mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 15:57:24 +08:00
commit
0d4515d26e
@ -10,7 +10,7 @@
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2024.223.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2024.306.0" />
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</ItemGroup>
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<PropertyGroup>
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<!-- Fody does not handle Android build well, and warns when unchanged.
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|
@ -7,7 +7,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BenchmarkDotNet" Version="0.13.9" />
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<PackageReference Include="BenchmarkDotNet" Version="0.13.12" />
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<PackageReference Include="nunit" Version="3.14.0" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
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</ItemGroup>
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|
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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// multiply the SPM by 1.01 to ensure that the spinner is completed. if the calculation is left exact,
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// some spinners may not complete due to very minor decimal loss during calculation
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float rotationSpeed = (float)(1.01 * spinner.HitObject.SpinsRequired / spinner.HitObject.Duration);
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spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f));
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spinner.RotationTracker.AddRotation(float.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f));
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}
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}
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}
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@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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}
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float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
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float aimRotation = float.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
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while (Math.Abs(aimRotation - Arrow.Rotation) > 180)
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aimRotation += aimRotation < Arrow.Rotation ? 360 : -360;
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@ -342,7 +342,7 @@ namespace osu.Game.Rulesets.Osu.Replays
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// 0.05 rad/ms, or ~477 RPM, as per stable.
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// the redundant conversion from RPM to rad/ms is here for ease of testing custom SPM specs.
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const float spin_rpm = 0.05f / (2 * MathF.PI) * 60000;
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float radsPerMillisecond = MathUtils.DegreesToRadians(spin_rpm * 360) / 60000;
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float radsPerMillisecond = float.DegreesToRadians(spin_rpm * 360) / 60000;
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switch (h)
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{
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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Origin = Anchor.Centre,
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Colour = Color4.White.Opacity(0.25f),
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RelativeSizeAxes = Axes.Both,
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Current = { Value = arc_fill },
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Progress = arc_fill,
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Rotation = 90 - arc_fill * 180,
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InnerRadius = arc_radius,
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RoundedCaps = true,
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@ -71,9 +71,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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background.Alpha = spinner.Progress >= 1 ? 0 : 1;
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fill.Alpha = (float)Interpolation.DampContinuously(fill.Alpha, spinner.Progress > 0 && spinner.Progress < 1 ? 1 : 0, 40f, (float)Math.Abs(Time.Elapsed));
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fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? 0 : arc_fill * spinner.Progress, 40f, (float)Math.Abs(Time.Elapsed));
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fill.Progress = (float)Interpolation.DampContinuously(fill.Progress, spinner.Progress >= 1 ? 0 : arc_fill * spinner.Progress, 40f, (float)Math.Abs(Time.Elapsed));
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fill.Rotation = (float)(90 - fill.Current.Value * 180);
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fill.Rotation = (float)(90 - fill.Progress * 180);
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}
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private partial class ProgressFill : CircularProgress
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Current = { Value = arc_fill },
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Progress = arc_fill,
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Rotation = -arc_fill * 180,
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InnerRadius = arc_radius,
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RoundedCaps = true,
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@ -44,10 +44,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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base.Update();
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fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? arc_fill_complete : arc_fill, 40f, (float)Math.Abs(Time.Elapsed));
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fill.Progress = (float)Interpolation.DampContinuously(fill.Progress, spinner.Progress >= 1 ? arc_fill_complete : arc_fill, 40f, (float)Math.Abs(Time.Elapsed));
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fill.InnerRadius = (float)Interpolation.DampContinuously(fill.InnerRadius, spinner.Progress >= 1 ? arc_radius * 2.2f : arc_radius, 40f, (float)Math.Abs(Time.Elapsed));
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fill.Rotation = (float)(-fill.Current.Value * 180);
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fill.Rotation = (float)(-fill.Progress * 180);
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}
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}
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}
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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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if (mousePosition is Vector2 pos)
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{
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float thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(pos.X - DrawSize.X / 2, pos.Y - DrawSize.Y / 2));
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float thisAngle = -float.RadiansToDegrees(MathF.Atan2(pos.X - DrawSize.X / 2, pos.Y - DrawSize.Y / 2));
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float delta = lastAngle == null ? 0 : thisAngle - lastAngle.Value;
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// Normalise the delta to -180 .. 180
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|
@ -246,7 +246,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
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// Likewise sin(pi/2)=1 and sin(3pi/2)=-1, whereas we actually want these values to appear on the bottom/top respectively, so the y-coordinate also needs to be inverted.
