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Make GameplayMenuOverlay translatable
This allows translator to translate the pause and failed in game menus
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osu.Game/Localisation/GameplayMenuOverlayStrings.cs
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49
osu.Game/Localisation/GameplayMenuOverlayStrings.cs
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@ -0,0 +1,49 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class GameplayMenuOverlayStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.GameplayMenuOverlay";
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/// <summary>
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/// "Continue"
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/// </summary>
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public static LocalisableString Continue => new TranslatableString(getKey(@"continue"), @"Continue");
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/// <summary>
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/// "Retry"
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/// </summary>
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public static LocalisableString Retry => new TranslatableString(getKey(@"retry"), @"Retry");
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/// <summary>
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/// "Quit"
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/// </summary>
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public static LocalisableString Quit => new TranslatableString(getKey(@"quit"), @"Quit");
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/// <summary>
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/// "failed"
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/// </summary>
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public static LocalisableString FailedHeader => new TranslatableString(getKey(@"failed_header"), @"failed");
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/// <summary>
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/// "paused"
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/// </summary>
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public static LocalisableString PausedHeader => new TranslatableString(getKey(@"paused_header"), @"paused");
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/// <summary>
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/// "you're dead, try again?"
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/// </summary>
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public static LocalisableString FailedDescription => new TranslatableString(getKey(@"failed_description"), @"you're dead, try again?");
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/// <summary>
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/// "you're not going to do what i think you're going to do, are ya?"
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/// </summary>
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public static LocalisableString PausedDescription => new TranslatableString(getKey(@"paused_description"), @"you're not going to do what i think you're going to do, are ya?");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -15,6 +15,8 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Play
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{
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@ -22,14 +24,14 @@ namespace osu.Game.Screens.Play
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{
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public Func<Task<ScoreInfo>> SaveReplay;
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public override string Header => "failed";
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public override string Description => "you're dead, try again?";
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public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader;
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public override LocalisableString Description => GameplayMenuOverlayStrings.FailedDescription;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
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AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke());
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AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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// from #10339 maybe this is a better visual effect
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Add(new Container
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{
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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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@ -51,9 +52,9 @@ namespace osu.Game.Screens.Play
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/// </summary>
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protected virtual Action SelectAction => () => InternalButtons.Selected?.TriggerClick();
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public abstract string Header { get; }
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public abstract LocalisableString Header { get; }
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public abstract string Description { get; }
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public abstract LocalisableString Description { get; }
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protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons;
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public IReadOnlyList<DialogButton> Buttons => InternalButtons;
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@ -170,7 +171,7 @@ namespace osu.Game.Screens.Play
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protected override bool OnMouseMove(MouseMoveEvent e) => true;
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protected void AddButton(string text, Color4 colour, Action action)
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protected void AddButton(LocalisableString text, Color4 colour, Action action)
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{
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var button = new Button
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{
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@ -9,9 +9,11 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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@ -23,8 +25,8 @@ namespace osu.Game.Screens.Play
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public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
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public override string Header => "paused";
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public override string Description => "you're not going to do what i think you're going to do, are ya?";
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public override LocalisableString Header => GameplayMenuOverlayStrings.PausedHeader;
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public override LocalisableString Description => GameplayMenuOverlayStrings.PausedDescription;
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private SkinnableSound pauseLoop;
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@ -33,9 +35,9 @@ namespace osu.Game.Screens.Play
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AddButton("Continue", colours.Green, () => OnResume?.Invoke());
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AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
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AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume?.Invoke());
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AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke());
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AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
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{
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