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Modify catcher autoplay test pattern to see more variety movement
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@ -27,9 +27,9 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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};
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for (int i = 0; i < 100; i++)
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for (int i = 0; i < 12; i++)
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{
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float width = (i % 10 + 1) / 20f * CatchPlayfield.WIDTH;
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float width = (i + 1) / 20f * CatchPlayfield.WIDTH;
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beatmap.HitObjects.Add(new JuiceStream
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{
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@ -39,8 +39,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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Vector2.Zero,
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new Vector2(width, 0)
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}),
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StartTime = i * 2000,
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NewCombo = i % 8 == 0,
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StartTime = i * 1000,
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NewCombo = i % 5 == 0,
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Samples = new List<HitSampleInfo>(new[]
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal", volume: 100)
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