diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs
index 5b929554ff..8304e7a542 100644
--- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs
+++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs
@@ -62,7 +62,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
///
/// Relative width of the rank circles.
///
- public const float RANK_CIRCLE_RADIUS = 0.06f;
+ public const float RANK_CIRCLE_RADIUS = 0.05f;
///
/// Relative width of the circle showing the accuracy.
diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs
index 19c7a9b606..efcb848530 100644
--- a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs
+++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs
@@ -43,7 +43,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(0.8f);
- Padding = new MarginPadding(2);
+ Padding = new MarginPadding(2.5f);
InternalChildren = new Drawable[]
{
dProgress = new GradedCircle(0.0, accuracyC)