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Adjust values to visually match previous
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@ -62,7 +62,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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/// <summary>
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/// <summary>
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/// Relative width of the rank circles.
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/// Relative width of the rank circles.
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/// </summary>
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/// </summary>
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public const float RANK_CIRCLE_RADIUS = 0.06f;
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public const float RANK_CIRCLE_RADIUS = 0.05f;
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/// <summary>
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/// <summary>
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/// Relative width of the circle showing the accuracy.
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/// Relative width of the circle showing the accuracy.
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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(0.8f);
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Size = new Vector2(0.8f);
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Padding = new MarginPadding(2);
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Padding = new MarginPadding(2.5f);
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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dProgress = new GradedCircle(0.0, accuracyC)
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dProgress = new GradedCircle(0.0, accuracyC)
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