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Merge pull request #35234 from diquoks/quick-fix/spinner-rpm-layering
Fix `spinner-rpm` being layered above `spinner-spin` / `spinner-clear`
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@@ -62,24 +62,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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spin = new Sprite
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{
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Alpha = 0,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-spin"),
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Scale = new Vector2(SPRITE_SCALE),
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Y = SPINNER_TOP_OFFSET + 335,
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},
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clear = new Sprite
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{
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Alpha = 0,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-clear"),
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Scale = new Vector2(SPRITE_SCALE),
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Y = SPINNER_TOP_OFFSET + 115,
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},
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bonusCounter = new LegacySpriteText(LegacyFont.Score)
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{
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Alpha = 0,
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@@ -103,6 +85,24 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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Scale = new Vector2(SPRITE_SCALE * 0.9f),
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Position = new Vector2(80, 448 + spm_hide_offset),
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},
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spin = new Sprite
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{
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Alpha = 0,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-spin"),
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Scale = new Vector2(SPRITE_SCALE),
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Y = SPINNER_TOP_OFFSET + 335,
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},
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clear = new Sprite
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{
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Alpha = 0,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-clear"),
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Scale = new Vector2(SPRITE_SCALE),
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Y = SPINNER_TOP_OFFSET + 115,
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},
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}
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});
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}
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