mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 03:17:45 +08:00
Merge branch 'master' into mania-hitobject-object-conversion
This commit is contained in:
commit
0ad4a18c7b
@ -1 +1 @@
|
||||
Subproject commit f8e5b10f6883af83ffbc431b03fe4ee3e89797a6
|
||||
Subproject commit d00a7df902074d0b3f1479904b7f322db9d39c1f
|
@ -129,8 +129,6 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
};
|
||||
|
||||
Add(clockAdjustContainer);
|
||||
|
||||
load(mode);
|
||||
}
|
||||
|
||||
private int depth;
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
base.Reset();
|
||||
|
||||
Add(new BackButton());
|
||||
Add(new SkipButton());
|
||||
Add(new SkipButton(Clock.CurrentTime + 5000));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,15 +1,16 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -18,9 +19,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private readonly Spinner spinner;
|
||||
|
||||
private readonly SpinnerDisc disc;
|
||||
private readonly SpinnerTicks ticks;
|
||||
|
||||
private readonly Container mainContainer;
|
||||
|
||||
private readonly SpinnerBackground background;
|
||||
private readonly Container circleContainer;
|
||||
private readonly DrawableHitCircle circle;
|
||||
private readonly CirclePiece circle;
|
||||
private readonly GlowPiece glow;
|
||||
|
||||
private readonly TextAwesome symbol;
|
||||
|
||||
private Color4 normalColour;
|
||||
private Color4 completeColour;
|
||||
|
||||
public DrawableSpinner(Spinner s) : base(s)
|
||||
{
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@ -29,57 +40,91 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
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Origin = Anchor.Centre;
|
||||
Position = s.Position;
|
||||
|
||||
//take up full playfield.
|
||||
Size = new Vector2(OsuPlayfield.BASE_SIZE.X);
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
// we are slightly bigger than our parent, to clip the top and bottom of the circle
|
||||
Height = 1.3f;
|
||||
|
||||
spinner = s;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new SpinnerBackground
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
DiscColour = Color4.Black
|
||||
},
|
||||
disc = new SpinnerDisc
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
DiscColour = AccentColour
|
||||
},
|
||||
circleContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new []
|
||||
Children = new Drawable[]
|
||||
{
|
||||
circle = new DrawableHitCircle(s)
|
||||
glow = new GlowPiece(),
|
||||
circle = new CirclePiece
|
||||
{
|
||||
Interactive = false,
|
||||
Position = Vector2.Zero,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
},
|
||||
new RingPiece(),
|
||||
symbol = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
UseFullGlyphHeight = true,
|
||||
TextSize = 48,
|
||||
Icon = FontAwesome.fa_asterisk,
|
||||
Shadow = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
mainContainer = new AspectContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new SpinnerBackground
|
||||
{
|
||||
Alpha = 0.6f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
disc = new SpinnerDisc(spinner)
|
||||
{
|
||||
Scale = Vector2.Zero,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
circleContainer.CreateProxy(),
|
||||
ticks = new SpinnerTicks
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
background.Scale = scaleToCircle;
|
||||
disc.Scale = scaleToCircle;
|
||||
}
|
||||
|
||||
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (Time.Current < HitObject.StartTime) return;
|
||||
|
||||
disc.ScaleTo(Interpolation.ValueAt(Math.Sqrt(Progress), scaleToCircle, Vector2.One, 0, 1), 100);
|
||||
|
||||
if (Progress >= 1)
|
||||
if (Progress >= 1 && !disc.Complete)
|
||||
{
|
||||
disc.Complete = true;
|
||||
|
||||
const float duration = 200;
|
||||
|
||||
disc.FadeAccent(completeColour, duration);
|
||||
|
||||
background.FadeAccent(completeColour, duration);
|
||||
background.FadeOut(duration);
|
||||
|
||||
circle.FadeColour(completeColour, duration);
|
||||
glow.FadeColour(completeColour, duration);
|
||||
}
|
||||
|
||||
