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Found a better solution than TValue type checking for additional beatmap colour settings. Added unit tests for Catch Beatmap Skin settings.
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osu.Game.Rulesets.Catch.Tests/TestSceneLegacyBeatmapSkin.cs
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360
osu.Game.Rulesets.Catch.Tests/TestSceneLegacyBeatmapSkin.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Skinning;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneLegacyBeatmapSkin : ScreenTestScene
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{
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[Resolved]
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private AudioManager audio { get; set; }
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private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
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private readonly Bindable<bool> beatmapColours = new Bindable<bool>();
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
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config.BindWith(OsuSetting.BeatmapColours, beatmapColours);
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}
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[TestCase(true, true)]
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[TestCase(true, false)]
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[TestCase(false, true)]
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[TestCase(false, false)]
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public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, true);
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AddStep("load coloured beatmap", () => player = loadBeatmap(userHasCustomColours, true));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, false);
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AddStep("load coloured beatmap", () => player = loadBeatmap(true, true));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is user custom skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, false);
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AddStep("load coloured beatmap", () => player = loadBeatmap(false, true));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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}
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[TestCase(true, true)]
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[TestCase(false, true)]
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[TestCase(true, false)]
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[TestCase(false, false)]
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public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, useBeatmapColour);
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AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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}
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[TestCase(true, true)]
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[TestCase(false, true)]
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[TestCase(true, false)]
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[TestCase(false, false)]
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public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, useBeatmapColour);
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AddStep("load custom-skin colour", () => player = loadBeatmap(true, false));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is custom user skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBeatmapHyperDashColours(bool useBeatmapSkin)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, true);
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AddStep("load custom-skin colour", () => player = loadBeatmap(true, true));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is custom hyper dash colours", () => player.UsableHyperDashColour == TestBeatmapSkin.HYPER_DASH_COLOUR);
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AddAssert("is custom hyper dash after image colours", () => player.UsableHyperDashAfterImageColour == TestBeatmapSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
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AddAssert("is custom hyper dash fruit colours", () => player.UsableHyperDashFruitColour == TestBeatmapSkin.HYPER_DASH_FRUIT_COLOUR);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBeatmapHyperDashColoursOverride(bool useBeatmapSkin)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, false);
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AddStep("load custom-skin colour", () => player = loadBeatmap(true, true));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is custom hyper dash colours", () => player.UsableHyperDashColour == TestSkin.HYPER_DASH_COLOUR);
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AddAssert("is custom hyper dash after image colours", () => player.UsableHyperDashAfterImageColour == TestSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
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AddAssert("is custom hyper dash fruit colours", () => player.UsableHyperDashFruitColour == TestSkin.HYPER_DASH_FRUIT_COLOUR);
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}
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private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
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{
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ExposedPlayer player;
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Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
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LoadScreen(player = new ExposedPlayer(userHasCustomColours));
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return player;
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}
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private void configureSettings(bool beatmapSkins, bool beatmapColours)
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{
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AddStep($"{(beatmapSkins ? "enable" : "disable")} beatmap skins", () =>
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{
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this.beatmapSkins.Value = beatmapSkins;
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});
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AddStep($"{(beatmapColours ? "enable" : "disable")} beatmap colours", () =>
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{
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this.beatmapColours.Value = beatmapColours;
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});
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}
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private class ExposedPlayer : Player
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{
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private readonly bool userHasCustomColours;
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public ExposedPlayer(bool userHasCustomColours)
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: base(new PlayerConfiguration
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{
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AllowPause = false,
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ShowResults = false,
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})
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{
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this.userHasCustomColours = userHasCustomColours;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs<ISkinSource>(new TestSkin(userHasCustomColours));
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return dependencies;
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}
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public IReadOnlyList<Color4> UsableComboColours =>
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GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
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.First()
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.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
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public Color4 UsableHyperDashColour =>
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GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
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.First()
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.GetConfig<SkinCustomColourLookup, Color4>(new SkinCustomColourLookup(CatchSkinColour.HyperDash))?
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.Value ?? Color4.Red;
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public Color4 UsableHyperDashAfterImageColour =>
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GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
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.First()
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.GetConfig<SkinCustomColourLookup, Color4>(new SkinCustomColourLookup(CatchSkinColour.HyperDashAfterImage))?
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.Value ?? Color4.Red;
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public Color4 UsableHyperDashFruitColour =>
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GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
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.First()
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.GetConfig<SkinCustomColourLookup, Color4>(new SkinCustomColourLookup(CatchSkinColour.HyperDashFruit))?
