From 0ea3eea8d6acad4049dc7da12a6961f3e6e8454b Mon Sep 17 00:00:00 2001 From: Robin Oger Date: Tue, 23 May 2023 19:21:44 +0200 Subject: [PATCH] Make GameplayMenuOverlay translatable This allows translator to translate the pause and failed in game menus --- .../GameplayMenuOverlayStrings.cs | 49 +++++++++++++++++++ osu.Game/Screens/Play/FailOverlay.cs | 10 ++-- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 7 +-- osu.Game/Screens/Play/PauseOverlay.cs | 12 +++-- 4 files changed, 66 insertions(+), 12 deletions(-) create mode 100644 osu.Game/Localisation/GameplayMenuOverlayStrings.cs diff --git a/osu.Game/Localisation/GameplayMenuOverlayStrings.cs b/osu.Game/Localisation/GameplayMenuOverlayStrings.cs new file mode 100644 index 0000000000..bba16e014a --- /dev/null +++ b/osu.Game/Localisation/GameplayMenuOverlayStrings.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class GameplayMenuOverlayStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.GameplayMenuOverlay"; + + /// + /// "Continue" + /// + public static LocalisableString Continue => new TranslatableString(getKey(@"continue"), @"Continue"); + + /// + /// "Retry" + /// + public static LocalisableString Retry => new TranslatableString(getKey(@"retry"), @"Retry"); + + /// + /// "Quit" + /// + public static LocalisableString Quit => new TranslatableString(getKey(@"quit"), @"Quit"); + + /// + /// "failed" + /// + public static LocalisableString FailedHeader => new TranslatableString(getKey(@"failed_header"), @"failed"); + + /// + /// "paused" + /// + public static LocalisableString PausedHeader => new TranslatableString(getKey(@"paused_header"), @"paused"); + + /// + /// "you're dead, try again?" + /// + public static LocalisableString FailedDescription => new TranslatableString(getKey(@"failed_description"), @"you're dead, try again?"); + + /// + /// "you're not going to do what i think you're going to do, are ya?" + /// + public static LocalisableString PausedDescription => new TranslatableString(getKey(@"paused_description"), @"you're not going to do what i think you're going to do, are ya?"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index 4fbc937b59..5b026a4c06 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -15,6 +15,8 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; +using osu.Game.Localisation; namespace osu.Game.Screens.Play { @@ -22,14 +24,14 @@ namespace osu.Game.Screens.Play { public Func> SaveReplay; - public override string Header => "failed"; - public override string Description => "you're dead, try again?"; + public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader; + public override LocalisableString Description => GameplayMenuOverlayStrings.FailedDescription; [BackgroundDependencyLoader] private void load(OsuColour colours) { - AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); - AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); + AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke()); + AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); // from #10339 maybe this is a better visual effect Add(new Container { diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index 81146a4ea6..b83d17fdb2 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -15,6 +15,7 @@ using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; @@ -51,9 +52,9 @@ namespace osu.Game.Screens.Play /// protected virtual Action SelectAction => () => InternalButtons.Selected?.TriggerClick(); - public abstract string Header { get; } + public abstract LocalisableString Header { get; } - public abstract string Description { get; } + public abstract LocalisableString Description { get; } protected SelectionCycleFillFlowContainer InternalButtons; public IReadOnlyList Buttons => InternalButtons; @@ -170,7 +171,7 @@ namespace osu.Game.Screens.Play protected override bool OnMouseMove(MouseMoveEvent e) => true; - protected void AddButton(string text, Color4 colour, Action action) + protected void AddButton(LocalisableString text, Color4 colour, Action action) { var button = new Button { diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index db42998c45..c3c1c493d4 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -9,9 +9,11 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Audio; using osu.Game.Graphics; using osu.Game.Input.Bindings; +using osu.Game.Localisation; using osu.Game.Skinning; using osuTK.Graphics; @@ -23,8 +25,8 @@ namespace osu.Game.Screens.Play public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying; - public override string Header => "paused"; - public override string Description => "you're not going to do what i think you're going to do, are ya?"; + public override LocalisableString Header => GameplayMenuOverlayStrings.PausedHeader; + public override LocalisableString Description => GameplayMenuOverlayStrings.PausedDescription; private SkinnableSound pauseLoop; @@ -33,9 +35,9 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader] private void load(OsuColour colours) { - AddButton("Continue", colours.Green, () => OnResume?.Invoke()); - AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); - AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); + AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume?.Invoke()); + AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke()); + AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop")) {