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Merge pull request #27275 from EVAST9919/mania-editor-alloc

Reduce mania editor allocations with many objects selected
This commit is contained in:
Dean Herbert 2024-02-21 15:05:59 +08:00 committed by GitHub
commit 949ea29eef
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GPG Key ID: B5690EEEBB952194
4 changed files with 55 additions and 12 deletions

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
@ -17,9 +18,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved]
private Playfield playfield { get; set; } = null!;
[Resolved]
private IScrollingInfo scrollingInfo { get; set; } = null!;
protected ScrollingHitObjectContainer HitObjectContainer => ((ManiaPlayfield)playfield).GetColumn(HitObject.Column).HitObjectContainer;
protected ManiaSelectionBlueprint(T hitObject)
@ -28,14 +26,31 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
RelativeSizeAxes = Axes.None;
}
protected override void Update()
{
base.Update();
private readonly IBindable<ScrollingDirection> directionBindable = new Bindable<ScrollingDirection>();
var anchor = scrollingInfo.Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
directionBindable.BindTo(scrollingInfo.Direction);
}
protected override void LoadComplete()
{
base.LoadComplete();
directionBindable.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
var anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
Anchor = Origin = anchor;
foreach (var child in InternalChildren)
child.Anchor = child.Origin = anchor;
}
protected override void Update()
{
base.Update();
Position = Parent!.ToLocalSpace(HitObjectContainer.ScreenSpacePositionAtTime(HitObject.StartTime)) - AnchorPosition;
Width = HitObjectContainer.DrawWidth;

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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -149,7 +148,18 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// Retrieves the total amount of columns across all stages in this playfield.
/// </summary>
public int TotalColumns => stages.Sum(s => s.Columns.Length);
public int TotalColumns
{
get
{
int sum = 0;
foreach (var stage in stages)
sum += stage.Columns.Length;
return sum;
}
}
private Stage getStageByColumn(int column)
{

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@ -97,11 +97,14 @@ namespace osu.Game.Screens.Edit.Components
editorClock.Start();
}
private static readonly IconUsage play_icon = FontAwesome.Regular.PlayCircle;
private static readonly IconUsage pause_icon = FontAwesome.Regular.PauseCircle;
protected override void Update()
{
base.Update();
playButton.Icon = editorClock.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
playButton.Icon = editorClock.IsRunning ? pause_icon : play_icon;
}
private partial class PlaybackTabControl : OsuTabControl<double>

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@ -47,11 +47,26 @@ namespace osu.Game.Screens.Edit.Components
};
}
private double? lastTime;
private double? lastBPM;
protected override void Update()
{
base.Update();
trackTimer.Text = editorClock.CurrentTime.ToEditorFormattedString();
bpm.Text = @$"{editorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime).BPM:0} BPM";
if (lastTime != editorClock.CurrentTime)
{
lastTime = editorClock.CurrentTime;
trackTimer.Text = editorClock.CurrentTime.ToEditorFormattedString();
}
double newBPM = editorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime).BPM;
if (lastBPM != newBPM)
{
lastBPM = newBPM;
bpm.Text = @$"{newBPM:0} BPM";
}
}
}
}