1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00

Merge pull request #20026 from peppy/notifications-nrt

Apply NRT to notification classes
This commit is contained in:
Dan Balasescu 2022-08-30 17:23:11 +09:00 committed by GitHub
commit 0e68620f70
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 32 additions and 48 deletions

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
@ -19,11 +17,11 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestFixture] [TestFixture]
public class TestSceneNotificationOverlay : OsuTestScene public class TestSceneNotificationOverlay : OsuTestScene
{ {
private NotificationOverlay notificationOverlay; private NotificationOverlay notificationOverlay = null!;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>(); private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
private SpriteText displayedCount; private SpriteText displayedCount = null!;
[SetUp] [SetUp]
public void SetUp() => Schedule(() => public void SetUp() => Schedule(() =>
@ -46,7 +44,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test] [Test]
public void TestCompleteProgress() public void TestCompleteProgress()
{ {
ProgressNotification notification = null; ProgressNotification notification = null!;
AddStep("add progress notification", () => AddStep("add progress notification", () =>
{ {
notification = new ProgressNotification notification = new ProgressNotification
@ -64,7 +62,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test] [Test]
public void TestCancelProgress() public void TestCancelProgress()
{ {
ProgressNotification notification = null; ProgressNotification notification = null!;
AddStep("add progress notification", () => AddStep("add progress notification", () =>
{ {
notification = new ProgressNotification notification = new ProgressNotification

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
namespace osu.Game.Database namespace osu.Game.Database

View File

@ -64,14 +64,8 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Children = new[] Children = new[]
{ {
new NotificationSection(AccountsStrings.NotificationsTitle, "Clear All") new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"),
{ new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"),
AcceptTypes = new[] { typeof(SimpleNotification) }
},
new NotificationSection(@"Running Tasks", @"Cancel All")
{
AcceptTypes = new[] { typeof(ProgressNotification) }
}
} }
} }
} }
@ -133,7 +127,7 @@ namespace osu.Game.Overlays
var ourType = notification.GetType(); var ourType = notification.GetType();
var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType))); var section = sections.Children.FirstOrDefault(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType)));
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth); section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
if (notification.IsImportant) if (notification.IsImportant)

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
@ -26,7 +24,7 @@ namespace osu.Game.Overlays.Notifications
/// <summary> /// <summary>
/// User requested close. /// User requested close.
/// </summary> /// </summary>
public event Action Closed; public event Action? Closed;
public abstract LocalisableString Text { get; set; } public abstract LocalisableString Text { get; set; }
@ -38,7 +36,7 @@ namespace osu.Game.Overlays.Notifications
/// <summary> /// <summary>
/// Run on user activating the notification. Return true to close. /// Run on user activating the notification. Return true to close.
/// </summary> /// </summary>
public Func<bool> Activated; public Func<bool>? Activated;
/// <summary> /// <summary>
/// Should we show at the top of our section on display? /// Should we show at the top of our section on display?
@ -212,7 +210,7 @@ namespace osu.Game.Overlays.Notifications
public class NotificationLight : Container public class NotificationLight : Container
{ {
private bool pulsate; private bool pulsate;
private Container pulsateLayer; private Container pulsateLayer = null!;
public bool Pulsate public bool Pulsate
{ {

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@ -21,9 +19,9 @@ namespace osu.Game.Overlays.Notifications
{ {
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable> public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
{ {
private OsuSpriteText countDrawable; private OsuSpriteText countDrawable = null!;
private FlowContainer<Notification> notifications; private FlowContainer<Notification> notifications = null!;
public int DisplayedCount => notifications.Count(n => !n.WasClosed); public int DisplayedCount => notifications.Count(n => !n.WasClosed);
public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read); public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
@ -33,14 +31,16 @@ namespace osu.Game.Overlays.Notifications
notifications.Insert((int)position, notification); notifications.Insert((int)position, notification);
} }
public IEnumerable<Type> AcceptTypes; public IEnumerable<Type> AcceptedNotificationTypes { get; }
private readonly string clearButtonText; private readonly string clearButtonText;
private readonly LocalisableString titleText; private readonly LocalisableString titleText;
public NotificationSection(LocalisableString title, string clearButtonText) public NotificationSection(LocalisableString title, IEnumerable<Type> acceptedNotificationTypes, string clearButtonText)
{ {
AcceptedNotificationTypes = acceptedNotificationTypes.ToArray();
this.clearButtonText = clearButtonText.ToUpperInvariant(); this.clearButtonText = clearButtonText.ToUpperInvariant();
titleText = title; titleText = title;
} }
@ -159,7 +159,7 @@ namespace osu.Game.Overlays.Notifications
public void MarkAllRead() public void MarkAllRead()
{ {
notifications?.Children.ForEach(n => n.Read = true); notifications.Children.ForEach(n => n.Read = true);
} }
} }

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Threading; using System.Threading;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -25,6 +23,18 @@ namespace osu.Game.Overlays.Notifications
{ {
private const float loading_spinner_size = 22; private const float loading_spinner_size = 22;
public Func<bool>? CancelRequested { get; set; }
/// <summary>
/// The function to post completion notifications back to.
/// </summary>
public Action<Notification>? CompletionTarget { get; set; }
/// <summary>
/// An action to complete when the completion notification is clicked. Return true to close.
/// </summary>
public Func<bool>? CompletionClickAction { get; set; }
private LocalisableString text; private LocalisableString text;
public override LocalisableString Text public override LocalisableString Text
@ -142,7 +152,7 @@ namespace osu.Game.Overlays.Notifications
Text = CompletionText Text = CompletionText
}; };
protected virtual void Completed() protected void Completed()
{ {
CompletionTarget?.Invoke(CreateCompletionNotification()); CompletionTarget?.Invoke(CreateCompletionNotification());
base.Close(); base.Close();
@ -155,8 +165,8 @@ namespace osu.Game.Overlays.Notifications
private Color4 colourActive; private Color4 colourActive;
private Color4 colourCancelled; private Color4 colourCancelled;
private Box iconBackground; private Box iconBackground = null!;
private LoadingSpinner loadingSpinner; private LoadingSpinner loadingSpinner = null!;
private readonly TextFlowContainer textDrawable; private readonly TextFlowContainer textDrawable;
@ -222,18 +232,6 @@ namespace osu.Game.Overlays.Notifications
} }
} }
public Func<bool> CancelRequested { get; set; }
/// <summary>
/// The function to post completion notifications back to.
/// </summary>
public Action<Notification> CompletionTarget { get; set; }
/// <summary>
/// An action to complete when the completion notification is clicked. Return true to close.
/// </summary>
public Func<bool> CompletionClickAction;
private class ProgressBar : Container private class ProgressBar : Container
{ {
private readonly Box box; private readonly Box box;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;