if (!userTriggered && Time.Current >= spinner.EndTime)
|
||||
{
|
||||
if (Progress >= 1)
|
||||
@ -106,26 +151,48 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 scaleToCircle => circle.Scale * circle.DrawWidth / DrawWidth * 0.95f;
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
normalColour = colours.SpinnerBase;
|
||||
|
||||
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
|
||||
background.AccentColour = normalColour;
|
||||
|
||||
completeColour = colours.YellowLight.Opacity(0.6f);
|
||||
|
||||
disc.AccentColour = colours.SpinnerFill;
|
||||
circle.Colour = colours.BlueDark;
|
||||
glow.Colour = colours.BlueDark;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
circle.Rotation = disc.Rotation;
|
||||
ticks.Rotation = disc.Rotation;
|
||||
|
||||
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
||||
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, EasingTypes.OutQuint);
|
||||
|
||||
symbol.RotateTo(disc.Rotation / 2, 500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
{
|
||||
base.UpdatePreemptState();
|
||||
|
||||
circleContainer.ScaleTo(1, 400, EasingTypes.OutElastic);
|
||||
circleContainer.ScaleTo(spinner.Scale * 0.3f);
|
||||
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, EasingTypes.OutQuint);
|
||||
|
||||
background.Delay(TIME_PREEMPT - 500);
|
||||
disc.RotateTo(-720);
|
||||
symbol.RotateTo(-720);
|
||||
|
||||
background.ScaleTo(scaleToCircle * 1.2f, 400, EasingTypes.OutQuint);
|
||||
background.FadeIn(200);
|
||||
mainContainer.ScaleTo(0);
|
||||
mainContainer.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, EasingTypes.OutQuint);
|
||||
|
||||
background.Delay(400);
|
||||
background.ScaleTo(1, 250, EasingTypes.OutQuint);
|
||||
|
||||
disc.Delay(TIME_PREEMPT - 50);
|
||||
disc.FadeIn(200);
|
||||
mainContainer.Delay(TIME_PREEMPT - 150);
|
||||
mainContainer.ScaleTo(1, 500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateCurrentState(ArmedState state)
|
||||
|
@ -16,7 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
private readonly Sprite disc;
|
||||
|
||||
|
||||
public Func<bool> Hit;
|
||||
|
||||
public CirclePiece()
|
||||
|
@ -1,10 +1,55 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerBackground : SpinnerDisc
|
||||
public class SpinnerBackground : CircularContainer, IHasAccentColour
|
||||
{
|
||||
public override bool HandleInput => false;
|
||||
|
||||
protected Box Disc;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return Disc.Colour;
|
||||
}
|
||||
set
|
||||
{
|
||||
Disc.Colour = value;
|
||||
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 14,
|
||||
Colour = value.Opacity(0.3f),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public SpinnerBackground()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Disc = new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 1,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,13 +2,8 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
@ -17,104 +12,31 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerDisc : CircularContainer
|
||||
public class SpinnerDisc : CircularContainer, IHasAccentColour
|
||||
{
|
||||
protected Sprite Disc;
|
||||
private readonly Spinner spinner;
|
||||
|
||||
public SRGBColour DiscColour
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return Disc.Colour; }
|
||||
set { Disc.Colour = value; }
|
||||
get { return background.AccentColour; }
|
||||
set { background.AccentColour = value; }
|
||||
}
|
||||
|
||||
private Color4 completeColour;
|
||||
private readonly SpinnerBackground background;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private const float idle_alpha = 0.2f;
|
||||
private const float tracking_alpha = 0.4f;
|
||||
|
||||
public SpinnerDisc(Spinner s)
|
||||
{
|
||||
completeColour = colours.YellowLight.Opacity(0.8f);
|
||||
Masking = true;
|
||||
}
|
||||
spinner = s;
|
||||
|
||||
private class SpinnerBorder : Container
|
||||
{
|
||||
public SpinnerBorder()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
layout();
|
||||
}
|
||||
|
||||
private int lastLayoutDotCount;
|
||||
private void layout()
|
||||
