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Add slider control point deletion right-click menu item (#6832)

Add slider control point deletion right-click menu item

Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
Dean Herbert
2019-11-21 22:39:37 +09:00
committed by GitHub
Unverified
3 changed files with 92 additions and 52 deletions
@@ -14,12 +14,13 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
public class PathControlPointPiece : BlueprintPiece<Slider> public class PathControlPointPiece : BlueprintPiece<Slider>
{ {
public Action<int> RequestSelection; public Action<int, MouseButtonEvent> RequestSelection;
public Action<Vector2[]> ControlPointsChanged; public Action<Vector2[]> ControlPointsChanged;
public readonly BindableBool IsSelected = new BindableBool(); public readonly BindableBool IsSelected = new BindableBool();
@@ -129,10 +130,19 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)
{ {
if (RequestSelection != null) if (RequestSelection == null)
return false;
switch (e.Button)
{ {
RequestSelection.Invoke(Index); case MouseButton.Left:
return true; RequestSelection.Invoke(Index, e);
return true;
case MouseButton.Right:
if (!IsSelected.Value)
RequestSelection.Invoke(Index, e);
return false; // Allow context menu to show
} }
return false; return false;
@@ -142,7 +152,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnClick(ClickEvent e) => RequestSelection != null; protected override bool OnClick(ClickEvent e) => RequestSelection != null;
protected override bool OnDragStart(DragStartEvent e) => true; protected override bool OnDragStart(DragStartEvent e) => e.Button == MouseButton.Left;
protected override bool OnDrag(DragEvent e) protected override bool OnDrag(DragEvent e)
{ {
@@ -3,19 +3,25 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose;
using osuTK; using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction> public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{ {
public Action<Vector2[]> ControlPointsChanged; public Action<Vector2[]> ControlPointsChanged;
@@ -73,9 +79,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return false; return false;
} }
private void selectPiece(int index) public bool OnPressed(PlatformAction action)
{ {
if (inputManager.CurrentState.Keyboard.ControlPressed) switch (action.ActionMethod)
{
case PlatformActionMethod.Delete:
return deleteSelected();
}
return false;
}
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
private void selectPiece(int index, MouseButtonEvent e)
{
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
Pieces[index].IsSelected.Toggle(); Pieces[index].IsSelected.Toggle();
else else
{ {
@@ -84,50 +103,60 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
} }
} }
public bool OnPressed(PlatformAction action) private bool deleteSelected()
{ {
switch (action.ActionMethod) var newControlPoints = new List<Vector2>();
foreach (var piece in Pieces)
{ {
case PlatformActionMethod.Delete: if (!piece.IsSelected.Value)
var newControlPoints = new List<Vector2>(); newControlPoints.Add(slider.Path.ControlPoints[piece.Index]);
foreach (var piece in Pieces)
{
if (!piece.IsSelected.Value)
newControlPoints.Add(slider.Path.ControlPoints[piece.Index]);
}
// Ensure that there are any points to be deleted
if (newControlPoints.Count == slider.Path.ControlPoints.Length)
return false;
// If there are 0 remaining control points, treat the slider as being deleted
if (newControlPoints.Count == 0)
{
placementHandler?.Delete(slider);
return true;
}
// Make control points relative
Vector2 first = newControlPoints[0];
for (int i = 0; i < newControlPoints.Count; i++)
newControlPoints[i] = newControlPoints[i] - first;
// The slider's position defines the position of the first control point, and all further control points are relative to that point
slider.Position = slider.Position + first;
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
ControlPointsChanged?.Invoke(newControlPoints.ToArray());
return true;
} }
return false; // Ensure that there are any points to be deleted
if (newControlPoints.Count == slider.Path.ControlPoints.Length)
return false;
// If there are 0 remaining control points, treat the slider as being deleted
if (newControlPoints.Count == 0)
{
placementHandler?.Delete(slider);
return true;
}
// Make control points relative
Vector2 first = newControlPoints[0];
for (int i = 0; i < newControlPoints.Count; i++)
newControlPoints[i] = newControlPoints[i] - first;
// The slider's position defines the position of the first control point, and all further control points are relative to that point
slider.Position = slider.Position + first;
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
ControlPointsChanged?.Invoke(newControlPoints.ToArray());
return true;
} }
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete; public MenuItem[] ContextMenuItems
{
get
{
if (!Pieces.Any(p => p.IsHovered))
return null;
int selectedPoints = Pieces.Count(p => p.IsSelected.Value);
if (selectedPoints == 0)
return null;
return new MenuItem[]
{
new OsuMenuItem($"Delete {"control point".ToQuantity(selectedPoints)}", MenuItemType.Destructive, () => deleteSelected())
};
}
}
} }
} }
@@ -313,14 +313,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Attempts to select any hovered blueprints. /// Attempts to select any hovered blueprints.
/// </summary> /// </summary>
/// <param name="e">The input event that triggered this selection.</param> /// <param name="e">The input event that triggered this selection.</param>
private void beginClickSelection(UIEvent e) private void beginClickSelection(MouseButtonEvent e)
{ {
Debug.Assert(!clickSelectionBegan); Debug.Assert(!clickSelectionBegan);
// If a select blueprint is already hovered, disallow changes in selection. // Deselections are only allowed for control + left clicks
// Exception is made when holding control, as deselection should still be allowed. bool allowDeselection = e.ControlPressed && e.Button == MouseButton.Left;
if (!e.CurrentState.Keyboard.ControlPressed &&
selectionHandler.SelectedBlueprints.Any(s => s.IsHovered)) // Todo: This is probably incorrectly disallowing multiple selections on stacked objects
if (!allowDeselection && selectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
return; return;
foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints) foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints)