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Rename field to match usage
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@ -86,7 +86,7 @@ namespace osu.Game.Tests.Visual.Editing
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// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
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// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
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// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
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// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
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return background.DimAmount.Value == editorDim.Value && background.BlurAmount.Value == 0;
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return background.DimWhenUserSettingsIgnored.Value == editorDim.Value && background.BlurAmount.Value == 0;
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});
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});
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AddAssert("no mods selected", () => SelectedMods.Value.Count == 0);
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AddAssert("no mods selected", () => SelectedMods.Value.Count == 0);
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}
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}
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@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual.Editing
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// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
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// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
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// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
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// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
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return background.DimAmount.Value == editorDim.Value && background.BlurAmount.Value == 0;
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return background.DimWhenUserSettingsIgnored.Value == editorDim.Value && background.BlurAmount.Value == 0;
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});
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});
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AddStep("start track", () => EditorClock.Start());
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AddStep("start track", () => EditorClock.Start());
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@ -47,9 +47,9 @@ namespace osu.Game.Graphics.Containers
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protected Bindable<double> UserDimLevel { get; private set; } = null!;
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protected Bindable<double> UserDimLevel { get; private set; } = null!;
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/// <summary>
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/// <summary>
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/// The amount of dim to be override if <see cref="IgnoreUserSettings"/> is true.
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/// The amount of dim to be used when <see cref="IgnoreUserSettings"/> is <c>true</c>.
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/// </summary>
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/// </summary>
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public Bindable<float> DimAmount { get; set; } = new Bindable<float>();
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public Bindable<float> DimWhenUserSettingsIgnored { get; set; } = new Bindable<float>();
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protected Bindable<bool> LightenDuringBreaks { get; private set; } = null!;
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protected Bindable<bool> LightenDuringBreaks { get; private set; } = null!;
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@ -57,7 +57,7 @@ namespace osu.Game.Graphics.Containers
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private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0;
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private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0;
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protected float DimLevel => Math.Max(!IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : DimAmount.Value, 0);
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protected float DimLevel => Math.Max(!IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : DimWhenUserSettingsIgnored.Value, 0);
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protected override Container<Drawable> Content => dimContent;
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protected override Container<Drawable> Content => dimContent;
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@ -79,7 +79,7 @@ namespace osu.Game.Graphics.Containers
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ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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UserDimLevel.ValueChanged += _ => UpdateVisuals();
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UserDimLevel.ValueChanged += _ => UpdateVisuals();
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DimAmount.ValueChanged += _ => UpdateVisuals();
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DimWhenUserSettingsIgnored.ValueChanged += _ => UpdateVisuals();
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LightenDuringBreaks.ValueChanged += _ => UpdateVisuals();
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LightenDuringBreaks.ValueChanged += _ => UpdateVisuals();
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IsBreakTime.ValueChanged += _ => UpdateVisuals();
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IsBreakTime.ValueChanged += _ => UpdateVisuals();
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ShowStoryboard.ValueChanged += _ => UpdateVisuals();
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ShowStoryboard.ValueChanged += _ => UpdateVisuals();
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@ -44,9 +44,9 @@ namespace osu.Game.Screens.Backgrounds
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public readonly Bindable<float> BlurAmount = new BindableFloat();
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public readonly Bindable<float> BlurAmount = new BindableFloat();
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/// <summary>
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/// <summary>
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/// The amount of dim to be override if <see cref="IgnoreUserSettings"/> is true.
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/// The amount of dim to be used when <see cref="IgnoreUserSettings"/> is <c>true</c>.
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/// </summary>
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/// </summary>
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public readonly Bindable<float> DimAmount = new Bindable<float>();
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public readonly Bindable<float> DimWhenUserSettingsIgnored = new Bindable<float>();
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internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
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internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
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@ -63,7 +63,7 @@ namespace osu.Game.Screens.Backgrounds
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dimmable.IgnoreUserSettings.BindTo(IgnoreUserSettings);
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dimmable.IgnoreUserSettings.BindTo(IgnoreUserSettings);
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dimmable.IsBreakTime.BindTo(IsBreakTime);
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dimmable.IsBreakTime.BindTo(IsBreakTime);
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dimmable.BlurAmount.BindTo(BlurAmount);
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dimmable.BlurAmount.BindTo(BlurAmount);
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dimmable.DimAmount.BindTo(DimAmount);
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dimmable.DimWhenUserSettingsIgnored.BindTo(DimWhenUserSettingsIgnored);
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StoryboardReplacesBackground.BindTo(dimmable.StoryboardReplacesBackground);
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StoryboardReplacesBackground.BindTo(dimmable.StoryboardReplacesBackground);
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}
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}
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@ -637,7 +637,7 @@ namespace osu.Game.Screens.Edit
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ApplyToBackground(b =>
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ApplyToBackground(b =>
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{
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{
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b.IgnoreUserSettings.Value = true;
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b.IgnoreUserSettings.Value = true;
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b.DimAmount.Value = editorBackgroundDim.Value;
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b.DimWhenUserSettingsIgnored.Value = editorBackgroundDim.Value;
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b.BlurAmount.Value = 0;
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b.BlurAmount.Value = 0;
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});
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});
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}
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}
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@ -668,7 +668,7 @@ namespace osu.Game.Screens.Edit
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ApplyToBackground(b =>
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ApplyToBackground(b =>
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{
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{
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//b.DimAmount.UnbindAll();
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//b.DimAmount.UnbindAll();
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b.DimAmount.Value = 0;
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b.DimWhenUserSettingsIgnored.Value = 0;
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});
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});
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resetTrack();
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resetTrack();
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