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Merge pull request #27286 from peppy/fix-approach-circle
Fix `LegacyApproachCircle` incorrectly applying scaling factor
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commit
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@ -25,8 +25,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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{
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Texture = textures.Get(@"Gameplay/osu/approachcircle").WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2);
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Texture = textures.Get(@"Gameplay/osu/approachcircle").WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2);
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// account for the sprite being used for the default approach circle being taken from stable,
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// In triangles and argon skins, we expanded hitcircles to take up the full 128 px which are clickable,
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// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
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// but still use the old approach circle sprite. To make it feel correct (ie. disappear as it collides
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// with the hitcircle, *not when it overlaps the border*) we need to expand it slightly.
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Scale = new Vector2(128 / 118f);
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Scale = new Vector2(128 / 118f);
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}
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}
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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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@ -26,10 +25,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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var texture = skin.GetTexture(@"approachcircle");
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var texture = skin.GetTexture(@"approachcircle");
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Debug.Assert(texture != null);
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Debug.Assert(texture != null);
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Texture = texture.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2);
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Texture = texture.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2);
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// account for the sprite being used for the default approach circle being taken from stable,
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// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
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Scale = new Vector2(128 / 118f);
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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