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osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/GroupVisualisation.cs

70 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
public class GroupVisualisation : CompositeDrawable
{
[Resolved]
private OsuColour colours { get; set; }
public readonly ControlPointGroup Group;
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
public GroupVisualisation(ControlPointGroup group)
{
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Both;
Origin = Anchor.TopLeft;
Group = group;
X = (float)group.Time;
}
protected override void LoadComplete()
{
base.LoadComplete();
controlPoints.BindTo(Group.ControlPoints);
controlPoints.BindCollectionChanged((_, __) =>
{
ClearInternal();
if (controlPoints.Count == 0)
return;
foreach (var point in Group.ControlPoints)
{
switch (point)
{
case TimingControlPoint _:
AddInternal(new ControlPointVisualisation(point) { Y = 0, });
break;
case DifficultyControlPoint _:
AddInternal(new ControlPointVisualisation(point) { Y = 0.25f, });
break;
case SampleControlPoint _:
AddInternal(new ControlPointVisualisation(point) { Y = 0.5f, });
break;
case EffectControlPoint effect:
AddInternal(new EffectPointVisualisation(effect) { Y = 0.75f });
break;
}
}
}, true);
}
}
}