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Fix potential crash when exiting daily challenge screen
Without the schedule this will potentially run after disposal of the local drawable hierarchy. Closes https://github.com/ppy/osu/issues/28875.
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@ -122,7 +122,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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{
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{
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var request = new IndexPlaylistScoresRequest(room.RoomID.Value!.Value, playlistItem.ID);
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var request = new IndexPlaylistScoresRequest(room.RoomID.Value!.Value, playlistItem.ID);
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request.Success += req =>
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request.Success += req => Schedule(() =>
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{
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{
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var best = req.Scores.Select(s => s.CreateScoreInfo(scoreManager, rulesets, playlistItem, beatmap.Value.BeatmapInfo)).ToArray();
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var best = req.Scores.Select(s => s.CreateScoreInfo(scoreManager, rulesets, playlistItem, beatmap.Value.BeatmapInfo)).ToArray();
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var userBest = req.UserScore?.CreateScoreInfo(scoreManager, rulesets, playlistItem, beatmap.Value.BeatmapInfo);
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var userBest = req.UserScore?.CreateScoreInfo(scoreManager, rulesets, playlistItem, beatmap.Value.BeatmapInfo);
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@ -165,7 +165,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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}
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}
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userBestHeader.FadeTo(userBest == null ? 0 : 1);
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userBestHeader.FadeTo(userBest == null ? 0 : 1);
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};
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});
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loadingLayer.Show();
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loadingLayer.Show();
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scoreFlow.FadeTo(0.5f, 400, Easing.OutQuint);
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scoreFlow.FadeTo(0.5f, 400, Easing.OutQuint);
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