{
|
||||
int count = (int)(MathHelper.Pi * ScreenSpaceDrawQuad.Width / 9);
|
||||
|
||||
if (count == lastLayoutDotCount) return;
|
||||
|
||||
lastLayoutDotCount = count;
|
||||
|
||||
while (Children.Count() < count)
|
||||
{
|
||||
Add(new CircularContainer
|
||||
{
|
||||
Colour = Color4.White,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000),
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
var size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000);
|
||||
|
||||
int i = 0;
|
||||
foreach (var d in Children)
|
||||
{
|
||||
d.Size = size;
|
||||
d.Position = new Vector2(
|
||||
0.5f + (float)Math.Sin((float)i / count * 2 * MathHelper.Pi) / 2,
|
||||
0.5f + (float)Math.Cos((float)i / count * 2 * MathHelper.Pi) / 2
|
||||
);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
layout();
|
||||
}
|
||||
}
|
||||
|
||||
public SpinnerDisc()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Disc = new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
},
|
||||
new SpinnerBorder()
|
||||
background = new SpinnerBackground { Alpha = idle_alpha },
|
||||
};
|
||||
}
|
||||
|
||||
@ -125,10 +47,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
set
|
||||
{
|
||||
if (value == tracking) return;
|
||||
|
||||
tracking = value;
|
||||
|
||||
Disc.FadeTo(tracking ? 0.5f : 0.2f, 100);
|
||||
background.FadeTo(tracking ? tracking_alpha : idle_alpha, 100);
|
||||
}
|
||||
}
|
||||
|
||||
@ -139,31 +60,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
set
|
||||
{
|
||||
if (value == complete) return;
|
||||
|
||||
complete = value;
|
||||
|
||||
Disc.FadeColour(completeColour, 200);
|
||||
|
||||
updateCompleteTick();
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Tracking = true;
|
||||
Tracking |= state.Mouse.HasMainButtonPressed;
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Tracking = false;
|
||||
Tracking &= state.Mouse.HasMainButtonPressed;
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
Tracking |= state.Mouse.HasMainButtonPressed;
|
||||
mousePosition = state.Mouse.Position;
|
||||
mousePosition = Parent.ToLocalSpace(state.Mouse.NativeState.Position);
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
@ -177,13 +95,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
|
||||
|
||||
private bool rotationTransferred;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var thisAngle = -(float)MathHelper.RadiansToDegrees(Math.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
|
||||
if (tracking)
|
||||
|
||||
bool validAndTracking = tracking && spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
|
||||
|
||||
if (validAndTracking)
|
||||
{
|
||||
if (!rotationTransferred)
|
||||
{
|
||||
currentRotation = Rotation * 2;
|
||||
rotationTransferred = true;
|
||||
}
|
||||
|
||||
if (thisAngle - lastAngle > 180)
|
||||
lastAngle += 360;
|
||||
else if (lastAngle - thisAngle > 180)
|
||||
@ -192,17 +121,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
currentRotation += thisAngle - lastAngle;
|
||||
RotationAbsolute += Math.Abs(thisAngle - lastAngle);
|
||||
}
|
||||
|
||||
lastAngle = thisAngle;
|
||||
|
||||
if (Complete && updateCompleteTick())
|
||||
{
|
||||
Disc.Flush(flushType: typeof(TransformAlpha));
|
||||
Disc.FadeTo(0.75f, 30, EasingTypes.OutExpo);
|
||||
Disc.Delay(30);
|
||||
Disc.FadeTo(0.5f, 250, EasingTypes.OutQuint);
|
||||
background.Flush(flushType: typeof(TransformAlpha));
|
||||
background.FadeTo(tracking_alpha + 0.4f, 60, EasingTypes.OutExpo);
|
||||
background.Delay(60);
|
||||
background.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
RotateTo(currentRotation, 100, EasingTypes.OutExpo);
|
||||
RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, EasingTypes.OutExpo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,71 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerTicks : Container
|
||||
{
|
||||
private Color4 glowColour;
|
||||
|
||||
public SpinnerTicks()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
glowColour = colours.BlueDarker.Opacity(0.4f);
|
||||
layout();
|
||||
}
|
||||
|
||||
private void layout()