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//
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// We also need to apply the anti-clockwise rotation.
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double rotatedAngle = finalAngle - MathUtils.DegreesToRadians(rotation);
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double rotatedAngle = finalAngle - float.DegreesToRadians(rotation);
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var rotatedCoordinate = -1 * new Vector2((float)Math.Cos(rotatedAngle), (float)Math.Sin(rotatedAngle));
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Vector2 localCentre = new Vector2(points_per_dimension - 1) / 2;
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@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private TextureUpload upscale(TextureUpload textureUpload)
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{
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var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height);
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var image = Image.LoadPixelData(textureUpload.Data, textureUpload.Width, textureUpload.Height);
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// The original texture upload will no longer be returned or used.
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textureUpload.Dispose();
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@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps
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// The original texture upload will no longer be returned or used.
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textureUpload.Dispose();
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Size size = image.Size();
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Size size = image.Size;
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// Assume that panel backgrounds are always displayed using `FillMode.Fill`.
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// Also assume that all backgrounds are wider than they are tall, so the
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@ -86,11 +86,15 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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Dimmed.BindValueChanged(_ => updateState());
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playButton.Playing.BindValueChanged(_ => updateState(), true);
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((IBindable<double>)progress.Current).BindTo(playButton.Progress);
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FinishTransforms(true);
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}
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protected override void Update()
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{
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base.Update();
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progress.Progress = playButton.Progress.Value;
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}
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private void updateState()
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{
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bool shouldDim = Dimmed.Value || playButton.Playing.Value;
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.IO;
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using osu.Game.Storyboards;
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@ -230,7 +229,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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float startValue = Parsing.ParseFloat(split[4]);
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float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue;
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timelineGroup?.Rotation.Add(easing, startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue));
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timelineGroup?.Rotation.Add(easing, startTime, endTime, float.RadiansToDegrees(startValue), float.RadiansToDegrees(endValue));
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break;
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}
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@ -157,7 +157,7 @@ namespace osu.Game.Graphics.Cursor
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if (dragRotationState == DragRotationState.Rotating && distance > 0)
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{
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Vector2 offset = e.MousePosition - positionMouseDown;
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float degrees = MathUtils.RadiansToDegrees(MathF.Atan2(-offset.X, offset.Y)) + 24.3f;
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float degrees = float.RadiansToDegrees(MathF.Atan2(-offset.X, offset.Y)) + 24.3f;
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// Always rotate in the direction of least distance
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float diff = (degrees - activeCursor.Rotation) % 360;
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@ -1,14 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions;
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namespace osu.Game.Graphics.UserInterface
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{
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public partial class OsuNumberBox : OsuTextBox
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{
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protected override bool AllowIme => false;
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protected override bool CanAddCharacter(char character) => character.IsAsciiDigit();
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protected override bool CanAddCharacter(char character) => char.IsAsciiDigit(character);
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}
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}
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@ -8,7 +8,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Microsoft.Toolkit.HighPerformance;
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using osu.Framework.Extensions;
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using osu.Framework.IO.Stores;
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using SharpCompress.Archives.Zip;
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using SixLabors.ImageSharp.Memory;
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@ -36,7 +35,7 @@ namespace osu.Game.IO.Archives
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var owner = MemoryAllocator.Default.Allocate<byte>((int)entry.Size);
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using (Stream s = entry.OpenEntryStream())
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s.ReadToFill(owner.Memory.Span);
