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Split out control point visualisation logic and add special kiai duration handling
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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public class ControlPointVisualisation : PointVisualisation
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{
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protected readonly ControlPoint Point;
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public ControlPointVisualisation(ControlPoint point)
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{
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Point = point;
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Height = 0.25f;
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Origin = Anchor.TopCentre;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = Point.GetRepresentingColour(colours);
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}
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}
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}
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@ -0,0 +1,72 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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public class EffectPointVisualisation : CompositeDrawable
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{
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private readonly EffectControlPoint effect;
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private Bindable<bool> kiai;
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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public EffectPointVisualisation(EffectControlPoint point)
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{
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RelativePositionAxes = Axes.Both;
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RelativeSizeAxes = Axes.Y;
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effect = point;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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kiai = effect.KiaiModeBindable.GetBoundCopy();
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kiai.BindValueChanged(_ =>
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{
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ClearInternal();
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AddInternal(new ControlPointVisualisation(effect));
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if (!kiai.Value)
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return;
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var endControlPoint = beatmap.ControlPointInfo.EffectPoints.FirstOrDefault(c => c.Time > effect.Time && !c.KiaiMode);
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// handle kiai duration
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// eventually this will be simpler when we have control points with durations.
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if (endControlPoint != null)
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{
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RelativeSizeAxes = Axes.Both;
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Origin = Anchor.TopLeft;
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Width = (float)(endControlPoint.Time - effect.Time);
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AddInternal(new PointVisualisation
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopLeft,
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Width = 1,
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Height = 0.25f,
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Depth = float.MaxValue,
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Colour = effect.GetRepresentingColour(colours).Darken(0.5f),
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});
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}
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}, true);
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}
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}
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}
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@ -1,29 +1,33 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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public class GroupVisualisation : PointVisualisation
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public class GroupVisualisation : CompositeDrawable
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{
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[Resolved]
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private OsuColour colours { get; set; }
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public readonly ControlPointGroup Group;
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private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
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[Resolved]
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private OsuColour colours { get; set; }
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public GroupVisualisation(ControlPointGroup group)
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: base(group.Time)
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{
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.Both;
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Origin = Anchor.TopLeft;
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Group = group;
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X = (float)group.Time;
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}
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protected override void LoadComplete()
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@ -33,13 +37,32 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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controlPoints.BindTo(Group.ControlPoints);
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controlPoints.BindCollectionChanged((_, __) =>
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{
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if (controlPoints.Count == 0)
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{
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Colour = Color4.Transparent;
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return;
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}
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ClearInternal();
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Colour = Group.ControlPoints.First().GetRepresentingColour(colours);
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if (controlPoints.Count == 0)
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return;
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foreach (var point in Group.ControlPoints)
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{
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switch (point)
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{
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case TimingControlPoint _:
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AddInternal(new ControlPointVisualisation(point) { Y = 0, });
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break;
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case DifficultyControlPoint _:
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AddInternal(new ControlPointVisualisation(point) { Y = 0.25f, });
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break;
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case SampleControlPoint _:
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AddInternal(new ControlPointVisualisation(point) { Y = 0.5f, });
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break;
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case EffectControlPoint effect:
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AddInternal(new EffectPointVisualisation(effect) { Y = 0.75f });
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break;
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}
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}
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}, true);
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}
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}
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@ -27,6 +27,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Y = -10,
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Height = 0.35f
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},
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new BookmarkPart
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