|
||||
{
|
||||
const int count = 18;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Add(new Container
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.4f,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 20,
|
||||
Colour = glowColour,
|
||||
},
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
Size = new Vector2(60, 10),
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(
|
||||
0.5f + (float)Math.Sin((float)i / count * 2 * MathHelper.Pi) / 2 * 0.86f,
|
||||
0.5f + (float)Math.Cos((float)i / count * 2 * MathHelper.Pi) / 2 * 0.86f
|
||||
),
|
||||
Rotation = -(float)i / count * 360 + 90,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -91,25 +91,25 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
// Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
|
||||
if (h.StartTime - h.HitWindowFor(OsuScoreResult.Miss) > endTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.EndPosition.X, prev.EndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Miss), h.Position.X, h.Position.Y, ReplayButtonState.None));
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Miss), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
|
||||
}
|
||||
else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50) > endTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.EndPosition.X, prev.EndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50), h.Position.X, h.Position.Y, ReplayButtonState.None));
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
|
||||
}
|
||||
else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100) > endTime + h.HitWindowFor(OsuScoreResult.Hit100) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit100), prev.EndPosition.X, prev.EndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100), h.Position.X, h.Position.Y, ReplayButtonState.None));
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit100), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
|
||||
}
|
||||
}
|
||||
|
||||
private void addHitObjectReplay(OsuHitObject h)
|
||||
{
|
||||
// Default values for circles/sliders
|
||||
Vector2 startPosition = h.Position;
|
||||
Vector2 startPosition = h.StackedPosition;
|
||||
EasingTypes easing = preferredEasing;
|
||||
float spinnerDirection = -1;
|
||||
|
||||
@ -238,7 +238,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
// TODO: Why do we delay 1 ms if the object is a spinner? There already is KEY_UP_DELAY from hEndTime.
|
||||
double hEndTime = ((h as IHasEndTime)?.EndTime ?? h.StartTime) + KEY_UP_DELAY;
|
||||
int endDelay = h is Spinner ? 1 : 0;
|
||||
ReplayFrame endFrame = new ReplayFrame(hEndTime + endDelay, h.EndPosition.X, h.EndPosition.Y, ReplayButtonState.None);
|
||||
ReplayFrame endFrame = new ReplayFrame(hEndTime + endDelay, h.StackedEndPosition.X, h.StackedEndPosition.Y, ReplayButtonState.None);
|
||||
|
||||
// Decrement because we want the previous frame, not the next one
|
||||
int index = FindInsertionIndex(startFrame) - 1;
|
||||
|
@ -64,6 +64,7 @@
|
||||
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBouncer.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SpinnerDisc.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SpinnerTicks.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
||||
@ -103,9 +104,7 @@
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Folder Include="Replays\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -26,6 +26,7 @@ namespace osu.Game.Database
|
||||
|
||||
public string[] SearchableTerms => new[]
|
||||
{
|
||||
Author,
|
||||
Artist,
|
||||
ArtistUnicode,
|
||||
Title,
|
||||
|
@ -87,5 +87,8 @@ namespace osu.Game.Graphics
|
||||
public readonly Color4 RedDarker = FromHex(@"870000");
|
||||
|
||||
public readonly Color4 ChatBlue = FromHex(@"17292e");
|
||||
|
||||
public readonly Color4 SpinnerBase = FromHex(@"002c3c");
|
||||
public readonly Color4 SpinnerFill = FromHex(@"005b7c");
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
@ -23,7 +24,7 @@ namespace osu.Game.Overlays.Mods
|
||||
/// <summary>
|
||||
/// Represents a clickable button which can cycle through one of more mods.