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.Value ?? Color4.Red;
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}
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private class TestJuiceStream : JuiceStream
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{
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public TestJuiceStream(float x)
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{
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X = x;
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Path = new SliderPath(new[]
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{
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new PathControlPoint(Vector2.Zero),
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new PathControlPoint(new Vector2(30, 0)),
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});
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}
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}
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private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly bool hasColours;
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public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
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: base(createBeatmap(new CatchRuleset().RulesetInfo), null, null, audio)
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{
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this.hasColours = hasColours;
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}
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protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
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private static IBeatmap createBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new Beatmap
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{
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BeatmapInfo =
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{
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Ruleset = ruleset,
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
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}
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};
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
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// Should produce a hyper-dash (edge case test)
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beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308, NewCombo = true });
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double startTime = 3000;
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const float left_x = 0.02f * CatchPlayfield.WIDTH;
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const float right_x = 0.98f * CatchPlayfield.WIDTH;
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createObjects(() => new Fruit { X = left_x });
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createObjects(() => new TestJuiceStream(right_x), 1);
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createObjects(() => new TestJuiceStream(left_x), 1);
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createObjects(() => new Fruit { X = right_x });
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createObjects(() => new Fruit { X = left_x });
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createObjects(() => new Fruit { X = right_x });
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createObjects(() => new TestJuiceStream(left_x), 1);
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beatmap.ControlPointInfo.Add(startTime, new TimingControlPoint
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{
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BeatLength = 50
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});
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createObjects(() => new TestJuiceStream(left_x)
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{
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Path = new SliderPath(new[]
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{
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new PathControlPoint(Vector2.Zero),
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new PathControlPoint(new Vector2(512, 0))
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})
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}, 1);
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return beatmap;
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void createObjects(Func<CatchHitObject> createObject, int count = 3)
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{
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const float spacing = 140;
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for (int i = 0; i < count; i++)
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{
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var hitObject = createObject();
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hitObject.StartTime = startTime + i * spacing;
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beatmap.HitObjects.Add(hitObject);
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}
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startTime += 700;
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}
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}
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}
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private class TestBeatmapSkin : LegacyBeatmapSkin
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{
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public static Color4[] Colours { get; } =
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{
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new Color4(50, 100, 150, 255),
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new Color4(40, 80, 120, 255),
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};
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public static readonly Color4 HYPER_DASH_COLOUR = Color4.DarkBlue;
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public static readonly Color4 HYPER_DASH_AFTER_IMAGE_COLOUR = Color4.DarkCyan;
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public static readonly Color4 HYPER_DASH_FRUIT_COLOUR = Color4.DarkGoldenrod;
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public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
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: base(beatmap, new ResourceStore<byte[]>(), null)
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{
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if (hasColours)
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{
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Configuration.AddComboColours(Colours);
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Configuration.CustomColours.Add(CatchSkinColour.HyperDash.ToString(), HYPER_DASH_COLOUR);
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Configuration.CustomColours.Add(CatchSkinColour.HyperDashAfterImage.ToString(), HYPER_DASH_AFTER_IMAGE_COLOUR);
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Configuration.CustomColours.Add(CatchSkinColour.HyperDashFruit.ToString(), HYPER_DASH_FRUIT_COLOUR);
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}
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}
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}
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private class TestSkin : LegacySkin, ISkinSource
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{
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public static Color4[] Colours { get; } =
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{
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new Color4(150, 100, 50, 255),
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new Color4(20, 20, 20, 255),
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};
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public static readonly Color4 HYPER_DASH_COLOUR = Color4.LightBlue;
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public static readonly Color4 HYPER_DASH_AFTER_IMAGE_COLOUR = Color4.LightCoral;
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public static readonly Color4 HYPER_DASH_FRUIT_COLOUR = Color4.LightCyan;
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public TestSkin(bool hasCustomColours)
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: base(new SkinInfo(), new ResourceStore<byte[]>(), null, string.Empty)
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{
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if (hasCustomColours)
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{
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Configuration.AddComboColours(Colours);
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Configuration.CustomColours.Add(CatchSkinColour.HyperDash.ToString(), HYPER_DASH_COLOUR);
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Configuration.CustomColours.Add(CatchSkinColour.HyperDashAfterImage.ToString(), HYPER_DASH_AFTER_IMAGE_COLOUR);
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Configuration.CustomColours.Add(CatchSkinColour.HyperDashFruit.ToString(), HYPER_DASH_FRUIT_COLOUR);
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}
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}
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public event Action SourceChanged
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{
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add { }
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remove { }
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}
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}
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}
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}
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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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@ -73,9 +72,7 @@ namespace osu.Game.Skinning
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{
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if (skin != null)
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{
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TValue tValueTypeCheck = default;
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if (lookup is GlobalSkinColours || tValueTypeCheck is Color4)
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if (lookup is GlobalSkinColours || lookup is SkinCustomColourLookup)
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return lookupWithFallback<TLookup, TValue>(lookup, AllowColourLookup);
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else
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return lookupWithFallback<TLookup, TValue>(lookup, AllowConfigurationLookup);
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