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Combine new implementation back into the old one and use everywhere
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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public partial class ExpandingPlayerSettingsOverlay : ExpandingContainer
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{
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private const float padding = 10;
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public const float CONTRACTED_WIDTH = button_size + padding * 2;
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public const float EXPANDED_WIDTH = player_settings_width + button_size + padding * 3;
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private const float player_settings_width = 270;
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private const float button_size = IconButton.DEFAULT_BUTTON_SIZE;
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public ExpandingPlayerSettingsOverlay()
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: base(CONTRACTED_WIDTH, EXPANDED_WIDTH)
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{
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Origin = Anchor.TopRight;
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Anchor = Anchor.TopRight;
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PlayerSettingsOverlay playerSettingsOverlay;
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InternalChild = new FillFlowContainer
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{
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding(padding),
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Spacing = new Vector2(padding),
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Children = new Drawable[]
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{
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new IconButton
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{
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Icon = FontAwesome.Solid.Cog,
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Action = () => Expanded.Toggle()
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},
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playerSettingsOverlay = new PlayerSettingsOverlay
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft
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}
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}
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};
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playerSettingsOverlay.Show();
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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// Prevent unexpanding when hovering player settings
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if (!Contains(e.ScreenSpaceMousePosition))
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base.OnHoverLost(e);
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}
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}
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}
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@ -127,7 +127,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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{
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ReadyToStart = performInitialSeek,
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ReadyToStart = performInitialSeek,
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},
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},
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new ExpandingPlayerSettingsOverlay()
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new PlayerSettingsOverlay()
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};
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};
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for (int i = 0; i < Users.Count; i++)
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for (int i = 0; i < Users.Count; i++)
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@ -1,46 +1,104 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Screens.Play.PlayerSettings;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Screens.Play.HUD
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{
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{
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public partial class PlayerSettingsOverlay : VisibilityContainer
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public partial class PlayerSettingsOverlay : ExpandingContainer
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{
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{
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public VisualSettings VisualSettings { get; private set; }
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private const float padding = 10;
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public const float CONTRACTED_WIDTH = button_size + padding * 2;
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public const float EXPANDED_WIDTH = player_settings_width + padding * 2;
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private const float player_settings_width = 270;
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private const float button_size = IconButton.DEFAULT_BUTTON_SIZE;
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public override void Show() => this.FadeIn(fade_duration);
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public override void Hide() => this.FadeOut(fade_duration);
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private const int fade_duration = 200;
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private const int fade_duration = 200;
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public readonly VisualSettings VisualSettings;
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// we'll handle this ourselves because we have slightly custom logic.
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protected override bool ExpandOnHover => false;
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protected override Container<Drawable> Content => content;
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protected override Container<Drawable> Content => content;
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private readonly FillFlowContainer content;
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private readonly FillFlowContainer content;
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public PlayerSettingsOverlay()
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private readonly IconButton button;
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{
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Anchor = Anchor.TopRight;
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Origin = Anchor.TopRight;
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AutoSizeAxes = Axes.Both;
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InternalChild = content = new FillFlowContainer
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private InputManager inputManager = null!;
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public PlayerSettingsOverlay()
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: base(0, EXPANDED_WIDTH)
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{
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Origin = Anchor.TopRight;
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Anchor = Anchor.TopRight;
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base.Content.Add(content = new FillFlowContainer
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{
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Spacing = new Vector2(0, 20),
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Margin = new MarginPadding(padding),
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Children = new PlayerSettingsGroup[]
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Children = new PlayerSettingsGroup[]
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{
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{
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VisualSettings = new VisualSettings { Expanded = { Value = false } },
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VisualSettings = new VisualSettings { Expanded = { Value = false } },
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new AudioSettings { Expanded = { Value = false } }
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new AudioSettings { Expanded = { Value = false } }
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}
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}
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};
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});
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AddInternal(button = new IconButton
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{
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Icon = FontAwesome.Solid.Cog,
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopLeft,
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Margin = new MarginPadding(5),
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Action = () => Expanded.Toggle()
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});
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AddInternal(new Box
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{
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Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0), Color4.Black.Opacity(0.8f)),
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Depth = float.MaxValue,
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RelativeSizeAxes = Axes.Both,
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});
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}
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}
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protected override void PopIn() => this.FadeIn(fade_duration);
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protected override void LoadComplete()
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protected override void PopOut() => this.FadeOut(fade_duration);
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager()!;
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}
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protected override void Update()
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{
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base.Update();
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Expanded.Value = inputManager.CurrentState.Mouse.Position.X >= button.ScreenSpaceDrawQuad.TopLeft.X;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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// handle un-expanding manually because our children do weird hover blocking stuff.
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}
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public void AddAtStart(PlayerSettingsGroup drawable) => content.Insert(-1, drawable);
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public void AddAtStart(PlayerSettingsGroup drawable) => content.Insert(-1, drawable);
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}
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}
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