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Update framework

This commit is contained in:
Thomas Müller 2017-07-21 18:23:01 +02:00
parent a7dc8a892b
commit 0f2bcb2904
4 changed files with 5 additions and 5 deletions

@ -1 +1 @@
Subproject commit d09246eeb0e7e30bc31cc017af3847ee09b4df08 Subproject commit 69000e416b7f29a1eaf0aaa7e60f452edb843948

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
icon.Spin(1000); icon.Spin(1000, RotationDirection.Clockwise);
} }
public void UpdateProgress(double progress, int repeat) public void UpdateProgress(double progress, int repeat)

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@ -34,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface
{ {
base.LoadComplete(); base.LoadComplete();
spinner.Spin(2000); spinner.Spin(2000, RotationDirection.Clockwise);
} }
private const float transition_duration = 500; private const float transition_duration = 500;

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@ -199,8 +199,8 @@ namespace osu.Game.Overlays
getSample.Play(); getSample.Play();
innerSpin.Spin(20000); innerSpin.Spin(20000, RotationDirection.Clockwise);
outerSpin.Spin(40000); outerSpin.Spin(40000, RotationDirection.Clockwise);
using (BeginDelayedSequence(200, true)) using (BeginDelayedSequence(200, true))
{ {