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Merge pull request #30139 from bdach/bump-diffcalc-versions
Bump difficulty calculator versions
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commit
105008672d
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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private readonly bool isForCurrentRuleset;
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private readonly bool isForCurrentRuleset;
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private readonly double originalOverallDifficulty;
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private readonly double originalOverallDifficulty;
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public override int Version => 20230817;
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public override int Version => 20241007;
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public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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{
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{
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private const double difficulty_multiplier = 0.0675;
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private const double difficulty_multiplier = 0.0675;
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public override int Version => 20220902;
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public override int Version => 20241007;
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public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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private const double colour_skill_multiplier = 0.375 * difficulty_multiplier;
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private const double colour_skill_multiplier = 0.375 * difficulty_multiplier;
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private const double stamina_skill_multiplier = 0.375 * difficulty_multiplier;
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private const double stamina_skill_multiplier = 0.375 * difficulty_multiplier;
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public override int Version => 20221107;
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public override int Version => 20241007;
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public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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