|
||||
/// </summary>
|
||||
public class ModButton : ModButtonEmpty
|
||||
public class ModButton : ModButtonEmpty, IHasTooltip
|
||||
{
|
||||
private ModIcon foregroundIcon;
|
||||
private readonly SpriteText text;
|
||||
@ -32,6 +33,8 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public Action<Mod> Action; // Passed the selected mod or null if none
|
||||
|
||||
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
|
||||
|
||||
private int _selectedIndex = -1;
|
||||
private int selectedIndex
|
||||
{
|
||||
|
@ -7,10 +7,10 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Overlays.Music
|
||||
{
|
||||
@ -19,9 +19,13 @@ namespace osu.Game.Overlays.Music
|
||||
private const float fade_duration = 100;
|
||||
|
||||
private Color4 hoverColour;
|
||||
private Color4 artistColour;
|
||||
|
||||
private TextAwesome handle;
|
||||
private OsuSpriteText title;
|
||||
private Paragraph text;
|
||||
private IEnumerable<SpriteText> titleSprites;
|
||||
private UnicodeBindableString titleBind;
|
||||
private UnicodeBindableString artistBind;
|
||||
|
||||
public readonly BeatmapSetInfo BeatmapSetInfo;
|
||||
|
||||
@ -37,7 +41,8 @@ namespace osu.Game.Overlays.Music
|
||||
selected = value;
|
||||
|
||||
Flush(true);
|
||||
title.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
|
||||
foreach (SpriteText s in titleSprites)
|
||||
s.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
|
||||
}
|
||||
}
|
||||
|
||||
@ -53,8 +58,10 @@ namespace osu.Game.Overlays.Music
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, LocalisationEngine localisation)
|
||||
{
|
||||
BeatmapMetadata metadata = BeatmapSetInfo.Metadata;
|
||||
hoverColour = colours.Yellow;
|
||||
artistColour = colours.Gray9;
|
||||
|
||||
var metadata = BeatmapSetInfo.Metadata;
|
||||
FilterTerms = metadata.SearchableTerms;
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -70,33 +77,40 @@ namespace osu.Game.Overlays.Music
|
||||
Margin = new MarginPadding { Left = 5 },
|
||||
Padding = new MarginPadding { Top = 2 },
|
||||
},
|
||||
new FillFlowContainer<OsuSpriteText>
|
||||
text = new Paragraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Left = 20 },
|
||||
Spacing = new Vector2(5f, 0f),
|
||||
Children = new []
|
||||
{
|
||||
title = new OsuSpriteText
|
||||
{
|
||||
TextSize = 16,
|
||||
Font = @"Exo2.0-Regular",
|
||||
Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title),
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Colour = colours.Gray9,
|
||||
Padding = new MarginPadding { Top = 1 },
|
||||
Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist),
|
||||
}
|
||||
}
|
||||
ContentIndent = 10f,
|
||||
},
|
||||
};
|
||||
|
||||
hoverColour = colours.Yellow;
|
||||
titleBind = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
|
||||
artistBind = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
|
||||
|
||||
artistBind.ValueChanged += newText => recreateText();
|
||||
artistBind.TriggerChange();
|
||||
}
|
||||
|
||||
private void recreateText()
|
||||
{
|
||||
text.Clear();
|
||||
|
||||
//space after the title to put a space between the title and artist
|
||||
titleSprites = text.AddText(titleBind.Value + @" ", sprite =>
|
||||
{
|
||||
sprite.TextSize = 16;
|
||||
sprite.Font = @"Exo2.0-Regular";
|
||||
});
|
||||
|
||||
text.AddText(artistBind.Value, sprite =>
|
||||
{
|
||||
sprite.TextSize = 14;
|
||||
sprite.Font = @"Exo2.0-Bold";
|
||||
sprite.Colour = artistColour;
|
||||
sprite.Padding = new MarginPadding { Top = 1 };
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnHover(Framework.Input.InputState state)
|
||||
|
@ -76,6 +76,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
TextSize = 24,
|
||||
Font = @"Exo2.0-Light",
|
||||
Padding = new MarginPadding { Left = 10, Right = 10 },
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
@ -116,7 +117,7 @@ namespace osu.Game.Overlays