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s.ReadExactly(owner.Memory.Span);
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return new MemoryOwnerMemoryStream(owner);
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}
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@ -13,7 +13,6 @@ using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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@ -196,7 +195,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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var matrix = Matrix3.Identity;
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MatrixExtensions.TranslateFromLeft(ref matrix, offset);
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MatrixExtensions.RotateFromLeft(ref matrix, MathUtils.DegreesToRadians(rotation.Value));
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MatrixExtensions.RotateFromLeft(ref matrix, float.DegreesToRadians(rotation.Value));
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usableAreaQuad *= matrix;
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|
@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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@ -69,7 +68,7 @@ namespace osu.Game.Overlays.Settings
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{
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protected override bool AllowIme => false;
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protected override bool CanAddCharacter(char character) => character.IsAsciiDigit();
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protected override bool CanAddCharacter(char character) => char.IsAsciiDigit(character);
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public new void NotifyInputError() => base.NotifyInputError();
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}
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@ -235,7 +235,7 @@ namespace osu.Game.Overlays.Volume
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Bindable.BindValueChanged(volume => { this.TransformTo(nameof(DisplayVolume), volume.NewValue, 400, Easing.OutQuint); }, true);
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bgProgress.Current.Value = 0.75f;
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bgProgress.Progress = 0.75f;
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}
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private int? displayVolumeInt;
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@ -265,8 +265,8 @@ namespace osu.Game.Overlays.Volume
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text.Text = intValue.ToString(CultureInfo.CurrentCulture);
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}
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volumeCircle.Current.Value = displayVolume * 0.75f;
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volumeCircleGlow.Current.Value = displayVolume * 0.75f;
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volumeCircle.Progress = displayVolume * 0.75f;
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volumeCircleGlow.Progress = displayVolume * 0.75f;
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if (intVolumeChanged && IsLoaded)
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Scheduler.AddOnce(playTickSound);
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|
@ -140,7 +140,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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Colour = this.baseColour = baseColour;
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Current.Value = 1;
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Progress = 1;
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}
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protected override void Update()
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|
@ -366,7 +366,7 @@ namespace osu.Game.Screens.Edit.Timing
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new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Current = { Value = 1f / light_count - angular_light_gap },
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Progress = 1f / light_count - angular_light_gap,
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Colour = colourProvider.Background2,
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},
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fillContent = new Container
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@ -379,7 +379,7 @@ namespace osu.Game.Screens.Edit.Timing
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new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Current = { Value = 1f / light_count - angular_light_gap },
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Progress = 1f / light_count - angular_light_gap,
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Blending = BlendingParameters.Additive
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},
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// Please do not try and make sense of this.
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@ -388,7 +388,7 @@ namespace osu.Game.Screens.Edit.Timing
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Glow = new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Current = { Value = 1f / light_count - 0.01f },
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Progress = 1f / light_count - 0.01f,
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Blending = BlendingParameters.Additive
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}.WithEffect(new GlowEffect
|
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{
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|
@ -14,7 +14,6 @@ using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Rendering.Vertices;
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using osu.Framework.Graphics.Shaders;
|
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using osu.Framework.Graphics.Textures;
|
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using osu.Framework.Utils;
|
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using osu.Game.Beatmaps;
|
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using osuTK;
|
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using osuTK.Graphics;
|
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@ -209,13 +208,13 @@ namespace osu.Game.Screens.Menu
|
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if (audioData[i] < amplitude_dead_zone)
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continue;
|
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|
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float rotation = MathUtils.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
|
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float rotation = float.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
