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if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
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if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
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if (!(prev is Spinner) && h.StartTime - endTime < 1000)
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AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.HalfWindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
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if (!(h is Spinner))
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AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.HalfWindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
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}
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}
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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
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}
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}
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
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protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement);
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public override HitWindows CreateHitWindows() => new OsuHitWindows();
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}
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@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
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}
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private void addStrongHitJudgement(bool kiai)
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@ -159,13 +159,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
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var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
}
|
||||
|
||||
private void addMissJudgement()
|
||||
{
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
}
|
||||
|
||||
private void addBarLine(bool major, double delay = scroll_time)
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
@ -29,12 +30,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new TaikoDifficultyAttributes { Mods = mods, Skills = skills };
|
||||
|
||||
HitWindows hitWindows = new TaikoHitWindows();
|
||||
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
||||
|
||||
return new TaikoDifficultyAttributes
|
||||
{
|
||||
StarRating = skills.Single().DifficultyValue() * star_scaling_factor,
|
||||
Mods = mods,
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
|
||||
GreatHitWindow = (int)(hitWindows.Great / 2) / clockRate,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
|
||||
Skills = skills
|
||||
};
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -34,6 +35,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
@ -94,6 +97,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
|
@ -6,6 +6,7 @@ using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
@ -86,5 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
@ -25,5 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
public double HitWindow => TickSpacing / 2;
|
||||
|
||||
public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
@ -9,5 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
public class StrongHitObject : TaikoHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new TaikoStrongJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
@ -33,5 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new TaikoSwellJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
@ -9,5 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
public class SwellTick : TaikoHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new TaikoSwellTickJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void newJudgement(double offset = 0)
|
||||
{
|
||||
var judgement = new JudgementResult(new Judgement())
|
||||
var judgement = new JudgementResult(new HitObject(), new Judgement())
|
||||
{
|
||||
TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
|
||||
Type = HitResult.Perfect,
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@ -16,9 +18,16 @@ namespace osu.Game.Rulesets.Judgements
|
||||
/// </summary>
|
||||
public HitResult Type;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="HitObject"/> which was judged.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
public readonly HitObject HitObject;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="Judgement"/> which this <see cref="JudgementResult"/> applies for.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
public readonly Judgement Judgement;
|
||||
|
||||
/// <summary>
|
||||
@ -55,9 +64,11 @@ namespace osu.Game.Rulesets.Judgements
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="JudgementResult"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> which was judged.</param>
|
||||
/// <param name="judgement">The <see cref="Judgement"/> to refer to for scoring information.</param>
|
||||
public JudgementResult(Judgement judgement)
|
||||
public JudgementResult([NotNull] HitObject hitObject, [NotNull] Judgement judgement)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
Judgement = judgement;
|
||||
}
|
||||
|
||||
|
@ -410,7 +410,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// Creates the <see cref="JudgementResult"/> that represents the scoring result for this <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
|
||||
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(judgement);
|
||||
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
|
||||
}
|
||||
|
||||
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -56,6 +57,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <summary>
|
||||
/// The hit windows for this <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public HitWindows HitWindows { get; set; }
|
||||
|
||||
private readonly List<HitObject> nestedHitObjects = new List<HitObject>();
|
||||
@ -111,11 +113,12 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
/// <summary>
|
||||
/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
|
||||
/// This can be null to indicate that the <see cref="HitObject"/> has no <see cref="HitWindows"/>.
|
||||
/// This can be null to indicate that the <see cref="HitObject"/> has no <see cref="HitWindows"/> and timing errors should not be displayed to the user.
|
||||
/// <para>
|
||||
/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter{T}"/>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
protected virtual HitWindows CreateHitWindows() => new HitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -275,7 +275,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
if (judgement == null)
|
||||
return;
|
||||
|
||||
var result = CreateResult(judgement);
|
||||
var result = CreateResult(obj, judgement);
|
||||
if (result == null)
|
||||
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
||||
|
||||
@ -441,8 +441,9 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <summary>
|
||||
/// Creates the <see cref="JudgementResult"/> that represents the scoring result for a <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> which was judged.</param>
|
||||
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
|
||||
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(judgement);
|
||||
protected virtual JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new JudgementResult(hitObject, judgement);
|
||||
}
|
||||
|
||||
public enum ScoringMode
|
||||
|
@ -13,6 +13,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
@ -390,6 +391,28 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public ResumeOverlay ResumeOverlay { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns first available <see cref="HitWindows"/> provided by a <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public HitWindows FirstAvailableHitWindows
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach (var h in Objects)
|
||||
{
|
||||
if (h.HitWindows != null)
|
||||
return h.HitWindows;
|
||||
|
||||
foreach (var n in h.NestedHitObjects)
|
||||
if (n.HitWindows != null)
|
||||
return n.HitWindows;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual ResumeOverlay CreateResumeOverlay() => null;
|
||||
|
||||
/// <summary>
|
||||
|
@ -49,6 +49,9 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
private void onNewJudgement(JudgementResult result)
|
||||
{
|
||||
if (result.HitObject.HitWindows == null)
|
||||
return;
|
||||
|
||||
foreach (var c in Children)
|
||||
c.OnNewJudgement(result);
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -259,7 +258,7 @@ namespace osu.Game.Screens.Play
|
||||
Margin = new MarginPadding { Top = 20, Right = 10 },
|
||||
};
|
||||
|
||||
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset.Objects.FirstOrDefault()?.HitWindows);
|
||||
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset.FirstAvailableHitWindows);
|
||||
|
||||
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user