|
||||
private void load(FrameworkConfigManager frameworkConfig)
|
||||
{
|
||||
trackSetting(frameworkConfig.GetBindable<FrameSync>(FrameworkSetting.FrameSync), v => display(v, "Frame Limiter", v.GetDescription(), "Ctrl+F7"));
|
||||
trackSetting(frameworkConfig.GetBindable<string>(FrameworkSetting.AudioDevice), v => display(v, "Audio Device", v, v));
|
||||
trackSetting(frameworkConfig.GetBindable<string>(FrameworkSetting.AudioDevice), v => display(v, "Audio Device", string.IsNullOrEmpty(v) ? "Default" : v, v));
|
||||
trackSetting(frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay), v => display(v, "Debug Logs", v ? "visible" : "hidden", "Ctrl+F10"));
|
||||
|
||||
Action displayResolution = delegate { display(null, "Screen Resolution", frameworkConfig.Get<int>(FrameworkSetting.Width) + "x" + frameworkConfig.Get<int>(FrameworkSetting.Height)); };
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
|
||||
new SettingsEnumDropdown<GCLatencyMode>
|
||||
{
|
||||
LabelText = "Active mode",
|
||||
Bindable = config.GetBindable<GCLatencyMode>(FrameworkDebugConfig.ActiveGCMode)
|
||||
Bindable = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode)
|
||||
},
|
||||
new OsuButton
|
||||
{
|
||||
|
@ -12,14 +12,19 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
|
||||
protected override string Header => "General";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FrameworkDebugConfigManager config)
|
||||
private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Bypass caching",
|
||||
Bindable = config.GetBindable<bool>(FrameworkDebugConfig.BypassCaching)
|
||||
Bindable = config.GetBindable<bool>(DebugSetting.BypassCaching)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Debug logs",
|
||||
Bindable = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -63,8 +63,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
#endregion
|
||||
|
||||
private SkipButton skipButton;
|
||||
|
||||
private HUDOverlay hudOverlay;
|
||||
private FailOverlay failOverlay;
|
||||
|
||||
@ -162,6 +160,7 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkipButton(firstObjectTime) { AudioClock = decoupledClock },
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -169,11 +168,6 @@ namespace osu.Game.Screens.Play
|
||||
Children = new Drawable[]
|
||||
{
|
||||
HitRenderer,
|
||||
skipButton = new SkipButton
|
||||
{
|
||||
Alpha = 0,
|
||||
Margin = new MarginPadding { Bottom = 140 } // this is temporary
|
||||
},
|
||||
}
|
||||
},
|
||||
hudOverlay = new StandardHUDOverlay
|
||||
@ -219,33 +213,6 @@ namespace osu.Game.Screens.Play
|
||||
scoreProcessor.Failed += onFail;
|
||||
}
|
||||
|
||||
private void initializeSkipButton()
|
||||
{
|
||||
const double skip_required_cutoff = 3000;
|
||||
const double fade_time = 300;
|
||||
|
||||
double firstHitObject = Beatmap.Beatmap.HitObjects.First().StartTime;
|
||||
|
||||
if (firstHitObject < skip_required_cutoff)
|
||||
{
|
||||
skipButton.Alpha = 0;
|
||||
skipButton.Expire();
|
||||
return;
|
||||
}
|
||||
|
||||
skipButton.FadeInFromZero(fade_time);
|
||||
|
||||
skipButton.Action = () =>
|
||||
{
|
||||
decoupledClock.Seek(firstHitObject - skip_required_cutoff - fade_time);
|
||||
skipButton.Action = null;
|
||||
};
|
||||
|
||||
skipButton.Delay(firstHitObject - skip_required_cutoff - fade_time);
|
||||
skipButton.FadeOut(fade_time);
|
||||
skipButton.Expire();
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
ValidForResume = false;
|
||||
@ -263,18 +230,20 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
ValidForResume = false;
|
||||
|
||||
Delay(1000);
|
||||
onCompletionEvent = Schedule(delegate
|
||||
using (BeginDelayedSequence(1000))
|
||||
{
|
||||
var score = new Score
|
||||
onCompletionEvent = Schedule(delegate
|
||||
{
|
||||
Beatmap = Beatmap.BeatmapInfo,
|
||||
Ruleset = ruleset
|
||||
};
|
||||