|
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float rotationCos = MathF.Cos(rotation);
|
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float rotationSin = MathF.Sin(rotation);
|
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// taking the cos and sin to the 0..1 range
|
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var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
|
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|
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var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(MathUtils.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
|
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var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(float.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
|
||||
// The distance between the position and the sides of the bar.
|
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var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
|
||||
// The distance between the bottom side of the bar and the top side.
|
||||
|
@ -198,9 +198,14 @@ namespace osu.Game.Screens.Play.HUD
|
||||
bind();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
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base.Update();
|
||||
circularProgress.Progress = Progress.Value;
|
||||
}
|
||||
|
||||
private void bind()
|
||||
{
|
||||
((IBindable<double>)circularProgress.Current).BindTo(Progress);
|
||||
Progress.ValueChanged += progress =>
|
||||
{
|
||||
icon.Scale = new Vector2(1 + (float)progress.NewValue * 0.2f);
|
||||
|
@ -152,7 +152,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
Colour = OsuColour.Gray(47),
|
||||
Alpha = 0.5f,
|
||||
InnerRadius = accuracy_circle_radius + 0.01f, // Extends a little bit into the circle
|
||||
Current = { Value = 1 },
|
||||
Progress = 1,
|
||||
},
|
||||
accuracyCircle = new CircularProgress
|
||||
{
|
||||
@ -273,7 +273,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
if (targetAccuracy < 1 && targetAccuracy >= visual_alignment_offset)
|
||||
targetAccuracy -= visual_alignment_offset;
|
||||
|
||||
accuracyCircle.FillTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING);
|
||||
accuracyCircle.ProgressTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING);
|
||||
|
||||
if (withFlair)
|
||||
{
|
||||
@ -364,7 +364,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
.FadeOut(800, Easing.Out);
|
||||
|
||||
accuracyCircle
|
||||
.FillTo(accuracyS - GRADE_SPACING_PERCENTAGE / 2 - visual_alignment_offset, 70, Easing.OutQuint);
|
||||
.ProgressTo(accuracyS - GRADE_SPACING_PERCENTAGE / 2 - visual_alignment_offset, 70, Easing.OutQuint);
|
||||
|
||||
badges.Single(b => b.Rank == getRank(ScoreRank.S))
|
||||
.FadeOut(70, Easing.OutQuint);
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
{
|
||||
public double RevealProgress
|
||||
{
|
||||
set => Current.Value = Math.Clamp(value, startProgress, endProgress) - startProgress;
|
||||
set => Progress = Math.Clamp(value, startProgress, endProgress) - startProgress;
|
||||
}
|
||||
|
||||
private readonly double startProgress;
|
||||
|
@ -72,14 +72,14 @@ namespace osu.Game.Skinning
|
||||
circularProgress.Scale = new Vector2(-1, 1);
|
||||
circularProgress.Anchor = Anchor.TopRight;
|
||||
circularProgress.Colour = new Colour4(199, 255, 47, 153);
|
||||
circularProgress.Current.Value = 1 - progress;
|
||||
circularProgress.Progress = 1 - progress;
|
||||
}
|
||||
else
|
||||
{
|
||||
circularProgress.Scale = new Vector2(1);
|
||||
circularProgress.Anchor = Anchor.TopLeft;
|
||||
circularProgress.Colour = new Colour4(255, 255, 255, 153);
|
||||
circularProgress.Current.Value = progress;
|
||||
circularProgress.Progress = progress;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
private TextureUpload convertToGrayscale(TextureUpload textureUpload)
|
||||
{
|
||||
var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height);
|
||||
var image = Image.LoadPixelData(textureUpload.Data, textureUpload.Width, textureUpload.Height);
|
||||
|
||||
// stable uses `0.299 * r + 0.587 * g + 0.114 * b`
|
||||
// (https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/Graphics/Textures/pTexture.cs#L138-L153)
|
||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
if (textureUpload.Height > max_supported_texture_size || textureUpload.Width > max_supported_texture_size)
|
||||
{
|
||||
var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height);
|
||||
var image = Image.LoadPixelData(textureUpload.Data, textureUpload.Width, textureUpload.Height);
|
||||
|
||||
// The original texture upload will no longer be returned or used.
|
||||
textureUpload.Dispose();
|
||||
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
@ -28,8 +27,8 @@ namespace osu.Game.Utils
|
||||
point.Y -= origin.Y;
|
||||
|
||||
Vector2 ret;
|
||||
ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle));
|
||||
ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle));
|
||||
ret.X = point.X * MathF.Cos(float.DegreesToRadians(angle)) + point.Y * MathF.Sin(float.DegreesToRadians(angle));
|
||||
ret.Y = point.X * -MathF.Sin(float.DegreesToRadians(angle)) + point.Y * MathF.Cos(float.DegreesToRadians(angle));
|
||||
|
||||
ret.X += origin.X;
|
||||
ret.Y += origin.Y;
|
||||
|
@ -20,8 +20,8 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="AutoMapper" Version="12.0.1" />
|
||||
<PackageReference Include="DiffPlex" Version="1.7.1" />
|
||||
<PackageReference Include="HtmlAgilityPack" Version="1.11.57" />
|
||||
<PackageReference Include="DiffPlex" Version="1.7.2" />
|
||||
<PackageReference Include="HtmlAgilityPack" Version="1.11.59" />
|
||||
<PackageReference Include="Humanizer" Version="2.14.1" />
|
||||
<PackageReference Include="MessagePack" Version="2.5.140" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="7.0.15" />
|
||||
@ -35,14 +35,14 @@
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="11.5.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2024.223.0" />
|
||||
<PackageReference Include="Realm" Version="11.7.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2024.306.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.207.0" />
|
||||
<PackageReference Include="Sentry" Version="3.41.3" />
|
||||
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
|
||||
<PackageReference Include="SharpCompress" Version="0.36.0" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.7" />
|
||||
<PackageReference Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.8" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
<PackageReference Include="TagLibSharp" Version="2.3.0" />
|
||||
|
||||
|
@ -23,6 +23,6 @@
|
||||
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.223.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.306.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user