scoreProcessor.PopulateScore(score);
|
||||
score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
|
||||
Push(new Results(score));
|
||||
});
|
||||
var score = new Score
|
||||
{
|
||||
Beatmap = Beatmap.BeatmapInfo,
|
||||
Ruleset = ruleset
|
||||
};
|
||||
scoreProcessor.PopulateScore(score);
|
||||
score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
|
||||
Push(new Results(score));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void onFail()
|
||||
@ -299,17 +268,18 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
Content.ScaleTo(0.7f);
|
||||
|
||||
Content.Delay(250);
|
||||
Content.FadeIn(250);
|
||||
using (Content.BeginDelayedSequence(250))
|
||||
Content.FadeIn(250);
|
||||
|
||||
Content.ScaleTo(1, 750, EasingTypes.OutQuint);
|
||||
|
||||
Delay(750);
|
||||
Schedule(() =>
|
||||
{
|
||||
decoupledClock.Start();
|
||||
initializeSkipButton();
|
||||
});
|
||||
using (BeginDelayedSequence(750))
|
||||
Schedule(() =>
|
||||
{
|
||||
if (!pauseContainer.IsPaused)
|
||||
decoupledClock.Start();
|
||||
|
||||
});
|
||||
|
||||
pauseContainer.Alpha = 0;
|
||||
pauseContainer.FadeIn(750, EasingTypes.OutQuint);
|
||||
|
@ -1,32 +1,123 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Audio.Sample;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SkipButton : TwoLayerButton
|
||||
public class SkipButton : Container
|
||||
{
|
||||
public SkipButton()
|
||||
private readonly double startTime;
|
||||
public IAdjustableClock AudioClock;
|
||||
|
||||
private Button button;
|
||||
private Box remainingTimeBox;
|
||||
|
||||
private FadeContainer fadeContainer;
|
||||
private double displayTime;
|
||||
|
||||
public SkipButton(double startTime)
|
||||
{
|
||||
Text = @"Skip";
|
||||
Icon = FontAwesome.fa_osu_right_o;
|
||||
Anchor = Anchor.BottomRight;
|
||||
Origin = Anchor.BottomRight;
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
this.startTime = startTime;
|
||||
|
||||
RelativePositionAxes = Axes.Both;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Position = new Vector2(0.5f, 0.7f);
|
||||
Size = new Vector2(1, 0.14f);
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
fadeContainer.State = Visibility.Visible;
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
ActivationSound = audio.Sample.Get(@"Menu/menuhit");
|
||||
BackgroundColour = colours.Yellow;
|
||||
HoverColour = colours.YellowDark;
|
||||
var baseClock = Clock;
|
||||
|
||||
if (AudioClock != null)
|
||||
Clock = new FramedClock(AudioClock) { ProcessSourceClockFrames = false };
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
fadeContainer = new FadeContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
button = new Button
|
||||
{
|
||||
Clock = baseClock,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
remainingTimeBox = new Box
|
||||
{
|
||||
Height = 5,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Colour = colours.Yellow,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private const double skip_required_cutoff = 3000;
|
||||
private const double fade_time = 300;
|
||||
|
||||
private double beginFadeTime => startTime - skip_required_cutoff - fade_time;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (startTime < skip_required_cutoff)
|
||||
{
|
||||
Alpha = 0;
|
||||
Expire();
|
||||
return;
|
||||
}
|
||||
|
||||
FadeInFromZero(fade_time);
|
||||
using (BeginAbsoluteSequence(beginFadeTime))
|
||||
FadeOut(fade_time);
|
||||
|
||||
button.Action = () => AudioClock?.Seek(startTime - skip_required_cutoff - fade_time);
|
||||
|
||||
displayTime = Time.Current;
|
||||
|
||||
Expire();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
remainingTimeBox.ResizeWidthTo((float)Math.Max(0, 1 - (Time.Current - displayTime) / (beginFadeTime - displayTime)), 120, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
@ -36,11 +127,171 @@ namespace osu.Game.Screens.Play
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Space:
|
||||
TriggerClick();
|
||||
button.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
private class FadeContainer : Container, IStateful<Visibility>
|
||||
{
|
||||
private Visibility state;
|
||||
private ScheduledDelegate scheduledHide;
|
||||
|
||||
public Visibility State
|
||||
{
|
||||
get
|
||||
{
|
||||
return state;
|
||||
}
|
||||
set
|
||||
{
|
||||
var lastState = state;
|
||||
|
||||
state = value;
|
||||
|
||||
scheduledHide?.Cancel();
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case Visibility.Visible:
|
||||
if (lastState == Visibility.Hidden)
|
||||
FadeIn(500, EasingTypes.OutExpo);
|
||||
|
||||
if (!Hovering)
|
||||
using (BeginDelayedSequence(1000))
|
||||
scheduledHide = Schedule(() => State = Visibility.Hidden);
|
||||
break;
|
||||
case Visibility.Hidden:
|
||||
FadeOut(1000, EasingTypes.OutExpo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
State = Visibility.Visible;
|
||||
}
|
||||
}
|
||||
|
||||
private class Button : Container
|
||||
{
|
||||
public Action Action;
|
||||
private Color4 colourNormal;
|
||||
private Color4 colourHover;
|
||||
private Box box;
|
||||
private FillFlowContainer flow;
|
||||
private Box background;
|
||||
private AspectContainer aspect;
|
||||
private SampleChannel activationSound;
|
||||
|
||||
public Button()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, AudioManager audio)
|
||||
{
|
||||
activationSound = audio.Sample.Get(@"Menu/menuhit");
|
||||
|
||||
colourNormal = colours.Yellow;
|
||||
colourHover = colours.YellowDark;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Alpha = 0.2f,
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
aspect = new AspectContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Height = 0.6f,
|
||||
Masking = true,
|
||||
CornerRadius = 15,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourNormal,
|
||||
},
|
||||
flow = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.4f,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new []
|
||||
{
|
||||
new TextAwesome { Icon = FontAwesome.fa_chevron_right },
|
||||
new TextAwesome { Icon = FontAwesome.fa_chevron_right },
|
||||
new TextAwesome { Icon = FontAwesome.fa_chevron_right },
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.7f,
|
||||
TextSize = 12,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Origin = Anchor.Centre,
|
||||
Text = @"SKIP",
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
flow.TransformSpacingTo(new Vector2(5), 500, EasingTypes.OutQuint);
|
||||
box.FadeColour(colourHover, 500, EasingTypes.OutQuint);
|
||||
background.FadeTo(0.4f, 500, EasingTypes.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
flow.TransformSpacingTo(new Vector2(0), 500, EasingTypes.OutQuint);
|
||||
box.FadeColour(colourNormal, 500, EasingTypes.OutQuint);
|
||||
background.FadeTo(0.2f, 500, EasingTypes.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
aspect.ScaleTo(0.75f, 2000, EasingTypes.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
aspect.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
Action?.Invoke();
|
||||
|
||||
activationSound.Play();
|
||||
|
||||
box.FlashColour(Color4.White, 500, EasingTypes.OutQuint);
|
||||
aspect.ScaleTo(1.2f, 2000, EasingTypes.OutQuint);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -198,8 +198,11 @@ namespace osu.Game.Screens.Select
|
||||
var pendingSelection = selectionChangedDebounce;
|
||||
selectionChangedDebounce = null;
|
||||
|
||||
pendingSelection?.RunTask();
|
||||
pendingSelection?.Cancel(); // cancel the already scheduled task.
|
||||
if (pendingSelection?.Completed == false)
|
||||
{
|
||||
pendingSelection?.RunTask();
|
||||
pendingSelection?.Cancel(); // cancel the already scheduled task.
|
||||
}
|
||||
|
||||
if (Beatmap == null) return;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user